Commit graph

848 commits

Author SHA1 Message Date
modmuss50
e1f1abb1c0 20w49a 2020-12-02 19:02:44 +00:00
modmuss50
b49af6f4d8 Bump version 2020-11-28 23:37:40 +00:00
modmuss50
5341e62685 Fix crash on prod server as remap was disabled... 2020-11-28 23:36:21 +00:00
modmuss50
880269e646 Bump version 2020-11-28 20:34:56 +00:00
Vincent Lee
d6167ae542 Add tag builder method for the new optional entries (#1173)
* Add tag builder method for the new optional entries

* Address comments

* Rename addOptional to addOptionalObject

* Flesh out doc

* Move mixin to target proper class
2020-11-28 19:51:34 +00:00
Waterpicker
bbf4c01986 Update the Dimension API (#1172)
* Reimplement Dimension API

* Forgot to update dimension-api mixins.json

* Did suggested changes.

* Move Nullable import.

* Remove unneeded whitespace

* Added automatic testing testmod feature.

* ...Removed unused imports...

* And other stuff the auto style system complains about...

* ...

* Drop Networking

* Completed suggested changes.

* Revert "Completed suggested changes."

This reverts commit 97740e6134.

* Did requested changes.

* Forgot colon

* Turn plural to singular

Co-authored-by: i509VCB <git@i509.me>
2020-11-28 19:50:27 +00:00
Technici4n
fddcc0d88f Cache the fuel time map in the fuel registry (#1108)
* Cache the fuel time map in the fuel registry

* Use a faster map for the fuel times

* Rebuild the fuel times map on the client side too

* Use more compatible mixins

* Replace a function overwrite by a TAIL inject

* Mixin formatting

* Indentation

* Make cache thread-safe, switch to boxed collection (IHM) since most
uses yield boxed results, refactor cache clearing

* fix import formatting

Co-authored-by: Player <player@player.to>
2020-11-28 19:48:27 +00:00
i509VCB
5a2efd399e
Reimplement block entity (un)load events (#1177)
* Reimplement block entity (un)load events

This is pending testing to verify the tracking is reliable.

* Forgot that null check for parity

* Everything is implemented. Now for testing

* Fix server block entity unload events

* Bah indentations broke

* Handle world chunks instead of the positions
2020-11-28 19:47:47 +00:00
modmuss50
0c3d83a544 20w48a - Just mapping updates 2020-11-25 19:34:48 +00:00
modmuss50
18e7e5e181 Bump version 2020-11-24 19:54:57 +00:00
modmuss50
1fec9da3c8 Assign a new ID to client only registry entries when syncing. (#1179)
* Assign a new ID to client only registry entries when syncing.

Fixes #1165

* Cleanup + review comments
2020-11-24 19:52:26 +00:00
modmuss50
cc3cc6c601 Bump version 2020-11-23 20:24:54 +00:00
modmuss50
40e91bd0cb Fix MC-149777 - java.util.ConcurrentModificationException when using Java 11 or above (#1176)
* Fix MC-149777

* Fix license
2020-11-23 20:14:35 +00:00
i509VCB
f9a8239a75 Drop use of remote buildscripts (#1175) 2020-11-23 20:14:32 +00:00
i509VCB
eaafab80ff Add command to audit mixin environment in game (#1174)
* Add command to audit mixin environment in game

* Throw assertion error instead and add success message

Assertion errors will bypass the command exceptions being eaten.
2020-11-23 20:14:29 +00:00
modmuss50
d7dacf3db0 Bump version 2020-11-21 18:53:21 +00:00
modmuss50
16a3a4a49a Fix MC-202036 - Shifting biome IDs (#1168)
* First pass on PersistentDynamicRegistryHandler, not tested

* Extra debugging + fix it not working

* Fix build

* Minor tweaks

* checkstyle ;)

* Improve comments + fix issues with tag reading/writing

* Simplify mixin
2020-11-21 18:50:12 +00:00
modmuss50
f1dfa4ca83 Bump version 2020-11-15 19:58:59 +00:00
RedstoneParadox
7271fb4047 End Biomes Api [1.16] Take Two (#1164)
* Create EndBiomes.java

* Revert "Create EndBiomes.java"

This reverts commit 4d1736fad9.

