* Apply disabled shade from vanilla quads directly to material
- Remove QuadViewImpl.shade
* Fix enhanced AO calculation and respect non-terrain culling state
- Fix AoCalculator using AO face data computed with a potentially different shade state
- Move non-cached computation code to separate method in AoCalculator
- Turn AoCalculator's brightnessFunc and aoFunc into abstract methods
- Do not check null check world in non-terrain AO calculation since it cannot be null
- Pass through lightFace and shade state as method arguments in AoCalculator methods to prevent additional lookups
- Do not check for the axis aligned flag in AbstractQuadRenderer.shadeFlatQuad
- Respect cull parameter passed to non-terrain rendering by merging TerrainBlockRenderInfo into BlockRenderInfo
- Use reusable search pos when calling Block.shouldDrawSide to prevent additional BlockPos allocation
- Change BlockRenderContext.render and TerrainRenderContext.tessellateBlock to return void since return value is no longer used
- Remove QuadViewImpl.vertexStart since it is unused
* Add suggestions
- Mark Direction parameter to BlockRenderInfo.shouldDrawFace as Nullable
- Reuse MaterialFinder in FrameBakedModel
(cherry picked from commit 3a95925af4)
* Fix#2639: Indigo fallback consumer does not respect BlendMode or emissivity
* Change renderer testmod to test material change
* Remove presumably unneeded `quad.geometryFlags()` call
* Also test emissivity
* Call emitBlockQuads in the testmod
* Allow passing the block state explicitly to the fallback consumer. Fixes#1871
* Expand testmod to also test item models
* Also fix fallback consumer ignoring material for items
* Slight changes
* Introduce new interface for the expanded fallback consumer
* Add javadoc to ModelHelper
* Fix AO calculation
- Ensure calcFastVanilla and computeFace have parity with vanilla
- Ensure BlockStates are not queried more than once for the same position
- Replace deprecated FabricLoader#getConfigDirectory call with FabricLoader#getConfigDir
* Revert opaque sides fix
* More AO fixes and optimizations
The bitwise comparison is doing the opposite of what we want. It's currently checking for the *absence* of the BAKE_NORMALIZED flag. And if the flag is absent, it is normalizing. This should do the opposite.
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
* Modernize Indigo
- Restructure ItemRenderContext to be more efficient and consistent with block rendering
- Remove unnecessary code including CompatibilityHelper
- Add Unique annotations to fields added by Indigo
- Fix typos
- Organize imports
* Remove unused import
* Fix bugs
- Fix enchantment glint not rendering on item models
- Fix QuadView#copyTo not copying enough data
- Make ItemRenderContext vertex consumer calculation mirror vanilla and be more efficient
* Clear the target quad's material
* Tweaks
- Retain material during copyTo instead of clearing it
- Standardize mixins
* Direct return
- Return from ItemRenderContext#quadVertexConsumer instead of assigning value to variable
* Add custom value denoting module lifecycles.
* Make the module validation work.
My hand has been forced - we must use buildSrc since JsonSlurper is not available in main buildscript.
* Apply task to each project and dont cross projects
* A horrible hack
* Wait what
* It works now.
* Not needed
* Drop unneeded maven repo, cache map lookup
(cherry picked from commit daa38b3d82)
* Boost to Loom 0.5
Add null related annotations
* Rearrange nullable to be overline
* Fix anno sorting for picky
* Add imports
* Address feedback
* Fix import
* Fix#987, simplify geometry tracking, clean up scoping
* Bump indigo version
* Expose improved fromVanilla method
* Strip deprecations in non-API components
* bump renderer api version
* Clear tag for converted quads
Otherwise possible for tags added by transforms to pollute subsequent quads
* Borrow from Canvas - don't set nominal face twice, prevent header state leakage
rendering flat-shaded quads. Use the cull-face (if present)
to determine where the light-value is being sampled from,
and use the light-face to apply diffuse lighting.
Also do not force the light-face to be set to the cull-face,
since some blocks use faces where these are both set and different
(see the insides of a Cauldron for example).
* Make Indigo more closely aligned with vanilla's behavior when
rendering flat-shaded quads. Use the cull-face (if present)
to determine where the light-value is being sampled from,
and use the light-face to apply diffuse lighting.
* Bump Indigo version to 0.3.4