haykam821
d8c7b9aeb5
Fix Indigo rendering item models without transforms multiple times ( #1982 )
...
Fixes #1981
2022-02-02 18:35:21 +00:00
modmuss50
d7c144a830
Migrate to SLF4j and update loom ( #1960 )
...
* Migrate to SLF4j and update loom
* Update loom
* Update to latest loom
2022-01-30 21:37:23 +00:00
qolq
b0b66fc386
Fix Indigo UV rotation ( #1945 )
...
* Fix Indigo UV rotation
* Update MutableQuadView bakeFlags javadocs
2022-01-14 15:20:28 +00:00
Player
3ac43d9577
Revert Mixin compatibilityLevel bump, bump versions
2021-11-17 03:29:11 +01:00
modmuss50
e77d3ea62f
1.18-pre2 & Java 17
2021-11-16 18:41:10 +00:00
modmuss50
b4f4f6cda4
Update Loom and Loader. Cleanup/improve buildscript.
2021-11-12 15:02:54 +00:00
modmuss50
65d505fc8a
Bump versions
...
All of the version need to be bumped due to fabric-api-base being updated, this highlights the need for a better solution.
2021-11-05 17:09:48 +00:00
modmuss50
0b944752fc
21w43a
2021-10-27 20:48:33 +01:00
modmuss50
cbda9318cd
Update Gradle/Loom and mappings. ( #1692 )
...
* Update Gradle/Loom and mappings.
* Fix deprecations and enforce
* Review feedback
* More cleanup and deprecation fixes.
2021-08-31 14:00:20 +01:00
modmuss50
a02b4463f9
21w19a
2021-05-12 20:23:04 +01:00
modmuss50
413ddf6456
21w14a - Mappings update
2021-04-07 18:46:09 +01:00
modmuss50
23b3c92ea9
21w13a
2021-03-31 20:52:51 +01:00
modmuss50
92519afafe
Version bump
2021-01-19 19:38:22 +00:00
i509VCB
f8cf2bb436
Add custom value denoting module lifecycles. ( #1253 )
...
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82
)
2021-01-19 18:54:23 +00:00
modmuss50
e1f1abb1c0
20w49a
2020-12-02 19:02:44 +00:00
Thalia Nero
9f7a7423f3
Add module dependencies to maven POM ( #1104 )
2020-11-15 19:46:01 +00:00
modmuss50
3e817a62fd
Version bump
2020-11-05 18:26:58 +00:00
modmuss50
fd6e7547e7
20w45a
...
Added FabricBlockEntityTypeBuilder
Reworked EntityRendererRegistry
Ported BlockEntityRendererRegistry
2020-11-05 18:05:55 +00:00
modmuss50
a4467d2a9c
Bump version
2020-10-27 18:36:48 +00:00
i509VCB
eacb8ba396
Update yarn mappings ( #1127 )
2020-10-22 18:54:44 +01:00
modmuss50
2b462379ad
Bump versions
2020-10-18 18:38:30 +01:00
Technici4n
16a658fec4
Fix sprite and spriteBake ( #1122 )
2020-10-18 18:28:31 +01:00
modmuss50
f8ac1db2b1
Version bump
2020-09-27 12:38:48 +01:00
Deximus-Maximus
5f10696617
Add @Nullable and friends ( #1007 )
...
* Boost to Loom 0.5
Add null related annotations
* Rearrange nullable to be overline
* Fix anno sorting for picky
* Add imports
* Address feedback
* Fix import
2020-09-27 12:10:02 +01:00
grondag
8bcfced859
Fix for #987 ( #1046 )
...
* Fix #987 , simplify geometry tracking, clean up scoping
* Bump indigo version
* Expose improved fromVanilla method
* Strip deprecations in non-API components
* bump renderer api version
* Clear tag for converted quads
Otherwise possible for tags added by transforms to pollute subsequent quads
* Borrow from Canvas - don't set nominal face twice, prevent header state leakage
2020-09-03 19:50:26 +01:00
shartte
5d32f58344
Make Indigo more closely aligned with vanilla's behavior when ( #901 )
...
rendering flat-shaded quads. Use the cull-face (if present)
to determine where the light-value is being sampled from,
and use the light-face to apply diffuse lighting.
Also do not force the light-face to be set to the cull-face,
since some blocks use faces where these are both set and different
(see the insides of a Cauldron for example).
2020-07-24 16:24:33 +01:00
modmuss50
7548be6d43
Revert "Indigo Flat-Shading Lighting Fix ( #898 )"
...
This reverts commit 28388fad
2020-07-20 19:52:17 +01:00
shartte
28388fadd8
Indigo Flat-Shading Lighting Fix ( #898 )
...
* Make Indigo more closely aligned with vanilla's behavior when
rendering flat-shaded quads. Use the cull-face (if present)
to determine where the light-value is being sampled from,
and use the light-face to apply diffuse lighting.
* Bump Indigo version to 0.3.4
2020-07-20 19:37:34 +01:00
modmuss50
3b4b2c130e
Version bump
2020-07-17 16:22:50 +01:00
shartte
1036f7f1f9
Reuse TerrainFallbackConsumer to render vanilla models when ( #870 )
...
called from BlockModelRenderer. Fixes #869 .
2020-07-17 14:49:30 +01:00
modmuss50
4d66bed54e
1.16.1 + hopefully fix github actions
2020-06-25 17:41:13 +01:00
modmuss50
059ea866ec
update mappings
2020-06-09 22:29:07 +01:00
modmuss50
4a01746c06
Merge remote-tracking branch 'origin/1.16' into 1.16
2020-05-29 20:12:35 +01:00
modmuss50
0a73535729
Bump version
2020-05-29 20:11:58 +01:00
grondag
021baa0119
Various Indigo lighting fixes ( #640 )
...
* Various lighting fixes
* 20w22a
* Various lighting fixes
Co-authored-by: modmuss50 <modmuss50@gmail.com>
2020-05-29 20:06:29 +01:00
modmuss50
da175ad6ad
20w22a
2020-05-29 15:56:10 +01:00
modmuss50
6c0e72dfcd
Bump version
2020-04-20 01:43:57 +01:00
modmuss50
6cbc90d6ae
Fix lighting issues ( #583 )
2020-04-20 01:42:57 +01:00
modmuss50
c808269fb2
20w14a
2020-04-02 19:28:36 +01:00
modmuss50
372d827d5a
20w13a
2020-03-25 18:20:06 +00:00
modmuss50
d249f7b6d6
20w12a
2020-03-18 20:05:01 +00:00
modmuss50
2f56dff236
Initial port to 20w09a
2020-02-26 19:10:16 +00:00
Player
cfa5f8f26a
Bump version
2020-02-10 00:58:35 +01:00
2xsaiko
4c75723827
Check cullface after transform
2020-02-10 00:53:22 +01:00
modmuss50
820cd5cf1d
Remove unused import
2020-02-05 19:36:30 +00:00
modmuss50
9421522d5a
20w06a
2020-02-05 18:05:59 +00:00
modmuss50
203491ea23
1.15.2-pre1
2020-01-14 20:50:51 +00:00
modmuss50
175d0eb82e
Fix render offset not being applied.
...
Fixes flower and other blocks always rendering in the center of the block
2019-12-28 07:51:56 +00:00
modmuss50
d830abd6cf
Work around odd crash in OpenJ9 due to an anonymous in a mixin.
2019-12-10 21:26:24 +00:00
modmuss50
821cdba74e
1.15-pre7 - mapping changes
2019-12-09 21:40:36 +00:00