Commit graph

1452 commits

Author SHA1 Message Date
modmuss50
9c89d33043 Bump version 2023-11-26 13:52:23 +00:00
modmuss
29de845de0 Fix registry resource conditions on loot tables. (#3432)
* Fix registry resource conditions on loot tables.

* assert we dont already have the DRM set on this thread.

* Use a sync map

(cherry picked from commit de5c6cca0a)
(cherry picked from commit 239dafd8f9)
2023-11-26 13:13:35 +00:00
Technici4n
c81d26314d Fix empty storage iterator returning views that become empty during iteration (#3423)
(cherry picked from commit aaf9c9690c)
(cherry picked from commit 9ab11d529d)
2023-11-26 13:13:30 +00:00
modmuss50
cff34500a0 Bump version 2023-11-02 12:49:49 +00:00
Technici4n
1bc31aeb60 Fix log spam with multiple calls to combinedItemApiProvider (#3387)
(cherry picked from commit d6f4a34e15)
(cherry picked from commit bb1ee60efb)
2023-11-02 10:35:42 +00:00
Estecka
ae9f657a88 Fix Doubles not being editable in the game-rule menu (#3397)
* Fix double gamerules rules not being editable in menu

* Updated `validate`'s javadoc

(cherry picked from commit a44e16a6dc)
2023-11-02 10:30:46 +00:00
modmuss50
050aeb47e8 Bump version 2023-10-22 14:46:00 +01:00
Shnupbups
4ee0bc6089 Fix FabricBlockSettings copyOf missing settings (#3373)
Fixes FabricBlockSettings' copyOf method missing several new settings introduced as a result of the removal of Materials.

Specifically, burnable, liquid, forceNotSolid, forceSolid, pistonBehavior, instrument, and replaceable. These are all copied by the vanilla `BlockSettings.copy` as well.
The emissiveLightingPredicate is also now copied in vanilla, so I moved the copy of that to reflect that change.

(cherry picked from commit 2ff98d3bac)
2023-10-22 13:46:36 +01:00
modmuss50
16a9bc783e Bump version 2023-10-08 13:34:37 +01:00
apple502j
215bbe96c2 Fix inconsistency of placed feature locations (#3369)
* Fix inconsistency of placed feature locations

`BiomeSource#getBiomes` mixin applies to all biome sources, including one for Overworld.
The return value is a set; however one caller in the worldgen code iterates over it: `PlacedFeatureIndexer`.
Using a hash set here randomizes the return value, affecting feature placement.
Use a linked hash set instead.

* Improve fix to only make changes when required.

---------

Co-authored-by: modmuss50 <modmuss50@gmail.com>
(cherry picked from commit 661cc8c6dc)
2023-10-08 13:14:49 +01:00
LLytho
96dfa9590d
Add LootTableEvents.LOADED event (#3352)
* Implement `LootTableEvents.LOADED` event

* Update for checkstyle

* rename event

* Update fabric-loot-api-v2/src/main/java/net/fabricmc/fabric/api/loot/v2/LootTableEvents.java

Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>

---------

Co-authored-by: modmuss <modmuss50@gmail.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
2023-10-08 13:05:30 +01:00
modmuss
d7b148e0ec Make some experimental APIs stable. (#3354)
* Make some experimental APIs stable.

* Imports.

(cherry picked from commit e3d2bf3f57)
2023-10-08 13:04:49 +01:00
modmuss50
ee80040aaa Bump version 2023-10-01 12:48:14 +01:00
Technici4n
0889cb781a Fix bad interaction between FabricDynamicRegistryProvider and modded dynamic registries (#3353)
* Add reproduction test

* Fix the issue

(cherry picked from commit d19c412984)
2023-10-01 12:40:19 +01:00
apple502j
0737cd807b Biome API: javadoc fixes (#3348)
(cherry picked from commit d9a2869ba3)
2023-10-01 12:40:16 +01:00
apple502j
57aed33f27 Content Registries: javadoc and small refactor (#3347)
(cherry picked from commit 285022b3bc)
2023-10-01 12:40:13 +01:00
alexia
68c3a29b6b
Update link to Minecraft Wiki (#3336)
Minecraft Wiki has officially moved from Fandom to their own wiki. I updated a link I found in a comment.
2023-10-01 12:34:55 +01:00
modmuss50
8a234a4fd5 Bump version 2023-09-18 18:07:35 +01:00
Technici4n
39a511ba53
FRAPI improvements: context getters, full removal of fallback consumers, small enhancements (#3287)
* Add cull check and item transformation mode getter to FRAPI

