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21 commits

Author SHA1 Message Date
modmuss50
9ff28f4026
Split client only code into its own sourceset. (#2179)
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.

This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.

From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.

This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.

These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
2022-05-21 16:26:46 +01:00
modmuss50
b4f4f6cda4 Update Loom and Loader. Cleanup/improve buildscript. 2021-11-12 15:02:54 +00:00
modmuss50
c3150579ea Bump version 2021-11-06 20:31:21 +00:00
modmuss50
65d505fc8a Bump versions
All of the version need to be bumped due to fabric-api-base being updated, this highlights the need for a better solution.
2021-11-05 17:09:48 +00:00
Shadew
d77a0a3a6e Custom fluid renderers and enhanced vanilla fluid renderer customization (#1687)
* Implement custom fluid rendering

* Move custom renderers in FluidRenderer mixin and add overlay sprite support to FluidRenderHandlers

* Add vanilla-like fluid renderer. Maybe very unnecessary, might remove.

* Optimize imports

* Allow custom fluid renderers to call the default renderer. Re-add DEFAULT.

* Add interface to implement by blocks that enforces overlay texture on fluids

* Some comments

* Simplify API and remove DefaultLikeFluidRenderer

* Make simple renderer overlay texture nullable

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>

* Expand test mod

* Checkstyle and licenses

* Easy shortcut for custom colored vanilla water fluids

* Easy way to register a renderer for two (still+flowing) fluids

* Update fabric-rendering-fluids-v1/src/main/java/net/fabricmc/fabric/api/client/render/fluid/v1/FluidRenderHandlerRegistry.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

* Update fabric-rendering-fluids-v1/src/main/java/net/fabricmc/fabric/mixin/client/rendering/fluid/MixinFluidRenderer.java

Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
Co-authored-by: modmuss50 <modmuss50@gmail.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2021-11-05 15:54:05 +00:00
modmuss50
46582230fb Bump version 2021-09-09 19:28:18 +01:00
modmuss50
92519afafe Version bump 2021-01-19 19:38:22 +00:00
Thalia Nero
9f7a7423f3 Add module dependencies to maven POM (#1104) 2020-11-15 19:46:01 +00:00
modmuss50
f8ac1db2b1 Version bump 2020-09-27 12:38:48 +01:00
modmuss50
fb0d9b0e7d Update mappings 2020-09-03 20:39:05 +01:00
modmuss50
e5d3217f0d Mappings update 2020-08-11 17:42:40 +01:00
modmuss50
91555cd1f0 1.16.2-pre2 - no biomes for now 2020-08-05 20:00:37 +01:00
modmuss50
b7084faa30 1.16 - Just mapping updates 2020-06-23 15:07:50 +01:00
modmuss50
12a8474c3a Bump versions 2020-04-05 15:12:25 +01:00
modmuss50
12515ed9ee 19w45a 2019-11-07 20:35:26 +00:00
Player
b7f9825dbb Add checkstyle verification for package names, fix non-API packages. 2019-11-03 20:14:45 +01:00
modmuss50
ccd269cfad 19w41a 2019-10-09 19:05:13 +01:00
Modmuss50
9c45b1ef78 Wip 19w39a (#386)
* 19w39a fixes (#387)

* Bump versions

* Breaks: BlockEntityRendererRegistry and EntityRendererRegistry

* Remove broken parts of rendering, bump major version

* Add renderer-registries, replaces broken parts of rendering api

* Slap a band-aid on renderer/Indigo - won't render properly, but runs

* Bump distribution versions, add renderer-registries to main build

* Clean up blockrenderlayer implementation package name
2019-09-28 18:07:04 -07:00
grondag
d2ac651a7a
19w38b API Fixes (#370)
* Fix compilation errors (untested)

* Random fixes

* Various modded rendering fixes

* Restore contract of RenderAttachedBlockView

* Bump versions as needed

* Add API for BlockRenderLayer

* Minor format / name cleanup

Will do a more comprehensive pass as part of separate refactor PR

* Bump versions not handled earlier

* Bump loader/mc bounds for dependent modules

* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java

Co-Authored-By: liach <7806504+liach@users.noreply.github.com>

* Minor clean ups

* Improve docs, minor format corrections.

* Update MC dependency
2019-09-20 16:50:49 -07:00
grondag
39442fc282 Honor special case water/glass rendering (#335) 2019-08-07 23:58:20 +01:00
asie
76d184ea21 [#111] fluid rendering hooks 2019-05-17 23:28:03 +02:00