* Fix EntityRenderDispatcher hook (again)
* Add fabric-particles-v1
* Add a sync() method to BlockEntityClientSerializable
* Prevent CME due to off-thread block entity updates (#367)
* Restore rendering features disabled in first 19w39a release
* Remove rendering stuffs no longer needed due to snapshots
* Bump versions as needed
* 19w39a fixes (#387)
* Bump versions
* Breaks: BlockEntityRendererRegistry and EntityRendererRegistry
* Remove broken parts of rendering, bump major version
* Add renderer-registries, replaces broken parts of rendering api
* Slap a band-aid on renderer/Indigo - won't render properly, but runs
* Bump distribution versions, add renderer-registries to main build
* Clean up blockrenderlayer implementation package name
* Fix compilation errors (untested)
* Random fixes
* Various modded rendering fixes
* Restore contract of RenderAttachedBlockView
* Bump versions as needed
* Add API for BlockRenderLayer
* Minor format / name cleanup
Will do a more comprehensive pass as part of separate refactor PR
* Bump versions not handled earlier
* Bump loader/mc bounds for dependent modules
* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Minor clean ups
* Improve docs, minor format corrections.
* Update MC dependency
- Fix#199 Vanilla Bug: Glowstone creates AO shade
- Fix#289 Rendering on the Cutout and Transparent Layers together interferes with water rendering
- Fix#290 Smooth lighting breaks on continuous angled surfaces
- Fix#291 QuadEmitter not cleared on MeshBuilder.build()
- Fix#292 Render context QuadEmitter crash with flat lighting
- Fix#293 Relax vertex order requirements for modded quads
- Fix swapped color components for grass and other blocks
- Add option to partially support non-standard vertex formats