modmuss50
63435d4b92
Restart Testmods ( #593 )
2020-05-03 16:56:50 +00:00
modmuss50
fcb6b9aa64
Update MixinMinecraftDedicatedServer to 1.16
2020-05-02 21:22:33 +01:00
modmuss50
5644fa286e
Fix commands on servers. ( #604 )
...
* Fix commands on servers.
Based off the same fix I made a year or two ago...
* Fix
2020-05-02 21:21:35 +01:00
Juuxel
304e48eb3a
Bump fabric-rendering-v1 to 1.1.0 ( #597 )
2020-04-30 18:16:37 +00:00
modmuss50
bf7c167a1d
Fix crash
2020-04-30 00:45:49 +01:00
modmuss50
a15fc24836
Bump version
2020-04-30 00:07:20 +01:00
Juuxel
24a100d8a9
Add a hook for BuiltinModelItemRenderer ( #563 )
...
* Add builtin item renderers
Closes #488 .
* Bump fabric-rendering-v1 to 1.0.0
* Code review
* Add comments
* Code review II
Co-authored-by: liach <liach@users.noreply.github.com>
* Add missing license headers
* Switch to ugly class singletons
* Add null checks to BuiltinItemRendererRegistry.register
* Protect against overwriting others' renderers by catching exceptions
Co-authored-by: liach <liach@users.noreply.github.com>
2020-04-30 00:06:55 +01:00
modmuss50
204c316b03
Bump version
2020-04-29 22:50:05 +01:00
i509VCB
c38e8d9e1e
Object builders v0->v1 migration ( #537 )
...
* Migrate object builders from v0 -> v1
* Port entity attribute registry to v1
2020-04-29 22:48:08 +01:00
modmuss50
610157e1cf
Bump Version
2020-04-29 22:15:52 +01:00
i509VCB
52d30836ba
Migrate commands to v1 ( #539 )
...
* Migrate commands to v1
* Update fabric-commands-v1/src/main/resources/fabric.mod.json
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Update fabric-commands-v1/src/main/java/net/fabricmc/fabric/api/command/v1/CommandRegistrationCallback.java
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* commands -> command and improved javadoc.
* Fix the stragglers
* swap dedicated and dispatcher params
* Update fabric-command-v1/src/main/java/net/fabricmc/fabric/api/command/v1/CommandRegistrationCallback.java
Whoops forgot that one
Co-Authored-By: Juuxel <6596629+Juuxel@users.noreply.github.com>
* module name order has been restored.
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
2020-04-29 22:15:05 +01:00
modmuss50
686e6e57ad
20w18a
2020-04-29 17:49:19 +01:00
Player
224bbbbccc
Bump versions
2020-04-27 14:04:35 +02:00
liach
5417aa6a29
Entity attribute registry ( #568 )
2020-04-27 11:52:55 +00:00
modmuss50
2fd224ca63
20w17a
2020-04-22 17:59:17 +01:00
Player
526cfc4b2f
Remove DynamicAttributeTool from ToolItem to fix vanilla tools being universally effective
2020-04-22 17:22:39 +02:00
Player
570150aa1c
Bump version
2020-04-22 09:49:46 +02:00
Meredith Espinosa
b764ce9905
fabric-mining-levels-v0 -> fabric-tool-attribute-api-v1 (1.15 edition) ( #460 )
...
Moves the ToolManager and tool tags declared in fabric-mining-levels-v0 to a new fabric-tool-attributes-v1, along with adding new interfaces to be implemented on tools so that mining speed, mining level, and entity attribute modifiers can be decided by the itemstack.
2020-04-22 09:49:29 +02:00
modmuss50
6c0e72dfcd
Bump version
2020-04-20 01:43:57 +01:00
modmuss50
6cbc90d6ae
Fix lighting issues ( #583 )
2020-04-20 01:42:57 +01:00
modmuss50
708a050cc0
Bump version
2020-04-20 01:13:57 +01:00
Erlend Åmdal
1e6eeb5830
Fix FabricMaterialBuilder#notSolid returning the wrong builder type ( #533 )
2020-04-20 01:13:22 +01:00
Sargun Vohra
83200dc6f5
Check the Fabric box when uploading to curseforge ( #574 )
...
