* 20w22a support for nether biomes
* Apply suggestions from code review
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
* Checked style and bumped version
* Fixed some testmods
* Made TestCrimsonForestBiome an inner class in FabricBiomeTest
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
* Try to detect if a registry is modded, if its not it will left alone and no syncing or saving will take place.
* Some more work on moddable registries
* Checkstyle
* Fix licences
* Cleanup registry attributes
* Rework again
* Some small tweaks
* Yet another refactor
* Some minor style fixes
* Finish checking registries
* Start on a test mod, and apply some fixes.
* Checkstyle fixes
* Tweak the logic behind previously modded registries
* Use EnumSet
* Update fabric-registry-sync-v0/src/main/java/net/fabricmc/fabric/mixin/registry/sync/MixinRegistry.java
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
* Fix generics, add javadoc, add tests
* More changes
* Checkstyle fixes
* Minor fixes
* Remove hash stuff
* 20w21a - massive changes
* fix build
* Update fabric-registry-sync-v0/src/main/java/net/fabricmc/fabric/api/event/registry/FabricRegistryBuilder.java
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
* Feedback and update mappings
* No longer apply mappings to vanilla registries, no longer save empty mapping data.
* Use Identifier in FabricRegistryBuilder over RegistryKey
Improve empty registry tag handling
* Reorder toTag empty checks
* Minor fixes
* Make FabricRegistryBuilder final
* Update registry attributes
* Fix compile issue
Co-authored-by: liach <7806504+liach@users.noreply.github.com>
Co-authored-by: Joseph Burton <burtonjae@hotmail.co.uk>
Co-authored-by: Player <player@player.to>
* Add Object builders for simplifying the process of creating villager professions and point of interest types.
* Move everything to new object-builders-api
* flatten a bit down
* a few javadoc changes
* More JD tweaks
* Actual support
* Remove this useless mixin
* Resolve some issues
* Remove duplicate entries
* maybe?
* fix max breaking speed
* choose an item that is the closest
* Set version to 1.1
* better docs remove stuff
* deprecation doc and no todo comments
* Check if block has valid mining level
* javadocs
* Most of the issues resolved
* Some more javadoc and resolve some issues
* Forgot to change order for these
* Adds post process method to DynamicAttributeTool
Fixed going to vanilla again to query
Fixed tool mining level < 0
Fixed vanilla items on modded blocks not working
Renamed taggedToolHandlerInvoker to toolHandlerInvoker
Renamed entries to ENTRIES
* New comparision method for modded tools to vanilla blocks
* Remove useless mixins and use getMaterial().getMiningSpeed to support more tools.
* Simply mixin
* Some useful javadocs
* Fix license
* Bump fabric-object-builders-v0 because we are good
* Bump version of fabric-object-builder-api-v1 because we are nice
* Resolve some issues
* a
* remove vanilla tools vanilla blocks thing ok
* descriptive
* Get the faster speed instead
* Rename ModdedToolsVanillaBlocksToolHandler
* Remove tri state
* Fix compile errors
* testmod
* fix formatting
* fix testmod javadoc
* forgot to license format testmod
* Bump to 1.1.0
# Conflicts:
# fabric-object-builder-api-v1/build.gradle
# fabric-tool-attribute-api-v1/build.gradle
# fabric-tool-attribute-api-v1/src/main/java/net/fabricmc/fabric/api/tool/attribute/v1/DynamicAttributeTool.java
# fabric-tool-attribute-api-v1/src/main/java/net/fabricmc/fabric/mixin/tool/attribute/MixinItemStack.java
# fabric-tool-attribute-api-v1/src/main/java/net/fabricmc/fabric/mixin/tool/attribute/MixinPlayerInventory.java
This was done to keep mod compat and will be removed very shortly. I dont think they were used by many mods (only added in a recent 1.16 snapshot) so I think this is the best course of action.
Moves the ToolManager and tool tags declared in fabric-mining-levels-v0 to a new fabric-tool-attributes-v1, along with adding new interfaces to be implemented on tools so that mining speed, mining level, and entity attribute modifiers can be decided by the itemstack.