# Breaking changes
- `VillagerPlantableRegistry` replaced with `ItemTags.VILLAGER_PLANTABLE_SEEDS`
- `FabricItemGroup.builder()` no longer takes an `Identifier`
- `FabricItemGroup.build()` no longer registers the ItemGroup, this now needs to go in the vanilla registry.
- `ItemGroupEvents.modifyEntriesEvent` now takes a `RegistryKey<ItemGroup>` in place of an `Identifier`
- `FabricLanguageProvider` now takes a `RegistryKey<ItemGroup>` in place of an `ItemGroup`
- `IdentifiableItemGroup` removed, replaced with vanilla registries.
- `FabricMaterialBuilder` removed, no replacement.
- `HudRenderCallback.onHudRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.beforeRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.afterRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `Screens.getItemRenderer()` removed. Replace with `MinecraftClient.getItemRenderer()`
`DrawableHelper` is likely to be renamed soon, see: https://github.com/FabricMC/yarn/pull/3548/
* Replace useless nullability comments with jetbrains annotation
* These were old comments
* Revert "These were old comments"
This reverts commit 4e9555ad51.
* checkstyle + nullability in mixin
* Make getKnockbackResistance() work for all materials
* Add missing license to ArmorItemMixin.java
* Fix all build failures
* Document ArmorItemMixin
(cherry picked from commit 6c4e5d0990)
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
* Allow canceling the NBT update animation
* Remove the event and introduce FabricItem instead
* Remove FabricItem and add an item setting instead
* Revert "Remove FabricItem and add an item setting instead"
This reverts commit a93205c927.
After some discussion, it was agreed upon internally that an interface is better than item settings for behavior extensions.
* Add allowContinuingBlockBreaking
* Update ClientPlayerInteractionManagerMixin comment and inject name
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82)
* Add FabricItemSettings and an API for custom item equipment slots
Closes#952.
* Bump module version
* Rename duck method to have fabric_ prefix and add Unique to mixin field
* Switch to FabricItemInternals + ExtraData like in FabricBlockSettings
* Lifecycle Events V1 (1.16)
Now includes Chunk and (Block)Entity (un)load events
(cherry picked from commit 82b372873fd930dd07768331f7b70f6f9d3d441d)
* Move around code to work on 1.16
* Checkstyle
* Remove primary server getters
(cherry picked from commit c84f36209d)
* IJ DO YOU SPEAK RESOLVING IMPORTS
* Prune the tests that shouldn't exist
(cherry picked from commit a5112223ca)
* Listen here checkstyle you bugger
* Split up events to individual interfaces. Make Chunk events use WorldChunk instead.
(cherry picked from commit 3431c0d894)