* Terminally deprecate `fallbackConsumer` and `bakedModelConsumer`

* Fix uvs in octagonal column test mod

* Review comments
2023-09-18 16:13:11 +01:00
Technici4n
ecfd5a888d
Fix Random mismatch between vanilla and FRAPI baked models (weighted and multipart) (#3282)
* Fix Random mismatch between vanilla and FRAPI baked models (weighted and multipart)

* Review comments
2023-09-18 16:12:00 +01:00
ErrorCraft
0883a8d4d9
Add a method to data generator entrypoints to register custom keys with priorities (#3087)
* Add JsonKeySortOrderCallback

* Use an entry point rather than an event for sort keys and priorities

* Resolve static imports

* Add a bit of javadoc

* Check if a key is null and modify the javadoc

* Add a field reference in the javadoc

* Rename JsonKeySortOrderAdder to JsonKeySortOrderCallback
2023-09-18 16:11:50 +01:00
modmuss50
a51b242225 Bump version 2023-09-03 21:54:39 +01:00
PepperCode1
9f8c23c7dc
Implement RenderAttachedBlockView on ChunkRendererRegion (#3300) 2023-09-03 21:52:39 +01:00
modmuss50
f1861fd5a8 Bump version 2023-09-03 13:34:03 +01:00
PepperCode1
92a0d36746
BlockView API v2 (#3268)
* Fabric BlockView API v2

* Fix dependency on nonexistent module

* Add test for biome getter

* Improve getBiomeFabric documentation

* Simplify javadoc
2023-09-03 13:06:21 +01:00
deirn
195226a756
Mark SidedStorageBlockEntity's side as nullable (#3281) 2023-09-03 12:46:52 +01:00
modmuss50
8cafc14235 Bump version 2023-08-13 16:26:21 +01:00
PepperCode1
6bdb2ed00f
Improve Indigo and FRAPI Test Mod (#3208)
* Improve flat shade

- Use AO mode to make flat shade calculation consistent with shade applied by smooth lighting
- Use face normal to calculate shade if necessary
- Use normal shade even if no custom normals are set

* Improve FRAPI test mod

- Add octagonal column to test irregular face lighting
- Use obsidian sprite instead of missing sprite for frame mesh
- Simplify and organize registration
- Inline `simple` package

* Fix crumbling on 45 degree faces

- Fix checkstyle
- Give octagonal column a non-zero hardness

* Fix checkstyle

* Improve PillarBakedModel to fully support custom block appearance

* Explain OverlayVertexConsumer fix
2023-08-13 16:01:37 +01:00
qouteall
8536527b69
Make DFU error-tolerant to mod custom generator types (#3213)
* Make DFU error-tolerant to mod custom generator types.

* Fix license. Rename mixin.

* Fix license.

* Disable remap in Schema2832Mixin
2023-08-13 16:01:27 +01:00
modmuss
0d99377dd7
Make deprecated modules opt-out instead of opt-in (#3246)
* Make deprecated modules opt-out instead of opt-in

* Add comment

* Update build.gradle

Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>

---------

Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
2023-08-13 16:01:17 +01:00
modmuss
eeb8eb36ff
Fix #3255 (#3257) 2023-08-13 16:01:02 +01:00
modmuss50
d9acd820fc Bump version 2023-07-25 14:55:57 +01:00
apple502j
1e61dba1a0
Fix data generation for custom dynamic registry (#3216)
* Fix datagen for custom dynamic registry

* Test datagen for custom dynamic registry

* Check if the dynamic registry is registered with Fabric API

* Cleanup testmod

* Don't apply to registries not added using the fabric api.

---------

Co-authored-by: modmuss50 <modmuss50@gmail.com>
2023-07-25 14:21:33 +01:00
PepperCode1
709a9871d4
Clarify nullability of ModelModifier.AfterBake (#3212)
* Clarify nullability of AfterBake modifier

* Fix documentation

Null baked models are cached, but only in the inner cache, which is not accessible after all baking is finished. The term "cache" is also ambiguous, so its use has been removed.

