rendering flat-shaded quads. Use the cull-face (if present)
to determine where the light-value is being sampled from,
and use the light-face to apply diffuse lighting.
Also do not force the light-face to be set to the cull-face,
since some blocks use faces where these are both set and different
(see the insides of a Cauldron for example).
* Make Indigo more closely aligned with vanilla's behavior when
rendering flat-shaded quads. Use the cull-face (if present)
to determine where the light-value is being sampled from,
and use the light-face to apply diffuse lighting.
* Bump Indigo version to 0.3.4
* Add a few new server lifecycle events
Server starting, Load World, Before server resource reload, After server resource reload
* Save event
* Split world load into ServerWorldEvents, add failure event for data pack reload
* cause
* Merge fail and regular end.
* Present tense lol
* So we can just plainly specify the system properties
* use handleAsync instead
* 20w28a biome module fixes
* update version to 0.3.0
* major version bump to 1.0.0
* Update mappings
* Fix nether biome test's
* Fix nether biome's on the server
Closes https://github.com/FabricMC/fabric/issues/861
* Accessor name changes
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Lifecycle Events V1 (1.16)
Now includes Chunk and (Block)Entity (un)load events
(cherry picked from commit 82b372873fd930dd07768331f7b70f6f9d3d441d)
* Move around code to work on 1.16
* Checkstyle
* Remove primary server getters
(cherry picked from commit c84f36209d)
* IJ DO YOU SPEAK RESOLVING IMPORTS
* Prune the tests that shouldn't exist
(cherry picked from commit a5112223ca)
* Listen here checkstyle you bugger
* Split up events to individual interfaces. Make Chunk events use WorldChunk instead.
(cherry picked from commit 3431c0d894)
The lower methods in the class are commented with their categories:
`FABRIC DELEGATE WRAPPERS` for additional methods to allow editing fields not actually exposed in vanilla.
`FABRIC HELPERS` for methods to handle things like mining levels.
Per these two categories, the new method does not belong in `FABRIC HELPERS` and has been moved accordingly
* Add a small datapack to test if custom commands work with command functions
* Fix issue with commands being registered on dedicated servers after a /reload
Also this adds testmods for command functions to verify they are registered properly.
* Clarify a comment
* Use the variable we allocate lol
* Add screen handler API
* Use more descriptive letters for FabricHandledScreens generics
* Add missing Deprecated annotations
* Bump fabric-containers-v0 version
* Remove unused ServerPlayerEntityAccessor
* Remove [Fabric] from log messages
* Convert FabricHandledScreens to a class
* Add dependency on networking-v0
* Resolve threading issues with NetworkingClient
* Use Identifiers instead of int IDs, make ScreenHandlers a class
Also added a private constructor to FabricHandledScreens.
* NetworkingClient -> ClientNetworking
* Use more descriptive names for injections
* Use ID parameter instead of fetching again
* Add clarifying comment
* Port changes from FabLabs
* Fix compilation
* Replace the content of links in FabricHandledScreens for readability
* Sync with FabLabs
* Add test mod
* I suppose IInv shouldn't have CC0 anymore 👀
* Improve logging
- Networking now uses a logger instead of an exception
- The loggers are now suffixed with their side
- Fixed the client unregistered screen message using the title instead of the ID
* Fix test mod on 20w21a
* Fix ExtendedScreenHandlerFactory javadoc referencing old names
* Update test mod to 1.16-pre2
Just a simple mapping update. :)
* Fix incorrect javadoc references to screen-handler-api in containers-v0
* Remove Minecraft exclusion from build.gradle (thanks to Loom 0.4) + testmod change
Resource loader v0 is now testmodRuntimeOnly as it's not needed for compiling.