Breaking changes:
- `FabricBrewingRecipeRegistry.registerPotionRecipe` takes `RegistryEntry<Potion>` instead of `Potion`
- `SculkSensorFrequencyRegistry.regster` takes `RegistryKey<GameEvent>` instead of `GameEvent`
- `FabricLanguageProvider.add` takes `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `FabricTagProvider.GameEventTagProvider` was removed replace with `FabricTagProvider<GameEvent>`
- `FabricItem.getAttributeModifiers` returns a Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `ModifyItemAttributeModifiersCallback.modifyAttributeModifiers` takes Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
* Update to loom 1.3
* Fix more 1.3 deprecations
* Opps
* Move to mod publish plugin
* Revert some changes
* Fix some more Gradle deprecations
* Fix names
* Remove extra stuff
* Cleanup
# Breaking changes
- `VillagerPlantableRegistry` replaced with `ItemTags.VILLAGER_PLANTABLE_SEEDS`
- `FabricItemGroup.builder()` no longer takes an `Identifier`
- `FabricItemGroup.build()` no longer registers the ItemGroup, this now needs to go in the vanilla registry.
- `ItemGroupEvents.modifyEntriesEvent` now takes a `RegistryKey<ItemGroup>` in place of an `Identifier`
- `FabricLanguageProvider` now takes a `RegistryKey<ItemGroup>` in place of an `ItemGroup`
- `IdentifiableItemGroup` removed, replaced with vanilla registries.
- `FabricMaterialBuilder` removed, no replacement.
- `HudRenderCallback.onHudRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.beforeRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.afterRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `Screens.getItemRenderer()` removed. Replace with `MinecraftClient.getItemRenderer()`
`DrawableHelper` is likely to be renamed soon, see: https://github.com/FabricMC/yarn/pull/3548/
This adds `FabricScreenHandlerFactory` (interface-injected to `NamedScreenHandlerFactory`).
This also fixes a crash when passing `SimpleNamedScreenHandlerFactory` that wraps a `ExtendedScreenHandlerFactory`. The mixin now un-wraps the factory.
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
* Add transitive AW module with block constructors
* Add various registries to transitive AW module
* Fix module name in README, add skip flags to class reading
* Add reasons for TAWs, document Block ctor finding algorithm
This migrates all uses of v0 networking to v1 api, and changes the readme to not mention networking-v0 in the example for dependencies.
This effectively makes v0 removable if it breaks in the future beyond repair. Though I expect v0 to last quite a bit longer.
(cherry picked from commit bf770ed853)
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82)
* Add screen handler API
* Use more descriptive letters for FabricHandledScreens generics
* Add missing Deprecated annotations
* Bump fabric-containers-v0 version
* Remove unused ServerPlayerEntityAccessor
* Remove [Fabric] from log messages
* Convert FabricHandledScreens to a class
* Add dependency on networking-v0
* Resolve threading issues with NetworkingClient
* Use Identifiers instead of int IDs, make ScreenHandlers a class
Also added a private constructor to FabricHandledScreens.
* NetworkingClient -> ClientNetworking
* Use more descriptive names for injections
* Use ID parameter instead of fetching again
* Add clarifying comment
* Port changes from FabLabs
* Fix compilation
* Replace the content of links in FabricHandledScreens for readability
* Sync with FabLabs
* Add test mod
* I suppose IInv shouldn't have CC0 anymore 👀
* Improve logging
- Networking now uses a logger instead of an exception
- The loggers are now suffixed with their side
- Fixed the client unregistered screen message using the title instead of the ID
* Fix test mod on 20w21a
* Fix ExtendedScreenHandlerFactory javadoc referencing old names
* Update test mod to 1.16-pre2
Just a simple mapping update. :)
* Fix incorrect javadoc references to screen-handler-api in containers-v0
* Remove Minecraft exclusion from build.gradle (thanks to Loom 0.4) + testmod change
Resource loader v0 is now testmodRuntimeOnly as it's not needed for compiling.