* Revert "Revert "Create EndBiomes.java""

This reverts commit 673c508d82.

* Rename ContinentalBiomeEntry to WeightedBiomeEntry

* Complete API for adding biomes to the end

* Mixin to end biome source

* Revert "Rename ContinentalBiomeEntry to WeightedBiomeEntry"

This reverts commit 849197e15d18c26af2a6f2aa1766b7d73d9a7144.

* Revert "Revert "Rename ContinentalBiomeEntry to WeightedBiomeEntry""

This reverts commit c2aa4ab097eb3daed71e82d4e77142671ed04316.

* Create SimpleLayerRandomnessSource for use with end biome source mixin

* Renamed MAIN region to MAIN_ISLANDS

* Create test mod

* Added pickFromNoise method to WeightedBiomePicker

* Javadoc and licensing info

* Comply with checkstyle

* Internalize EndRegion

* Added stretching when getting the biome for the end

* Rename EndBiomes to TheEndBiomes to be consistent with yarn mappings

* Fix typo

Courtesy of i509VBC

Co-authored-by: i509VCB <i509vcb@gmail.com>

* Add @Unique to private fields in MixinTheEndBiomeSource

* Made end test biome consistent in style with previous test

Courtesy of i509VBC

Co-authored-by: i509VCB <i509vcb@gmail.com>

* Fix imports

* Didn't know test mods needed to follow the checkstyle

* SimpleLayerRandomnessSource's random is now use to instantiate its noise sampler

* A very important note

* Update javadoc for adding biomes to the Main Island region

* Remove method that is leftover from when EndRegion was part of the API

* Ported 1.16.1 biomes-api-v1 to 1.16.2.
Public API changes:
- Removed flagging biomes as suitable for player spawns since that is now handled in the Biome Builder.
- Changed API over to RegistryKey's, not because it's necessary, but because it is more ergonomic since Vanilla Biomes in BuiltInBiomes are now all exposed as keys, rather than instances.

* Increase memory size to fix build failures.

* Add the ability to add modded dimensions to the regions of the end.

* Hopefully fixed everything that went wrong during the rebase

* Update fabric-biome-api-v1.mixins.json

* Finally got custom end biomes to generate

* Thanks for nothing, GitHub Desktop

* Bad GitHub Desktop

* Bad newline no cookie

* Got everything to follow the checkstyle

* Bring branch up-to-date with main repo (#11)

* Revert "Bring branch up-to-date with main repo (#11)"

This reverts commit dc47106241.

* Remove some stuff that's not supposed to be there

* Fix git silliness

* Update FabricBiomeTest.java

* TheEndBiomes is now Deprecated to match OverworldBiomes and NetherBiomes

* Update some checkNotNull messages

* Change the noise scale when replacing end biomes

* Bad space no cookie

* Remove unnecessary code

* Remove unused imports

* Set up InternalBiomeData to treat End Midlands and End Barrens as border biomes

* Changed the API to reflect midlands and barrens biomes being considered border biomes

* Start work on getting the new system fully working

* Finally got everything working and cleaned up the Javadoc

* Fixed checkstyle violations

* Fix checkstyle violations again

* Drop fabric_ prefix

* Calling SimpleLayerRandomnessSource#nextInt() now throws an exception

* If the midlands or barrens biome picker is null, the replacement key defaults to the vanilla one

* Fix usage of vanilla identifier

* Update MixinTheEndBiomeSource.java

* Fix checkstyle violations

Co-authored-by: i509VCB <i509vcb@gmail.com>
Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2020-11-15 19:46:07 +00:00
Thalia Nero
9f7a7423f3 Add module dependencies to maven POM (#1104) 2020-11-15 19:46:01 +00:00
modmuss50
1cd3aea3db Spin up a dedicated server on github actions + add run tasks for test mods. (#1163)
* Add test mod run tasks, add a very basic auto test server task

