* Add resource conditions to dynamic registries
* Support conditions in FabricDynamicRegistryProvider
- Add matching overloads for all add(...) methods which take a varargs
list of ResourceConditions.
- Add an additional overload for registering RegistryEntry.References
directly. This makes it a little easier to register directly from a
RegistryBuilder.
* Throw error if we cannot add resource conditions
* Rename EntryWithConditions to ConditionalEntry
(cherry picked from commit a5d5299dfb)
* Support loading a single condition instead of array
* Remove extra space
* Use LIST_CODEC field instead of CODEC.listOf()
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
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Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
(cherry picked from commit 83154f1bcb)
* Initial move to codec-based resource conditions
* Move default condition types to DefaultResourceConditionTypes
* Move built-in condition types to impl
* Run spotlessApply
* Move default condition registration to entrypoint in imp
* Formatting fixes
* Add back package-info.java
* Make it compatible with new DFU
* checkstyle
* Refactor FeaturesEnabledResourceCondition
* Pass RegistryWrapper and reduce reliance on statics
* Some more improvements
* Add back some tests
* Add more tests
* Add back tags_populated support, clean up code
* Some more improvements
* add javadocs (wip)
* Fix unfixed merge conflict
* Javadocs
* Fix null condition in addConditions
* Allow empty arrays in certain codecs
* Move addConditions to datagen impl
* Address reviews
* add debug log
* Store features in normal static field
* Fix TagsPopulatedResourceCondition#getType
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Co-authored-by: Apollo <102649729+Apollounknowndev@users.noreply.github.com>
Breaking changes:
- `FabricBrewingRecipeRegistry.registerPotionRecipe` takes `RegistryEntry<Potion>` instead of `Potion`
- `SculkSensorFrequencyRegistry.regster` takes `RegistryKey<GameEvent>` instead of `GameEvent`
- `FabricLanguageProvider.add` takes `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `FabricTagProvider.GameEventTagProvider` was removed replace with `FabricTagProvider<GameEvent>`
- `FabricItem.getAttributeModifiers` returns a Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `ModifyItemAttributeModifiersCallback.modifyAttributeModifiers` takes Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
* Update to loom 1.3
* Fix more 1.3 deprecations
* Opps
* Move to mod publish plugin
* Revert some changes
* Fix some more Gradle deprecations
* Fix names
* Remove extra stuff
* Cleanup
* Resource conditions: support all tags
* Minor improvements; deprecate old methods
* Fix build?
* Add more tests, throw on null condition
* Add more javadoc
* Javadoc fixes
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
This snapshot is possibly one of the most impactful for API we have ever had. This PR is an inital port to support 22w06a, stuff will be missing and broken.
# Removed modules:
- fabric-mining-levels-v0 - Previously deprecated
- fabric-object-builders-v0 - Previously deprecated
- fabric-tag-extensions-v0
- fabric-tool-attribute-api-v1
# Modules with API breaking changes:
- fabric-biome-api-v1
- fabric-content-registries-v0
- fabric-data-generation-api-v1
- fabric-mining-level-api-v1
- fabric-object-builder-api-v1
- fabric-resource-conditions-api-v1
- fabric-structure-api-v1
# Impactful API changes:
### fabric-object-builder-api-v1
- Removed - FabricBlockSettings.breakByHand
- Removed - FabricBlockSettings.breakByTool - Previously deprecated
# Notable changes
- fabric-registry-sync-v0 moves vanilla's new registry freezing to a later point in time, allowing mods to add to the registry during init.
# Known issues:
- ServerBugfixMixin used to fix https://bugs.mojang.com/browse/MC-195468 has not yet been ported.