* Add breaks for v0 <0.4.0
2023-07-25 14:04:00 +01:00
modmuss
4df89eb2a6
Fix #3215 - Only add namespace to registries added using the Fabric API. (#3219)
* Fix #3215 - Only add namespace to registries added using the Fabric API.

* Cleanup
2023-07-25 14:03:45 +01:00
modmuss
23d91081b6
Sort item groups to ensure they are in a deterministic order between runs. (#3222) 2023-07-25 14:03:30 +01:00
modmuss50
e3d1b5f3d8 Bump version 2023-07-18 13:55:53 +01:00
Technici4n
cdf060b274
A few transfer API improvements and deprecations (#3204)
* A few transfer API improvements and deprecations

* Forward implementation of deprecated methods
2023-07-18 12:56:03 +01:00
Un roman
132c48c1fd
Ukrainian translations (#3169)
* Add files via upload

* Add files via upload
2023-07-18 12:55:27 +01:00
maityyy
a1a980dacd
Add the cherry grove to the floral biome tag (#3202) 2023-07-18 12:55:04 +01:00
Shnupbups
6c31357e16
Some more TAWs for block creation and block loot tables (#3201)
* Some more TAWs

Added some TAWs for various methods in `Blocks` used to create certain types of blocks that mods may want to also create. Using these methods will allow them to ensure they have all the right block settings they need to stay consistent with vanilla blocks that use the same methods.

* Add some fields from BlockLootTableGenerator

useful fields from BlockLootTableGenerator. also cleaned up the datagen api's accesswidener file
2023-07-18 12:54:51 +01:00
Technici4n
9172968c53
Fix Indigo handling of sculk sensor AO (#3200)
* Fix Indigo handling of sculk sensor AO. Fixes #3153

* Split offset and mean formula lighting config options
2023-07-18 12:54:39 +01:00
Jonathan Coates
e91849a835
Fix crash when beehive is broken by fake player (#3190)
* Fix crash when beehive is broken by fake player

When a beehive is broken, every nearby bee targets a random player.
However, if there are no nearby players, the game crashes.

This should not occur under normal (vanilla) conditions. However, if a
beehive is broken by a fake player there are no players in range, and so
we see a crash.

* Checkstyle, my beloved

* Remove public modifier

* See see see
2023-07-18 12:54:27 +01:00
Technici4n
7abfd5154a
Make event phase ordering logic usable in other contexts (internally only) (#3183)
* Make event phase ordering logic usable in other contexts (internally only)

* Rename and move to toposort package
2023-07-18 12:54:12 +01:00
Kevin
32651619ee
Fix incorrect behavior with ClientMessageEvents and CommandApi (#3182) 2023-07-18 12:54:01 +01:00
Juuz
2e061fd481
Add dynamic registry API (#3163)
* Add API for adding custom dynamic registries

Closes #1012, supersedes #1031 and #2719.

* Add missing license headers

* Clarify RegistryLoaderMixin namespace injection

* Replace event with static registration, add skeleton for sorting registries

* Fix typo

* Refactor event phase sorting system for use with dynamic registries (#1)

* Make minor changes to Technici4n's PR

* Add test for nested dynamic objects

* Revert "Add test for nested dynamic objects"

This reverts commit 486e3e1ce0.

* Revert "Make minor changes to Technici4n's PR"

This reverts commit 741bd52c1e.

* Revert "Refactor event phase sorting system for use with dynamic registries (#1)"

This reverts commit bb7c8b8790.

* Remove sorting API

* Add support for defaulted dynamic registries

* Re-add test for nested dynamic objects

* Add missing license headers

* Fix typo

* Remove defaulted dynamic registries; flatten registration methods

* Remove last reference to registry sorting

* Add option to skip syncing for empty dynregs

* Update DynamicRegistrySyncOption docs

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>

* Address review feedback

* Add registry namespace to tag paths for modded registries

* Move dynamic registry tests into their own class for readibility

* Finish DynamicRegistries doc

* Only apply tag change to dynamic registries

* Fix checkstyle

* Update fabric-registry-sync-v0/src/main/java/net/fabricmc/fabric/api/event/registry/DynamicRegistries.java

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>

---------

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
2023-07-18 12:53:34 +01:00
Technici4n
9386d8a793
Model Loading API v1 (#3145)
This PR deprecates and supersedes the old `fabric-models-v0` module.

