* - Add new method AttachmentRegistry#create that allows configuration of the registered attachment type with a builder.
- Migrate existing creation methods to use the new one under the hood for consistency.
- Moves all null checking from AttachmentRegistry to AttachmentRegistryImpl.BuilderImpl (most of them happened there as well already and were thus redundant).
* - Adds the ability to initialize an AttachmentType with only a path, substituting the mod ID of the registrant via an entrypoint.
* - Add registration safety checks
* - Add missing copyright header
* - Remove lazy entrypoint initialization of attachment types.
* - Import fixes
* - Update javadoc.
* - Use expression lambdas.
* - Fix style checks
* - More style fixes
* - Fix line endings
* - Move WheelInfo and initialization to test package
- Deprecate AttachmentRegistry#builder
- Update existing tests to use #create rather than #builder
(cherry picked from commit e49211d8c6)
* allow data-attachment on ProtoChunks
- moved interfaceInjection from WorldChunk to Chunk
- dataAttachment saving on ProtoChunks in ChunkSerializer
- copy attachment from ProtoChunk to WorldChunk on creation.
- make WrapperProtoChunk wrap attachment calls to WorldChunk
* add test for data-attachment on ProtoChunks, and extend testmod.
* code style and license headers
* fix typos in javadoc
* extend testmod to test setting attachment during worldgen.
* code formatting
* fix testmod: don't crash when feature isn't placed (i.e. on GameTest server)
* add warning when adding persistent attachment to chunk with status EMPTY.
* update javadoc
* update javadoc to reference ServerLivingEntityEvents#MOB_CONVERSION
(cherry picked from commit 32782cfdc7)
* Fix wrong ops being used in AttachmentSerializingImpl
* Remove unused private method
* Require and use registry future in advancements and loot tables
* Deprecate FabricBlockSettings
* Deprecate FabricItemSettings
* Start on 24w03a
* Main menu :)
* Update mappings
* PayloadTypeRegistry
* Networking part 2 of many
* Networking part 3 of many
* Networking part 4 of many
* Recipe api
* Port Item API to 1.20.5
* Is this even right?
* Port FabricParticleTypes to 1.20.5
* Remove redundant fuel caching logic
* Remove fabric-containers-v0, deprecated since 2020
* Regsync work
* Adapt screen handler to new networking
* Update yarn + more work
* More mapping updates
* Compile fixes
* Checkstyle + small fixes
* Single and multiplayer fixes
* Handle play packets on main thread.
* Update mappings
* Even more networking
* Networking tests
* Fix todo's
* Update javadocs
* Networking API improvements
* Some small regsync refactors
* Fix handling of null NBT in NbtIngredient
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Add context objects
* ChannelInfoHolder.getPendingChannelsNames -> fabric_getPendingChannelsNames
* Fix crash
* send `c:register` packet for play phase instead of config (#3544)
* Bump version
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Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: Drex <nicknamedrex@gmail.com>
Co-authored-by: deirn <deirn@bai.lol>
* Data Attachment API
* javadoc
* Remove AttachmentSerializer & independent syncability and persistence
- removed AttachmentSerializer in favor of codecs
- renamed serializability to "persistence"
- made persistence and syncability independent switches
- reworked convenience registry methods to use Suppliers from the get-go
* Move some serialization-related methods to impl
- changed logger name
* rename Attachment to AttachmentType
* Added DefaultedAttachmentType and reworded Javadoc
* add warning in getAttached
* javadoc
* fix defaulted API
* Add unit tests
* remove DefaultedAttachmentType, add helper methods
bikeshedding inbound
* add more unit tests
* add testmod
it works
* stash syncing for a further PR
* missed license header
* address most reviews
* more reviews
* naming convention
* fix tyop
* fix invalid file name error
* simplify API in the absence of sync
It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be.
* couple codec with persistence
committing to the change I mentioned previously
* little fixes
* Fix mixins + requests
- Copy attachments on entity copy,& with a customizable flag in the case of player respawn
- Call relevant change-notifying methods when calling setAttached on BEs and chunks
- Change persistence key
- Fix mixin visibility
* Write tests for entity copy
* replace mixin by COPY_FROM event
* missed license header
* more advanced copy mechanics
- attachments require an EntityCopyHandler to be copied across entities
- a copy handler is automatically derived if there's a codec
- updated javadoc for chunk and BE targets
* Revert "more advanced copy mechanics"
This reverts commit 3f53b554fb.
* replaced complicated API by a stern warning
- also handled cross-world entity teleportation
* add gametest
* fix compilation
* flipped boolean
* forgot some more bools to flip
* requests
* fix FMJ
* fix BE mixin and add gametest
* add client player entity copying
* Use new mob conversion event
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Co-authored-by: modmuss <modmuss50@gmail.com>
(cherry picked from commit 25e1b4769d)