Commit graph

22 commits

Author SHA1 Message Date
modmuss50
d2e3099f39 19w42a
Includes a work around for the funky rendering issues, this will need looking into some more.
2019-10-16 18:54:16 +01:00
modmuss50
ccd269cfad 19w41a 2019-10-09 19:05:13 +01:00
modmuss50
da5bc0bb05 19w40a 2019-10-02 15:48:19 +01:00
grondag
32ac36d518
1.14 Updates and Render Fixes (#394)
* Fix EntityRenderDispatcher hook (again)

* Add fabric-particles-v1

* Add a sync() method to BlockEntityClientSerializable

* Prevent CME due to off-thread block entity updates (#367)

* Restore rendering features disabled in first 19w39a release

* Remove rendering stuffs no longer needed due to snapshots

* Bump versions as needed
2019-09-29 18:21:38 -07:00
Modmuss50
9c45b1ef78 Wip 19w39a (#386)
* 19w39a fixes (#387)

* Bump versions

* Breaks: BlockEntityRendererRegistry and EntityRendererRegistry

* Remove broken parts of rendering, bump major version

* Add renderer-registries, replaces broken parts of rendering api

* Slap a band-aid on renderer/Indigo - won't render properly, but runs

* Bump distribution versions, add renderer-registries to main build

* Clean up blockrenderlayer implementation package name
2019-09-28 18:07:04 -07:00
grondag
a5d709c3e1
1.15 Rendering Cleanup (#376)
* Make whitespace more consistent with Fabric norms
* Remove implementation of disabled multi-sprite quad feature
* Simplify quad header encoding - most attributes are now directly encoded to array data
* Simplify material encoding - exploiting low number of possible materials
* Add minimal validations related to sprite index
* Codify magic numbers and make derivations more clear/explicit
* Fix defect #374
* Bump patch versions
* Use unmodified vanilla AO calculator
2019-09-24 07:27:27 -07:00
grondag
d2ac651a7a
19w38b API Fixes (#370)
* Fix compilation errors (untested)

* Random fixes

* Various modded rendering fixes

* Restore contract of RenderAttachedBlockView

* Bump versions as needed

* Add API for BlockRenderLayer

* Minor format / name cleanup

Will do a more comprehensive pass as part of separate refactor PR

* Bump versions not handled earlier

* Bump loader/mc bounds for dependent modules

* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Minor clean ups

* Improve docs, minor format corrections.

* Update MC dependency
2019-09-20 16:50:49 -07:00
modmuss50
b4f62fb5a7 Update fabric-loader to replace deprecated methods 2019-08-28 22:17:50 +01:00
modmuss50
27da48aaf2 19w35a 2019-08-28 18:59:15 +01:00
Player
66a6b610bc Add 1.15 MC deps where needed, update loader, bump versions. 2019-08-27 18:43:09 +00:00
grondag
f0fe03ff28 Fixes for Indigo bugs #329 and #330 (#334) 2019-08-08 00:00:31 +01:00
grondag
3c859cf746 Bump indigo version to 0.1.9
Very small patch but easier to communicate for support purposes.
2019-07-08 07:10:21 -07:00
grondag
099c1e8b8c Various Indigo Improvements (#295)
- Fix #199 Vanilla Bug: Glowstone creates AO shade
- Fix #289 Rendering on the Cutout and Transparent Layers together interferes with water rendering
- Fix #290 Smooth lighting breaks on continuous angled surfaces
- Fix #291 QuadEmitter not cleared on MeshBuilder.build()
- Fix #292 Render context QuadEmitter crash with flat lighting
- Fix #293 Relax vertex order requirements for modded quads
- Fix swapped color components for grass and other blocks
- Add option to partially support non-standard vertex formats
2019-07-07 23:16:19 +02:00
grondag
029ec62e98 Fix dark faces on interior quads with flat lighting (#273) 2019-06-14 19:58:35 +02:00
grondag
229941196c MaterialFinder honors Translucent again, fix #258 (#259) 2019-06-08 22:24:17 +02:00
asie
f8c32967ad bump fabric-renderer-indigo version 2019-06-06 22:22:14 +02:00
grondag
620b4d6141 Fix #223 (bad flat lighting on irregular cull face quads) (#224) 2019-05-29 23:04:31 +02:00
asie
9e67cf46e9 [fabric-renderer-indigo] apply Indigo mixins only on client side 2019-05-28 18:29:42 +02:00
grondag
4076d79a11 Apply face culling consistently in mesh consumer (#216) 2019-05-27 06:55:27 +02:00
Adrian Siekierka
144f81d241 mark Indigo as 0.1.1 2019-05-26 15:32:55 +02:00
Adrian Siekierka
27e744c06a Indigo compatibility/configuration improvements (#205) 2019-05-26 15:32:07 +02:00
Adrian Siekierka
02a46d5b29
[#65] Renderer API + Indigo (#189)
Big thanks to Grondag and Player for all the pain and trouble we all went through.
2019-05-18 22:25:27 +02:00