* Add toStrings to Storage, ContainerItemContext and Transaction impls
* StorageUtil: Use crash reports for adding context to errors
* Drop Impl suffix from variant impl toStrings
Since they are the only implementations, it offers no meaningful info for
callers.
* Centralise formatting code, include BE inventory position
* Include amount and resource in all ContainerItemContext.toString impls
* Use crash callables in StorageUtil
* Add crash report to FluidStorageUtil
* Add owning thread to TransactionImpl.toString
* Use thread name in TransactionImpl.toString
The other info clutters the message.
* Fix code style
# Breaking changes
- `VillagerPlantableRegistry` replaced with `ItemTags.VILLAGER_PLANTABLE_SEEDS`
- `FabricItemGroup.builder()` no longer takes an `Identifier`
- `FabricItemGroup.build()` no longer registers the ItemGroup, this now needs to go in the vanilla registry.
- `ItemGroupEvents.modifyEntriesEvent` now takes a `RegistryKey<ItemGroup>` in place of an `Identifier`
- `FabricLanguageProvider` now takes a `RegistryKey<ItemGroup>` in place of an `ItemGroup`
- `IdentifiableItemGroup` removed, replaced with vanilla registries.
- `FabricMaterialBuilder` removed, no replacement.
- `HudRenderCallback.onHudRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.beforeRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `ScreenEvents.afterRender` now passed a `DrawableHelper` in place of `MatrixStack`
- `Screens.getItemRenderer()` removed. Replace with `MinecraftClient.getItemRenderer()`
`DrawableHelper` is likely to be renamed soon, see: https://github.com/FabricMC/yarn/pull/3548/
* Generate package-info files for all impl and mixin packages
* Add javadoc to generated package-infos, use multiline string
* Simplify code
* Remove manual ApiStatus.Internal on impl classes
* Update CONTRIBUTING.md to remove ApiStatus.Internal for impl classes
* Fix Gradle deprecations
* Fix more Gradle deprecations
* Add task metadata
* Support client-main split
* Remove workaround for client packages
* Try to fix Gradle 8 deprecations
* Try to fix Gradle 8 deprecations, part 2
I'm hoping that using the SourceDirectorySet instead of converting it to a
Set<File> (which is pointless?) will carry the build dependencies over.
* Add clean packageInfo task
Co-authored-by: modmuss50 <modmuss50@gmail.com>
(cherry picked from commit 0d0f21023d)
* Fix shulker boxes accepting other shulkers
If a mod creates a directionless InventoryStorage, it only calls
Inventory.isValid and not SidedInventory.canInsert. However, shulker
boxes only override the latter, allowing shulkers to be inserted into
them.
* Check for insertion in inventorySlotWrapper instead
(cherry picked from commit c4b89cc4a6)
The following classes have been made final and unconstructible:
- All convention tags classes
- `FluidVariantAttributes`
- `FluidVariantRendering`
The following classes have been made unconstructible:
- `BiomeModifications`
- `ClientEntityEvents`
- `ClientTickEvents`
- `LootTableEvents`
- `FabricDefaultAttributeRegistry`
- `MinecartComparatorLogicRegistry`
- `StorageUtil`
The following classes have been explicitly marked as final. Note that actually extending such class has always been impossible due to missing public constructor:
- `VillagerInteractionRegistries`
- `VillagerPlantableRegistry`
- `ModelHelper`
- `StoragePreconditions`
While the first two are technically breaking changes, there is no actual or observed usage for any of those.
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.