* Fix elytra events not working
* Add note on paused dedicated server
* Add note on thrown tridents in `CustomDamageHandler`
Thrown tridents are handled in a different method to ensure they do not break after
successful use (you cannot throw tridents that are almost broken). To make the API simple
(as you cannot use this with vanilla items anyway), exclude them from coverage.
* Fix javadoc in VillagerInteractionRegistries
* Fix javadoc
* Delete `FabricDimensions`
This broke during the 1.21 cycle and can be easily replaced with `Entity#teleportTo`.
* Rename testmod data directories
* [Breaking] use singular path in GameTest
* Fix attribute modifier in testmod
* Small mixin refactors related to teleportTo
* Fix behavior change in ModNioResourcePack for invalid paths
* Fix javadocs referencing Identifier ctor
* Add new FabricCodecDataProvider ctor
* Move empty structure
* Fix transfer api testmod
* pro tip: don't write datagen output by hand
* Refactor networking API to remove redundant code
* Stop calling CustomDamageHandler in creative mode
* Buildscript changes
* Particle API: port and some refactor
* Add support for Ingredient in FabricBrewingRecipeRegistry
* Add private ctor to ClientPlayerBlockBreakEvents
Not related to port, but something I've found during the process.
Also adds final to CommonLifecycleEvents.
* Fix Sound API testmod
* Fix broken javadocs
* Codec-related changes
* Document behavior of SUCCESS_NO_ITEM_USED in UseEntityCallback
* Add getEnabledFeatures
* checkstyle
* Deprecate FabricBlockSettings
* Deprecate FabricItemSettings
* Start on 24w03a
* Main menu :)
* Update mappings
* PayloadTypeRegistry
* Networking part 2 of many
* Networking part 3 of many
* Networking part 4 of many
* Recipe api
* Port Item API to 1.20.5
* Is this even right?
* Port FabricParticleTypes to 1.20.5
* Remove redundant fuel caching logic
* Remove fabric-containers-v0, deprecated since 2020
* Regsync work
* Adapt screen handler to new networking
* Update yarn + more work
* More mapping updates
* Compile fixes
* Checkstyle + small fixes
* Single and multiplayer fixes
* Handle play packets on main thread.
* Update mappings
* Even more networking
* Networking tests
* Fix todo's
* Update javadocs
* Networking API improvements
* Some small regsync refactors
* Fix handling of null NBT in NbtIngredient
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Add context objects
* ChannelInfoHolder.getPendingChannelsNames -> fabric_getPendingChannelsNames
* Fix crash
* send `c:register` packet for play phase instead of config (#3544)
* Bump version
---------
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: Drex <nicknamedrex@gmail.com>
Co-authored-by: deirn <deirn@bai.lol>
Breaking changes:
- `FabricBrewingRecipeRegistry.registerPotionRecipe` takes `RegistryEntry<Potion>` instead of `Potion`
- `SculkSensorFrequencyRegistry.regster` takes `RegistryKey<GameEvent>` instead of `GameEvent`
- `FabricLanguageProvider.add` takes `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `FabricTagProvider.GameEventTagProvider` was removed replace with `FabricTagProvider<GameEvent>`
- `FabricItem.getAttributeModifiers` returns a Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `ModifyItemAttributeModifiersCallback.modifyAttributeModifiers` takes Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
# Breaking changes
- `VillagerPlantableRegistry` replaced with `ItemTags.VILLAGER_PLANTABLE_SEEDS`
- `FabricItemGroup.builder()` no longer takes an `Identifier`
- `FabricItemGroup.build()` no longer registers the ItemGroup, this now needs to go in the vanilla registry.
- `ItemGroupEvents.modifyEntriesEvent` now takes a `RegistryKey<ItemGroup>` in place of an `Identifier`
- `FabricLanguageProvider` now takes a `RegistryKey<ItemGroup>` in place of an `ItemGroup`
- `IdentifiableItemGroup` removed, replaced with vanilla registries.
- `FabricMaterialBuilder` removed, no replacement.
- `HudRenderCallback.onHudRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.beforeRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.afterRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `Screens.getItemRenderer()` removed. Replace with `MinecraftClient.getItemRenderer()`
`DrawableHelper` is likely to be renamed soon, see: https://github.com/FabricMC/yarn/pull/3548/
* API for brewing recipes which use Ingredients instead of Items
* Improve comments and JavaDoc
* Update mixin compatibility level
* Replace accessor mixin with access widener
* Fix double space
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
(cherry picked from commit 7c6cd14d84)
* Added LandPathNodeTypesRegistry.
* Added test for LandPathNodeTypesRegistry.
* Added block state to PathNodeTypeProvider.getPathNodeType.
* Made LandPathNodeTypesRegistry final, removed unnecessary NotNull.