* License header

* Minor cleanup

* Fix bad depends
2020-11-15 19:40:17 +00:00
modmuss50
fca1ef16e4 Version bump 2020-11-13 19:13:14 +00:00
modmuss50
574324acca Revert "End Biomes Api [1.16] (#830)"
This reverts commit a2bb17cf
2020-11-13 19:07:40 +00:00
modmuss50
5d548eda2d Revert "Fix end biome test mod crashing."
This reverts commit de647a4c
2020-11-13 19:07:29 +00:00
modmuss50
de647a4cd6 Fix end biome test mod crashing. 2020-11-13 18:45:21 +00:00
RedstoneParadox
a2bb17cf40 End Biomes Api [1.16] (#830)
* Create EndBiomes.java

* Revert "Create EndBiomes.java"

This reverts commit 4d1736fad9.

* Revert "Revert "Create EndBiomes.java""

This reverts commit 673c508d82.

* Rename ContinentalBiomeEntry to WeightedBiomeEntry

* Complete API for adding biomes to the end

* Mixin to end biome source

* Revert "Rename ContinentalBiomeEntry to WeightedBiomeEntry"

This reverts commit 849197e15d18c26af2a6f2aa1766b7d73d9a7144.

* Revert "Revert "Rename ContinentalBiomeEntry to WeightedBiomeEntry""

This reverts commit c2aa4ab097eb3daed71e82d4e77142671ed04316.

* Create SimpleLayerRandomnessSource for use with end biome source mixin

* Renamed MAIN region to MAIN_ISLANDS

* Create test mod

* Added pickFromNoise method to WeightedBiomePicker

* Javadoc and licensing info

* Comply with checkstyle

* Internalize EndRegion

* Added stretching when getting the biome for the end

* Rename EndBiomes to TheEndBiomes to be consistent with yarn mappings

* Fix typo

Courtesy of i509VBC

Co-authored-by: i509VCB <i509vcb@gmail.com>

* Add @Unique to private fields in MixinTheEndBiomeSource

* Made end test biome consistent in style with previous test

Courtesy of i509VBC

Co-authored-by: i509VCB <i509vcb@gmail.com>

* Fix imports

* Didn't know test mods needed to follow the checkstyle

* SimpleLayerRandomnessSource's random is now use to instantiate its noise sampler

* A very important note

* Update javadoc for adding biomes to the Main Island region

* Remove method that is leftover from when EndRegion was part of the API

* Ported 1.16.1 biomes-api-v1 to 1.16.2.
Public API changes:
- Removed flagging biomes as suitable for player spawns since that is now handled in the Biome Builder.
- Changed API over to RegistryKey's, not because it's necessary, but because it is more ergonomic since Vanilla Biomes in BuiltInBiomes are now all exposed as keys, rather than instances.

* Increase memory size to fix build failures.

* Add the ability to add modded dimensions to the regions of the end.

* Hopefully fixed everything that went wrong during the rebase

* Update fabric-biome-api-v1.mixins.json

* Finally got custom end biomes to generate

* Thanks for nothing, GitHub Desktop

* Bad GitHub Desktop

* Bad newline no cookie

* Got everything to follow the checkstyle

* Bring branch up-to-date with main repo (#11)

* Revert "Bring branch up-to-date with main repo (#11)"

This reverts commit dc47106241.

* Remove some stuff that's not supposed to be there

* Fix git silliness

* Update FabricBiomeTest.java

* TheEndBiomes is now Deprecated to match OverworldBiomes and NetherBiomes

* Update some checkNotNull messages

* Change the noise scale when replacing end biomes

* Bad space no cookie

* Remove unnecessary code

* Remove unused imports

* Set up InternalBiomeData to treat End Midlands and End Barrens as border biomes

* Changed the API to reflect midlands and barrens biomes being considered border biomes

