* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
* Allow passing UV coordinates as Vec2f
Rotating UV coordinates using vector math becomes extremely annoying when every `sprite` call requires the individual `u` and `v` coordinates to be extracted again.
This change will allow passing UV coordinates in a container that will always be available.
* Revert b0fe27e0d7
* Allow Vec2f UVs in MutableQuadView
This seems like the better place to put this.
* Fix return type
oops
* Add override in QuadEmitter
* Fix JavaDoc styling
* Duplicate JavaDoc and function definition
There is probably a way in Java to override the method while keeping the JavaDoc, but I can't be bothered, and this way, the user gets a more relevant JavaDoc anyway.
* Remove Trailing Whitespace
I'm pretty sure QuadEmitter allowed trailing whitespace, though...
* Fix JavaDoc styling in QuadEmitter
Also removes trailing whitespace
* Boost to Loom 0.5
Add null related annotations
* Rearrange nullable to be overline
* Fix anno sorting for picky
* Add imports
* Address feedback
* Fix import
* Fix#987, simplify geometry tracking, clean up scoping
* Bump indigo version
* Expose improved fromVanilla method
* Strip deprecations in non-API components
* bump renderer api version
* Clear tag for converted quads
Otherwise possible for tags added by transforms to pollute subsequent quads
* Borrow from Canvas - don't set nominal face twice, prevent header state leakage
This was done to keep mod compat and will be removed very shortly. I dont think they were used by many mods (only added in a recent 1.16 snapshot) so I think this is the best course of action.
* Fix EntityRenderDispatcher hook (again)
* Add fabric-particles-v1
* Add a sync() method to BlockEntityClientSerializable
* Prevent CME due to off-thread block entity updates (#367)
* Restore rendering features disabled in first 19w39a release
* Remove rendering stuffs no longer needed due to snapshots
* Bump versions as needed
* 19w39a fixes (#387)
* Bump versions
* Breaks: BlockEntityRendererRegistry and EntityRendererRegistry
* Remove broken parts of rendering, bump major version
* Add renderer-registries, replaces broken parts of rendering api
* Slap a band-aid on renderer/Indigo - won't render properly, but runs
* Bump distribution versions, add renderer-registries to main build
* Clean up blockrenderlayer implementation package name
* Make whitespace more consistent with Fabric norms
* Remove implementation of disabled multi-sprite quad feature
* Simplify quad header encoding - most attributes are now directly encoded to array data
* Simplify material encoding - exploiting low number of possible materials
* Add minimal validations related to sprite index
* Codify magic numbers and make derivations more clear/explicit
* Fix defect #374
* Bump patch versions
* Use unmodified vanilla AO calculator
* Fix compilation errors (untested)
* Random fixes
* Various modded rendering fixes
* Restore contract of RenderAttachedBlockView
* Bump versions as needed
* Add API for BlockRenderLayer
* Minor format / name cleanup
Will do a more comprehensive pass as part of separate refactor PR
* Bump versions not handled earlier
* Bump loader/mc bounds for dependent modules
* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Minor clean ups
* Improve docs, minor format corrections.
* Update MC dependency
- Fix#199 Vanilla Bug: Glowstone creates AO shade
- Fix#289 Rendering on the Cutout and Transparent Layers together interferes with water rendering
- Fix#290 Smooth lighting breaks on continuous angled surfaces
- Fix#291 QuadEmitter not cleared on MeshBuilder.build()
- Fix#292 Render context QuadEmitter crash with flat lighting
- Fix#293 Relax vertex order requirements for modded quads
- Fix swapped color components for grass and other blocks
- Add option to partially support non-standard vertex formats
Mostly replaced instances of > with its correct html representation ">"
Changed or removed some bad @link entries, mostly stuff due to overseen code changes
Could not find the referenced class VertexEditor at all, removed these references out of the docs
Some errors still exists due to referenced objects not in the classpath at the time the javadoc is build
Proposal do some gradle magic