* Buildscript changes
* Particle API: port and some refactor
* Add support for Ingredient in FabricBrewingRecipeRegistry
* Add private ctor to ClientPlayerBlockBreakEvents
Not related to port, but something I've found during the process.
Also adds final to CommonLifecycleEvents.
* Fix Sound API testmod
* Fix broken javadocs
* Codec-related changes
* Document behavior of SUCCESS_NO_ITEM_USED in UseEntityCallback
* Add getEnabledFeatures
* checkstyle
* Deprecate FabricBlockSettings
* Deprecate FabricItemSettings
* Start on 24w03a
* Main menu :)
* Update mappings
* PayloadTypeRegistry
* Networking part 2 of many
* Networking part 3 of many
* Networking part 4 of many
* Recipe api
* Port Item API to 1.20.5
* Is this even right?
* Port FabricParticleTypes to 1.20.5
* Remove redundant fuel caching logic
* Remove fabric-containers-v0, deprecated since 2020
* Regsync work
* Adapt screen handler to new networking
* Update yarn + more work
* More mapping updates
* Compile fixes
* Checkstyle + small fixes
* Single and multiplayer fixes
* Handle play packets on main thread.
* Update mappings
* Even more networking
* Networking tests
* Fix todo's
* Update javadocs
* Networking API improvements
* Some small regsync refactors
* Fix handling of null NBT in NbtIngredient
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Add context objects
* ChannelInfoHolder.getPendingChannelsNames -> fabric_getPendingChannelsNames
* Fix crash
* send `c:register` packet for play phase instead of config (#3544)
* Bump version
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Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: Drex <nicknamedrex@gmail.com>
Co-authored-by: deirn <deirn@bai.lol>
* Data Attachment API
* javadoc
* Remove AttachmentSerializer & independent syncability and persistence
- removed AttachmentSerializer in favor of codecs
- renamed serializability to "persistence"
- made persistence and syncability independent switches
- reworked convenience registry methods to use Suppliers from the get-go
* Move some serialization-related methods to impl
- changed logger name
* rename Attachment to AttachmentType
* Added DefaultedAttachmentType and reworded Javadoc
* add warning in getAttached
* javadoc
* fix defaulted API
* Add unit tests
* remove DefaultedAttachmentType, add helper methods
bikeshedding inbound
* add more unit tests
* add testmod
it works
* stash syncing for a further PR
* missed license header
* address most reviews
* more reviews
* naming convention
* fix tyop
* fix invalid file name error
* simplify API in the absence of sync
It was established that the presence of a codec might be useful for other things than persistence, and while this seems to couple the two, the API can be changed later in a backward-compatible way if need be.
* couple codec with persistence
committing to the change I mentioned previously
* little fixes
* Fix mixins + requests
- Copy attachments on entity copy,& with a customizable flag in the case of player respawn
- Call relevant change-notifying methods when calling setAttached on BEs and chunks
- Change persistence key
- Fix mixin visibility
* Write tests for entity copy
* replace mixin by COPY_FROM event
* missed license header
* more advanced copy mechanics
- attachments require an EntityCopyHandler to be copied across entities
- a copy handler is automatically derived if there's a codec
- updated javadoc for chunk and BE targets
* Revert "more advanced copy mechanics"
This reverts commit 3f53b554fb.
* replaced complicated API by a stern warning
- also handled cross-world entity teleportation
* add gametest
* fix compilation
* flipped boolean
* forgot some more bools to flip
* requests
* fix FMJ
* fix BE mixin and add gametest
* add client player entity copying
* Use new mob conversion event
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Co-authored-by: modmuss <modmuss50@gmail.com>
(cherry picked from commit 25e1b4769d)
Breaking changes:
- `FabricBrewingRecipeRegistry.registerPotionRecipe` takes `RegistryEntry<Potion>` instead of `Potion`
- `SculkSensorFrequencyRegistry.regster` takes `RegistryKey<GameEvent>` instead of `GameEvent`
- `FabricLanguageProvider.add` takes `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `FabricTagProvider.GameEventTagProvider` was removed replace with `FabricTagProvider<GameEvent>`
- `FabricItem.getAttributeModifiers` returns a Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `ModifyItemAttributeModifiersCallback.modifyAttributeModifiers` takes Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`