* Changed putIfAbsent with put to align with other registries.
* Cleanup.
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
* Removed unused import.
* Added possibility to specify the node type of block if the block is found in a neighbor position, improved documentation.
* Merged mixins cleanup.
* Changed CAPTURE_FAILEXCEPTION into CAPTURE_FAILHARD
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Specified some nullables, changed 2 parameter names.
* Added missing content registries tests, changed NODE_TYPES map to IdentityHashMap, improved docs.
* Moved PathNodeTypeProvider inside LandPathNodeTypesRegistry.
* Registry revised to make it possible to distinguish between blocks with dynamic and static node types, reduced LandPathNodeMakerMixin priority, applied suggested docs improvements.
* Changed INVOKE with shift, with INVOKE_ASSIGN.
* Merged all LandPathNodeTypesRegistry utility methods used to check the registration type into a single one.
* Inverted if sequence in LandPathNodeTypesRegistry.getPathNodeType, improved docs.
* Sealed PathNodeTypeProvider and made public, cleaned and simplified LandPathNodeTypesRegistry by removing useless mechanics.
* Improved docs.
* Improved docs (2).
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Added line to Doc to prevent misconception
Added line because people probably want to use their GameEvent for the Warden too.
* Update SculkSensorFrequencyRegistry.java
* Added LandPathNodeTypesRegistry.
* Added test for LandPathNodeTypesRegistry.
* Added block state to PathNodeTypeProvider.getPathNodeType.
* Made LandPathNodeTypesRegistry final, removed unnecessary NotNull.
* Changed putIfAbsent with put to align with other registries.
* Cleanup.
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
* Removed unused import.
* Added possibility to specify the node type of block if the block is found in a neighbor position, improved documentation.
* Merged mixins cleanup.
* Changed CAPTURE_FAILEXCEPTION into CAPTURE_FAILHARD
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Specified some nullables, changed 2 parameter names.
* Added missing content registries tests, changed NODE_TYPES map to IdentityHashMap, improved docs.
* Moved PathNodeTypeProvider inside LandPathNodeTypesRegistry.
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
The following classes have been made final and unconstructible:
- All convention tags classes
- `FluidVariantAttributes`
- `FluidVariantRendering`
The following classes have been made unconstructible:
- `BiomeModifications`
- `ClientEntityEvents`
- `ClientTickEvents`
- `LootTableEvents`
- `FabricDefaultAttributeRegistry`
- `MinecartComparatorLogicRegistry`
- `StorageUtil`
The following classes have been explicitly marked as final. Note that actually extending such class has always been impossible due to missing public constructor:
- `VillagerInteractionRegistries`
- `VillagerPlantableRegistry`
- `ModelHelper`
- `StoragePreconditions`
While the first two are technically breaking changes, there is no actual or observed usage for any of those.
* Sculk Sensor Frequency Registry
- Mixin'd to `SculkSensorBlock` to make its `FREQUENCIES` map modifiable.
- Created `SculkSensorFrequencyRegistry` with a dedicated method for registering these frequencies, with all necessary checks to avoid issues, and javadoc to assist in understanding.
- Added tests to the test mod, as well as a block that emits a test event, to ensure it all works.
Unfortunately, the mixin currently uses a Redirect. If this is undesired, feel free to suggest other ways of achieving the end result of being able to modify the frequencies map.
* Update SculkSensorFrequencyRegistry.java
* cleaner javadoc
* Update fabric-content-registries-v0/src/main/resources/fabric-content-registries-v0.mixins.json
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Final touches
...get it?
(oh and removed that Dynamic because tech didn't like it)
* Whoops
Forgot to remove the Dynamic import
Also restored the actual contents of the dynamic, as javadoc.
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Add VillagerFoodRegistry
* Fix style
* Add VillagerCompostingRegistry and separate CollectablesRegistry from FoodRegistry
* Add VillagerPlantableRegistry
* Add warning when registering a non-compostable item as a villager compostable
* Rename some registries, use block placement sound
* Add VillagerHeroGiftRegistry
* Add javadoc
* Combined all registries into one API class
* Remove now redundant class
* Change registries to a static method
* Combine into VillagerInteractionRegistries class
* Fix typo
* Move ImmutableCollectionUtils to impl
* Add isEmpty check to plantables, prefix mixin methods with fabric_
* VillagerPlantableRegistry Rework
* Remove dangling comment
* notNulls, included vanilla items in plantable registry, checkstyle fix
(cherry picked from commit 6f01bfd847)
* Add SyncDataPackContents and TagsLoaded lifecycle events
* tagsLoaded -> onTagsLoaded, isClient -> client
* Compile error in testmod
* Make SyncDataPackContents fire for every player
* syncDataPackContents -> onSyncDataPackContents
(cherry picked from commit cc71601c72)