* Generate package-info files for all impl and mixin packages
* Add javadoc to generated package-infos, use multiline string
* Simplify code
* Remove manual ApiStatus.Internal on impl classes
* Update CONTRIBUTING.md to remove ApiStatus.Internal for impl classes
* Fix Gradle deprecations
* Fix more Gradle deprecations
* Add task metadata
* Support client-main split
* Remove workaround for client packages
* Try to fix Gradle 8 deprecations
* Try to fix Gradle 8 deprecations, part 2
I'm hoping that using the SourceDirectorySet instead of converting it to a
Set<File> (which is pointless?) will carry the build dependencies over.
* Add clean packageInfo task
Co-authored-by: modmuss50 <modmuss50@gmail.com>
(cherry picked from commit 0d0f21023d)
* Fix CLIENT_RESOURCE_PACK_PROVIDER registration
* Mark FabricModResourcePack as always stable
* Fix warnings
* Fix use of deprecated loader API
* Fix yet another ResourcePack closing issue
* Make ResourceManagerHelper NonExtendable
* fix checkstyle
- Deprecates all classes and methods that use outdated Yarn names.
- Adds FabricLootTable and FabricLootTableBuilder to replace
the LootSupplier naming variants.
- Deprecates LootEntryTypeRegistry and LootJsonParser
as their functionality is exposed in vanilla now.
- Adds methods to FabricLootPoolBuilder for working
with collections as builder parameters.
- FabricLootPool and FabricLootTable/Supplier now return immutable lists
instead of modifiable fixed-size ones.
Co-authored-by: i509VCB <i509vcb@gmail.com>
* Load mod-provided data packs and DRM entries in CreateWorldScreen
Fixes#2225
* Fix ModifyArg target
* Fix injection failure
* Fix again
* checkstyle
* Fix it once again
* Add data pack load test to biome api testmod
* Also fix this for the dedicated server
* Fix TestServer not loading data packs
* Load dynamic registry in TestServer
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.