* Fix running game tests.
* Fix dimension api bugfix mixin. Of note: The Vanilla bug is still present, and the bugfix still needed.
* Fix references to unmatched RegistryOps method.
* Tag factory
* Add static biome tag factory to the API
* Use SERVER_STARTING event
* Use the ctor directly
* Use the default BIOME factory
* AccessorDynamicRegistryManager -> DynamicRegistryManagerAccess
* Return Tag.Identified
* Load dynamic registry tags right after datapack entries loaded
* DynamicRegistryManagerAccess -> DynamicRegistryManagerAccessor
* Fix grammar
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82)
* Add tag builder method for the new optional entries
* Address comments
* Rename addOptional to addOptionalObject
* Flesh out doc
* Move mixin to target proper class
Mostly replaced instances of > with its correct html representation ">"
Changed or removed some bad @link entries, mostly stuff due to overseen code changes
Could not find the referenced class VertexEditor at all, removed these references out of the docs
Some errors still exists due to referenced objects not in the classpath at the time the javadoc is build
Proposal do some gradle magic