* Add screen handler API
* Use more descriptive letters for FabricHandledScreens generics
* Add missing Deprecated annotations
* Bump fabric-containers-v0 version
* Remove unused ServerPlayerEntityAccessor
* Remove [Fabric] from log messages
* Convert FabricHandledScreens to a class
* Add dependency on networking-v0
* Resolve threading issues with NetworkingClient
* Use Identifiers instead of int IDs, make ScreenHandlers a class
Also added a private constructor to FabricHandledScreens.
* NetworkingClient -> ClientNetworking
* Use more descriptive names for injections
* Use ID parameter instead of fetching again
* Add clarifying comment
* Port changes from FabLabs
* Fix compilation
* Replace the content of links in FabricHandledScreens for readability
* Sync with FabLabs
* Add test mod
* I suppose IInv shouldn't have CC0 anymore 👀
* Improve logging
- Networking now uses a logger instead of an exception
- The loggers are now suffixed with their side
- Fixed the client unregistered screen message using the title instead of the ID
* Fix test mod on 20w21a
* Fix ExtendedScreenHandlerFactory javadoc referencing old names
* Update test mod to 1.16-pre2
Just a simple mapping update. :)
* Fix incorrect javadoc references to screen-handler-api in containers-v0
* Remove Minecraft exclusion from build.gradle (thanks to Loom 0.4) + testmod change
Resource loader v0 is now testmodRuntimeOnly as it's not needed for compiling.
* Edited Clone of #244
- Fixed checkstyle issues
- Migrated to fabric-keybindings-v1
- Removed sticky keybindings from #244 as it sounds useless and you can just around it by simply adding that functionality yourself, I might add it back if someone can tell me the advantages of sticky keys except bloat
- Added a test mod
- Added FabricKeyBinding#getBoundKeyOf for getting vanilla bound keys with ease
- Renamed `registered` to `automaticallyRegister` as that is more of a better name
- Added a couple Objects.requireNonNull validations
* Add back StickyFabricKeyBinding as it is in vanilla, did not notice.
* Remove extra "key."
* Bump to 1.0.0
* build().register()
* Remove `register()`
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Fix test
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Rename module
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Fix checkstyle violation
Signed-off-by: shedaniel <daniel@shedaniel.me>
* major refactor
Signed-off-by: shedaniel <daniel@shedaniel.me>
* revert some stuff
Signed-off-by: shedaniel <daniel@shedaniel.me>
* fix build
Signed-off-by: shedaniel <daniel@shedaniel.me>
* major stuff
Signed-off-by: shedaniel <daniel@shedaniel.me>
* fix license, of course
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Add resource loader v0
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Let's not break the api.
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Rename to buildAndRegister
Signed-off-by: shedaniel <daniel@shedaniel.me>
* resolve reviews
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Use GLFW
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Dump the builder entirely
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Rename to Key Binding
Signed-off-by: shedaniel <daniel@shedaniel.me>
* dim api initial port
* A whole bunch of work
* Checkstyle :)
* Minor tweaks based on feedback
* Update to latest snapshot
* Checkstyle ;)
* Some more dim work
* Re add default placer's, the example mod includes a test dim that currently marks the world as experimental
* license
* Fixup javadoc
* 20w22a support for nether biomes
* Apply suggestions from code review
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
* Checked style and bumped version
* Fixed some testmods
* Made TestCrimsonForestBiome an inner class in FabricBiomeTest
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
* Try to detect if a registry is modded, if its not it will left alone and no syncing or saving will take place.
* Some more work on moddable registries
* Checkstyle
* Fix licences
* Cleanup registry attributes
* Rework again
* Some small tweaks
* Yet another refactor
* Some minor style fixes
* Finish checking registries
* Start on a test mod, and apply some fixes.
* Checkstyle fixes
* Tweak the logic behind previously modded registries
* Use EnumSet
* Update fabric-registry-sync-v0/src/main/java/net/fabricmc/fabric/mixin/registry/sync/MixinRegistry.java
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Fix generics, add javadoc, add tests
* More changes
* Checkstyle fixes
* Minor fixes
* Remove hash stuff
* 20w21a - massive changes
* fix build
* Update fabric-registry-sync-v0/src/main/java/net/fabricmc/fabric/api/event/registry/FabricRegistryBuilder.java
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
* Feedback and update mappings
* No longer apply mappings to vanilla registries, no longer save empty mapping data.
* Use Identifier in FabricRegistryBuilder over RegistryKey
Improve empty registry tag handling
* Reorder toTag empty checks
* Minor fixes
* Make FabricRegistryBuilder final
* Update registry attributes
* Fix compile issue
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
Co-authored-by: Player <player@player.to>
* Add Object builders for simplifying the process of creating villager professions and point of interest types.
* Move everything to new object-builders-api
* flatten a bit down
* a few javadoc changes
* More JD tweaks
* Actual support
* Remove this useless mixin
* Resolve some issues
* Remove duplicate entries
* maybe?
* fix max breaking speed
* choose an item that is the closest
* Set version to 1.1
* better docs remove stuff
* deprecation doc and no todo comments
* Check if block has valid mining level
* javadocs
* Most of the issues resolved
* Some more javadoc and resolve some issues
* Forgot to change order for these
* Adds post process method to DynamicAttributeTool
Fixed going to vanilla again to query
Fixed tool mining level < 0
Fixed vanilla items on modded blocks not working
Renamed taggedToolHandlerInvoker to toolHandlerInvoker
Renamed entries to ENTRIES
* New comparision method for modded tools to vanilla blocks
* Remove useless mixins and use getMaterial().getMiningSpeed to support more tools.
* Simply mixin
* Some useful javadocs
* Fix license
* Bump fabric-object-builders-v0 because we are good
* Bump version of fabric-object-builder-api-v1 because we are nice
* Resolve some issues
* a
* remove vanilla tools vanilla blocks thing ok
* descriptive
* Get the faster speed instead
* Rename ModdedToolsVanillaBlocksToolHandler
* Remove tri state
* Fix compile errors
* testmod
* fix formatting
* fix testmod javadoc
* forgot to license format testmod
* Bump to 1.1.0
# Conflicts:
# fabric-object-builder-api-v1/build.gradle
# fabric-tool-attribute-api-v1/build.gradle
# fabric-tool-attribute-api-v1/src/main/java/net/fabricmc/fabric/api/tool/attribute/v1/DynamicAttributeTool.java
# fabric-tool-attribute-api-v1/src/main/java/net/fabricmc/fabric/mixin/tool/attribute/MixinItemStack.java
# fabric-tool-attribute-api-v1/src/main/java/net/fabricmc/fabric/mixin/tool/attribute/MixinPlayerInventory.java
This was done to keep mod compat and will be removed very shortly. I dont think they were used by many mods (only added in a recent 1.16 snapshot) so I think this is the best course of action.