* Start work on getting the new system fully working

* Finally got everything working and cleaned up the Javadoc

* Fixed checkstyle violations

* Fix checkstyle violations again

* Drop fabric_ prefix

* Calling SimpleLayerRandomnessSource#nextInt() now throws an exception

Co-authored-by: i509VCB <i509vcb@gmail.com>
Co-authored-by: Sebastian Hartte <sebastian@hartte.de>
2020-11-13 18:32:04 +00:00
LambdAurora
7fc3efa106 Internal refactor, remove legacy code, fix FabricMC/fabric#878. (#1134) 2020-11-13 18:26:33 +00:00
modmuss50
df3673f0bc 20w46a 2020-11-11 20:18:14 +00:00
modmuss50
e7f25d0d6f Set the java compiler --release arg when building on j9+.
Thanks to https://github.com/FabricMC/fabric-example-mod/pull/71 for this snippet.
2020-11-10 19:59:25 +00:00
modmuss50
24947c8dc7 Version bump 2020-11-08 21:52:10 +00:00
modmuss50
c3939b0682 Fix crash in production Closes #1155 2020-11-08 21:47:44 +00:00
modmuss50
96d1e9eae1 Version bump 2020-11-07 20:32:46 +00:00
Virtuoel
b617f4f7e4 Fix items with sword tool tag not instantly breaking bamboo (#1110)
* Fix items with sword tool tag not instantly breaking bamboo

* Consolidate mixins

* Add Javadoc to injection
2020-11-07 20:06:20 +00:00
i509VCB
8d074a03a9
Temp fix for feature renderer testmod, update mappings, reimplement client entity events (#1152)
* Temp fix for feature renderer testmod, update mappings

* Deprecation comments...

* Reimplement client entity events

* Readd the client world change entity event stuff
2020-11-07 19:54:09 +00:00
i509VCB
c097c2c675
Reimplement server entity load event (#1151) 2020-11-05 20:02:40 +00:00
modmuss50
a927119a3e Remove build number from github 2020-11-05 18:54:00 +00:00
modmuss50
fe194a410c Bump version 2020-11-05 18:43:33 +00:00
modmuss50
5132a891ac Fix release 2020-11-05 18:43:19 +00:00
modmuss50
3e817a62fd Version bump 2020-11-05 18:26:58 +00:00
modmuss50
15465aaaf5
Publish releases using github actions (#1124)
* Publish releases using github actions

* # Conflicts:
#	build.gradle

* Remove build number + add task to check version has not already been released
2020-11-05 18:12:01 +00:00
modmuss50
fd6e7547e7
20w45a
Added FabricBlockEntityTypeBuilder
Reworked EntityRendererRegistry
Ported BlockEntityRendererRegistry
2020-11-05 18:05:55 +00:00
modmuss50
9cb915787f
Merge pull request #1148 from i509VCB/1.17/lifecycle-events-v1
20w45a: Partially update Fabric API
2020-11-05 08:49:31 +00:00
LambdAurora
151ba21b21
Resource loader for 20w45a. (#1)
* Resource loader for 20w45a.

* You have seen nothing.
2020-11-05 01:37:03 -06:00
i509VCB
27eec61ee2 Turn off tests and mixins for currently disabled part 2020-11-04 18:35:41 -06:00
i509VCB
e05dd712ca 20w45a: Reimplement Chunk events, fix up block-entity-networking
This also adds some maintainer comments to two injections in game rule api.

No this does not compile
2020-11-04 18:21:51 -06:00
modmuss50
6672c51bec 1.16.4 2020-11-02 18:52:08 +00:00
modmuss50
8367596d56 Bump Version 2020-10-30 20:44:41 +00:00
shartte
f5a9be8988
Biome Modification API (#1097)
* Biome Modification API

* Improved docs on Mixins.

* Added convenience methods to select biomes by mob-spawns, and added a top-level convenience method to add new spawns.

* Checkstyle fixes.

* Replace a reference to DRM with DynamicRegistryManager

* Replaced integer order with phase-based ordering.

* Changed to @Deprecated

* Checkstyle fix

* Added category selector.
2020-10-30 20:08:54 +00:00
modmuss50
a89534abff Add back renamed lightLevel method, I believe the root cause of this issue is in tiny remapper 2020-10-28 08:44:17 +00:00
modmuss50
a4467d2a9c Bump version 2020-10-27 18:36:48 +00:00