Commit graph

11 commits

Author SHA1 Message Date
modmuss50
8f2c3e04fb Bump version 2021-09-21 11:41:06 +01:00
Juuxel
87cc6e4c30
Sleeping event fixes (#1681)
* Un-hardcode FACING property checks from only BedBlocks

* Use a better injection point for EntitySleepEvents.ALLOW_BED

* Fix #1680

* Bump entity events version

* Clarify javadoc

* Let's not forget license headers

* Add a note about the vanilla bug

* Update BedBlockMixin.java
2021-08-31 13:59:48 +01:00
modmuss50
62e33f4127 Fix dedicated dev server crash #1670 2021-08-25 20:05:23 +01:00
modmuss50
077fc48468 Work around shadowed fields from super classes not getting remapped... dejavu anyone?
See: 2e359e933a (diff-0956caa3cd38a54f5910979f0cfd98198a93e4d585e111300f2f7ab7301ad122)
2021-08-24 21:49:05 +01:00
Juuxel
8a9f12e01d
Add sleeping events (#1633)
* Add sleeping events

* Fix wake up event triggering on every wakeUp() call

* Make direction modifications stackable

* Simplify by not using Optional in MODIFY_SLEEPING_DIRECTION

* Add two new events

* Let's call it VERIFY_BED

* And it's ALLOW_BED now

* Add the rest of the events

* Clarify docs

* Expand docs, add missing vanillaResult

* WAKE_UP -> STOP_SLEEPING, javadoc

* Make sleepingPos checks more consistent in LivingEntityMixin
2021-08-24 17:44:12 +01:00
modmuss50
a02b4463f9 21w19a 2021-05-12 20:23:04 +01:00
Player
8d89ed54f2 Bump versions 2021-05-01 23:36:32 +02:00
modmuss50
92519afafe Version bump 2021-01-19 19:38:22 +00:00
modmuss50
05c818887e Bump version 2021-01-03 16:35:12 +00:00
modmuss50
ce504de521 Bump versions 2021-01-01 14:50:26 +00:00
i509VCB
1d561d2678 Entity Events v1 (#957)
* Entity Events v1.

First up is an event fired after a living entity is damaged. All vanilla living entities except armor stands work with this event.

* Events related to killing of entities, changing world, player respawn/copyFrom

Death related:
an entity killing something and an entity being killed by an adversary

Player related:
After respawn, copy to

* Adversary stuff isn't needed

* checkstyle again

* Call AFTER_KILLED_OTHER on a ServerPlayerEntity upon death.

* Add event which is fired when a player first joined a server and add functional interface annotations

* Update build.gradle

* mispelled

* Some renames, test events, drop damage event

Damage events need further consideration in future

* Comments and null check

* Update for mappings

* Warning comment

* Remove first join event and teleport helper

First join does not work atm and teleport is in dimensions pr

* Module dependencies

* Javadoc tweaks

* The serverening

(cherry picked from commit 79b23bee5b)
2020-12-30 17:10:56 +00:00