* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
* Add command to audit mixin environment in game
* Throw assertion error instead and add success message
Assertion errors will bypass the command exceptions being eaten.
* Tri-state extensions
Adds new extensions to tri-state and some javadoc.
* Part 2
* Comment fix
* More conistent codestyle, abstract the map and ifxyz code a bit
* Annotations
* Player said no to qualifying static members local to the TriState enum.
* Exceptional spelling
* add a more Optional-like map method and drop if*State*
* ? extends T this time
* Compare to default rather than null of getBoxed
* Puncation of course
Mostly replaced instances of > with its correct html representation ">"
Changed or removed some bad @link entries, mostly stuff due to overseen code changes
Could not find the referenced class VertexEditor at all, removed these references out of the docs
Some errors still exists due to referenced objects not in the classpath at the time the javadoc is build
Proposal do some gradle magic