* Check the Fabric box when uploading to curseforge
This will ensure mod auto update tools know it's a Fabric jar.
* Update cursegradle version
2020-04-20 01:01:02 +01:00
modmuss50
eb276f9cfc
20w16a
2020-04-15 16:42:48 +01:00
Player
dc50b8619e
Bump version
2020-04-11 22:00:53 +02:00
Juuxel
94c7834a50
Make resource-loader-v0's generated resource packs use the latest data version ( #559 )
...
This prevents incompatibility warnings about mod resource and data packs.
2020-04-11 19:46:10 +00:00
liach
1a47cd78f6
Update checkstyle and change tab width to be 4 than 8 ( #518 )
...
* Remove unnecessary chmod in travis script
* Update checkstyle and fix indent config
* Travis CI optimizations and checkstyle fixes
2020-04-11 18:21:53 +00:00
modmuss50
9cd8d660bf
Remove un-used import
2020-04-08 16:16:36 +01:00
modmuss50
a2a96bf9a5
20w15a
2020-04-08 16:03:19 +01:00
modmuss50
d6ae8a0d62
Fix build
2020-04-05 15:51:59 +01:00
modmuss50
2dc54f998a
Fix inner class mixin.
...
Previous versions bumps cover this
2020-04-05 15:17:50 +01:00
modmuss50
12a8474c3a
Bump versions
2020-04-05 15:12:25 +01:00
Virtuoel
94ecb00e4e
Use public fluid tag container getter instead of reflection ( #552 )
2020-04-05 15:07:54 +01:00
liach
655c8d6a5c
Fix javadoc jar generation and javadoc building ( #550 )
...
* Update build.gradle for testing
Signed-off-by: liach <liach@users.noreply.github.com>
* Fix javadocs
Signed-off-by: liach <liach@users.noreply.github.com>
Co-authored-by: liach <liach@users.noreply.github.com>
2020-04-05 15:07:27 +01:00
modmuss50
88afe607db
Update gradle, loom, mappings, loader
2020-04-03 20:44:38 +01:00
modmuss50
c808269fb2
20w14a
2020-04-02 19:28:36 +01:00
modmuss50
b50ffc7bfb
Checkstyle fixes...
2020-03-25 18:28:35 +00:00
modmuss50
372d827d5a
20w13a
2020-03-25 18:20:06 +00:00
modmuss50
ce6dd8380f
Fix crash on startup
2020-03-18 20:39:15 +00:00
modmuss50
d249f7b6d6
20w12a
2020-03-18 20:05:01 +00:00
modmuss50
0aae0f4159
checkstyle fixes
2020-03-11 17:43:00 +00:00
modmuss50
5b8a535acb
20w11a - All mapping changes
2020-03-11 17:37:48 +00:00
modmuss50
3c3ab87276
Bump Version
2020-03-11 11:56:34 +00:00
modmuss50
04b9979457
Fix AttackBlockCallback being fired for incorrect player actions ( #520 )
2020-03-11 11:56:01 +00:00
modmuss50
6d7c2994e1
Add travis.yml file to build PRs, useful for ensuring that checkstyle passes ( #504 )
2020-03-06 18:32:37 +00:00
modmuss50
2cbdd032eb
Fix modded ItemGroups not showing, also updated mappings
2020-03-06 18:31:57 +00:00
Player
56f586a0fc
Bump version
2020-03-05 14:10:33 +01:00
Juuxel
b1726571e4
Fix day/night-cycle enabling in World.isDay and World.isNight being
...
hardcoded for Overworld, use Dimension.hasVisibleSky instead.
- World.isDay() and World.isNight() are now un-hardcoded.
Instead of checking for the overworld, they check for a visible sky
like clocks. The check is false for the nether and the end,
so vanilla behaviour stays the same.
2020-03-05 13:55:54 +01:00
modmuss50
b7d52fa581
20w10a
2020-03-04 20:59:37 +00:00
modmuss50
2f56dff236
Initial port to 20w09a
2020-02-26 19:10:16 +00:00