Commit graph

60 commits

Author SHA1 Message Date
grondag
099c1e8b8c Various Indigo Improvements (#295)
- Fix #199 Vanilla Bug: Glowstone creates AO shade
- Fix #289 Rendering on the Cutout and Transparent Layers together interferes with water rendering
- Fix #290 Smooth lighting breaks on continuous angled surfaces
- Fix #291 QuadEmitter not cleared on MeshBuilder.build()
- Fix #292 Render context QuadEmitter crash with flat lighting
- Fix #293 Relax vertex order requirements for modded quads
- Fix swapped color components for grass and other blocks
- Add option to partially support non-standard vertex formats
2019-07-07 23:16:19 +02:00
grondag
029ec62e98 Fix dark faces on interior quads with flat lighting (#273) 2019-06-14 19:58:35 +02:00
grondag
229941196c MaterialFinder honors Translucent again, fix #258 (#259) 2019-06-08 22:24:17 +02:00
asie
f8c32967ad bump fabric-renderer-indigo version 2019-06-06 22:22:14 +02:00
grondag
620b4d6141 Fix #223 (bad flat lighting on irregular cull face quads) (#224) 2019-05-29 23:04:31 +02:00
asie
9e67cf46e9 [fabric-renderer-indigo] apply Indigo mixins only on client side 2019-05-28 18:29:42 +02:00
grondag
4076d79a11 Apply face culling consistently in mesh consumer (#216) 2019-05-27 06:55:27 +02:00
Adrian Siekierka
144f81d241 mark Indigo as 0.1.1 2019-05-26 15:32:55 +02:00
Adrian Siekierka
27e744c06a Indigo compatibility/configuration improvements (#205) 2019-05-26 15:32:07 +02:00
Adrian Siekierka
02a46d5b29
[#65] Renderer API + Indigo (#189)
Big thanks to Grondag and Player for all the pain and trouble we all went through.
2019-05-18 22:25:27 +02:00