## Refactors compared to v0
### Model loading hooks
Mods now register a single `ModelLoadingPlugin` for any change they want to make to the model loading process. (Or multiple plugins if they want to). This replaces the old `ModelLoadingRegistry`.

Here is an example:

```java
ModelLoadingPlugin.register(pluginContext -> {
    // ResourceManager access is provided like in the v0 API, but in a central place, and can be used for shared processing in the plugin.
    ResourceManager manager = pluginContext.resourceManager();

    // Model resource providers still exist, but they are called model resolvers now
    pluginContext.resolveModel().register(context -> {
        // ...
    });
});
```

#### `ModelVariantProvider` -> `BlockStateResolver`
`ModelVariantProvider` was heavily reworked, and is now replaced by the `BlockStateResolver`, with a much better defined contract.

#### `ModelResourceProvider` -> `ModelResolver`
The resource provider is mostly unchanged. The biggest difference is that it is now registered as an event listener. This allows mods to use event phases for ordering between conflicting ~~providers~~ resolvers.

#### Removed custom exception
Additionally, `ModelProviderException` could be thrown by a variant or resource provider in the v0 API. This was not explained in the documentation, and would according to the code stop further processing of the providers and log an error.

In the new API, any `Exception` is caught and logged. If that happens, the other resolvers are still processed. There is no custom `Exception` subclass anymore.

### Helper method to get a `BakedModel` by `Identifier` from the manager
The v0 had such a method in a helper class: `BakedModelManagerHelper#getBakedModel`. It is now interface-injected instead. See `FabricBakedModelManager`.

## New model wrapping hooks
New hooks are added for the various needs of mods that want to override or wrap specific models. Thanks to @embeddedt for contributing an initial version of them!

Here is an example of wrapping the gold model to remove the bottom quads, for example:
```java
ModelLoadingPlugin.register(pluginContext -> {
	// remove bottom face of gold blocks
	pluginContext.modifyModelAfterBake().register(ModelModifier.WRAP_PHASE, (model, context) -> {
		if (context.identifier().getPath().equals("block/gold_block")) {
			return new DownQuadRemovingModel(model);
		} else {
			return model;
		}
	});
});
```

There are 3 events, for the following use cases:
- Wrapping `UnbakedModel`s right when they are loaded. This allows replacing them entirely in dependent models too.
- Wrapping `UnbakedModel`s right before they are baked. This allows replacing them without affecting dependent models (which might not be expecting a model class change).
- Wrapping `BakedModel`s right when they are baked.

Multiple mods have implemented their own version of them. Providing them in Fabric API will make it easier on these mods, and will additionally allow optimization mods that perform on-demand model loading to simply fire the hooks themselves instead of working around injections performed by other mods.

Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com>
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
2023-07-18 12:53:13 +01:00
modmuss50
1ac061308b Bump version 2023-07-03 14:05:25 +01:00
Julian Burner
e3d6ed250b
Fix injected resources not overriding certain vanilla resources (1.20) (#3164)
* Fix injected resources not overriding certain vanilla resources

* Adjust comment

* Add test blocks for High Contrast pack, too

* Fix `GroupResourcePack`

* Deduplicate logic between `GroupResourcePack` and `FabricWrappedVanillaResourcePack`

* Fix checkstyle

* Delete gravel texture override, change dirt to diamond block
2023-07-03 13:54:38 +01:00
Juuz
201a23a0e9
Add event for preventing particle tinting for colored blocks (#3146)
- Adds an event, `ParticleRenderEvents.ALLOW_BLOCK_DUST_TINT`, that checks
  if a block dust particle of a specific block can be tinted.
- Bumps Fabric Loader requirement of fabric-particles-v1 to latest to
  disable Loader's mixin compatibility mode that ignores slices for
  certain At annotations.
2023-07-03 13:11:13 +01:00