- `DamageSource` constructor and methods made accessible - supersedes #1085
- `SpawnRestriction` method `register` made accessible - allows `SpawnRestrictionAccessor` mixin to be removed
- `TradeOffers` trade factory inner classes made accessible
- `Material$Builder` methods made accessible (except `lightPassesThrough` method as that would break binary compat in `FabricMaterialBuilder`
- Fixed `generateAccessWideners` task for TAWs module so it can now find the jar
- `AxeItem`, `MusicDiscItem`, and `PickaxeItem` constructors made accessible
- `ItemUsageContext` and `ItemPlacementContext` alternate constructors made accessible - allows passing a `null` PlayerEntity
- `Factory` inner classes of both `CookingRecipeSerializer` and `CuttingRecipeSerializer` made accessible
- `BrewingRecipeRegistry` methods `registerItemRecipe`, `registerPotionType`, and `registerPotionRecipe` made accessible
- `ScoreboardCriterion` `create` methods made accessible
- `ModelPart` inner classes `Vertex` and `Quad` made accessible
- `RenderLayer` `of` method made accessible
- `SensorType` and `Activity` constructors made accessible
- `LivingEntity` methods `damageArmor`, `damageHelmet`, and `damageShield` made accessible
- `ProjectileEntity` constructor made accessible
- `FishingBobberEntity` alternate constructor made accessible - allows passing luck of the sea or lure levels for custom fishing bobbers
- `ServerWorld` method `sendToPlayerIfNearby` made accessible
- `TextColor` method `getHexCode` made accessible
- `TranslatableTextContent` method `getArg` made accessible
The following classes have been made final and unconstructible:
- All convention tags classes
- `FluidVariantAttributes`
- `FluidVariantRendering`
The following classes have been made unconstructible:
- `BiomeModifications`
- `ClientEntityEvents`
- `ClientTickEvents`
- `LootTableEvents`
- `FabricDefaultAttributeRegistry`
- `MinecartComparatorLogicRegistry`
- `StorageUtil`
The following classes have been explicitly marked as final. Note that actually extending such class has always been impossible due to missing public constructor:
- `VillagerInteractionRegistries`
- `VillagerPlantableRegistry`
- `ModelHelper`
- `StoragePreconditions`
While the first two are technically breaking changes, there is no actual or observed usage for any of those.
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
* Update command registration API to reflect vanilla changes
* Allow module versions in impl+mixin packages
* Use v2 module, keeping v1 for server commands at least
* update, address review
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Add methods to the FabricBlockEntityTypeBuilder class for adding additional blocks
* Fix the FabricBlockEntityTypeBuilder class creating a fixed-size initial blocks list
* Document the FabricBlockEntityTypeBuilder#addBlock method
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Document the FabricBlockEntityTypeBuilder#addBlocks method
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Add tests for the FabricBlockEntityTypeBuilder class
* Fix license violations in the BlockEntityTypeBuilderTest class
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
* Add transitive AW module with block constructors
* Add various registries to transitive AW module
* Fix module name in README, add skip flags to class reading
* Add reasons for TAWs, document Block ctor finding algorithm
This snapshot is possibly one of the most impactful for API we have ever had. This PR is an inital port to support 22w06a, stuff will be missing and broken.
# Removed modules:
- fabric-mining-levels-v0 - Previously deprecated
- fabric-object-builders-v0 - Previously deprecated
- fabric-tag-extensions-v0
- fabric-tool-attribute-api-v1
# Modules with API breaking changes:
- fabric-biome-api-v1
- fabric-content-registries-v0
- fabric-data-generation-api-v1
- fabric-mining-level-api-v1
- fabric-object-builder-api-v1
- fabric-resource-conditions-api-v1
- fabric-structure-api-v1
# Impactful API changes:
### fabric-object-builder-api-v1
- Removed - FabricBlockSettings.breakByHand
- Removed - FabricBlockSettings.breakByTool - Previously deprecated
# Notable changes
- fabric-registry-sync-v0 moves vanilla's new registry freezing to a later point in time, allowing mods to add to the registry during init.
# Known issues:
- ServerBugfixMixin used to fix https://bugs.mojang.com/browse/MC-195468 has not yet been ported.
* Mining Level API, part 1
* Fix incorrect netherite mining level in MiningLevelManager docs
* Add some format checks in dynamic mining level tag checking
* Add mining level API test mod
* Grammar
* Add cursed basic support for the tool attribute api
* Fix tool attribute JD
* Add proper compat for tool attribute api
Also fixes the remaining bugs in it!
* Update license headers
* stuff
* better comments
* more test mod work
* more
* Fix test mod
* i'm done with this module
* Address some code review things
* Use Reference2IntMap (basically IdentityHashMap for int values)
* Prefix mixin handlers with fabric$
* Add missing license header
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
* Resolve liach's comment
* Update to use TagFactory
* Write to the trade map directly
* Add warning when TradeOfferHelper#refreshOffers is called
* Correctly use synchronized, just in case
* Add null check - PR should be ready for merge now
* Make ctor private to hide it from javadoc
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82)
* Add helper methods to create custom villager types.
* Rename biome method
* Make it register and register the instance of the villager type.
* Javadoc 2
* Add texture javadoc
* Boost to Loom 0.5
Add null related annotations
* Rearrange nullable to be overline
* Fix anno sorting for picky
* Add imports
* Address feedback
* Fix import
* Better consistency with vanilla mobs
* Added a new method for just tracking distance
* Renamed param names
* Update FabricEntityTypeBuilder.java
* Updated v0 for backwards compatibility
* Updated descriptions and parameter names of FabricEntityTypeBuilder
* Added compat with new builders
* Style fix
* Fix style again
* Added backwards compat
* Add ability to define default attributes within the entity type builder.
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/entity/FabricDefaultAttributeRegistry.java
Co-authored-by: Pyrofab <redstoneinfire@gmail.com>
* Add ability to specify spawn restriction. Add a Living and Mob builder to handle attributes and spawn restrictions seperately from default builder.
* Let's not cast like a maniac
* Add misc overloads for living builder
* Add a few null checks
* Allow factory to be defined in builder
* Make spawn group a builder parameter
Co-authored-by: Pyrofab <redstoneinfire@gmail.com>