The following classes have been made final and unconstructible:
- All convention tags classes
- `FluidVariantAttributes`
- `FluidVariantRendering`
The following classes have been made unconstructible:
- `BiomeModifications`
- `ClientEntityEvents`
- `ClientTickEvents`
- `LootTableEvents`
- `FabricDefaultAttributeRegistry`
- `MinecartComparatorLogicRegistry`
- `StorageUtil`
The following classes have been explicitly marked as final. Note that actually extending such class has always been impossible due to missing public constructor:
- `VillagerInteractionRegistries`
- `VillagerPlantableRegistry`
- `ModelHelper`
- `StoragePreconditions`
While the first two are technically breaking changes, there is no actual or observed usage for any of those.
* Fix loading data pack biomes
* Add command to help test.
* Fix custom end biomes crash
closes#2292
* add plains biome to the end
* remove unnecessary field prefix
* End biomes now generate properly
* Remove test logging
* Remove test command (was barely functional)
* Fix checkstyle
* Some small refactors
* Save the sampler directly on MultiNoiseSampler instance (#1)
Co-authored-by: modmuss50 <modmuss50@gmail.com>
Co-authored-by: deirn <deirn@bai.lol>
* Load mod-provided data packs and DRM entries in CreateWorldScreen
Fixes#2225
* Fix ModifyArg target
* Fix injection failure
* Fix again
* checkstyle
* Fix it once again
* Add data pack load test to biome api testmod
* Also fix this for the dedicated server
* Fix TestServer not loading data packs
* Load dynamic registry in TestServer
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.
This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.
From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.
This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.
These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
This snapshot is possibly one of the most impactful for API we have ever had. This PR is an inital port to support 22w06a, stuff will be missing and broken.
# Removed modules:
- fabric-mining-levels-v0 - Previously deprecated
- fabric-object-builders-v0 - Previously deprecated
- fabric-tag-extensions-v0
- fabric-tool-attribute-api-v1
# Modules with API breaking changes:
- fabric-biome-api-v1
- fabric-content-registries-v0
- fabric-data-generation-api-v1
- fabric-mining-level-api-v1
- fabric-object-builder-api-v1
- fabric-resource-conditions-api-v1
- fabric-structure-api-v1
# Impactful API changes:
### fabric-object-builder-api-v1
- Removed - FabricBlockSettings.breakByHand
- Removed - FabricBlockSettings.breakByTool - Previously deprecated
# Notable changes
- fabric-registry-sync-v0 moves vanilla's new registry freezing to a later point in time, allowing mods to add to the registry during init.
# Known issues:
- ServerBugfixMixin used to fix https://bugs.mojang.com/browse/MC-195468 has not yet been ported.
* Move biome modification into the MinecraftServer constructor to have access to the actual level generation settings for the level.
* Move biome modification into the MinecraftServer constructor to have access to the actual level generation settings for the level.
* Move biome modification into the MinecraftServer constructor to have access to the actual level generation settings for the level.
* Ensure the feature ordering in BiomeSource is updated after modifying biomes.
* Don't use var
* Use the opportunity to check the real chunk generators for
the specified structure.
* Restore Biome API as far as possible. Removed Overworld Biome additions for now until a new API can be worked out while the Vanilla changes stabilize.
* Now with more checkstyle.
* Fix running game tests.
* Fix dimension api bugfix mixin. Of note: The Vanilla bug is still present, and the bugfix still needed.
* Fix references to unmatched RegistryOps method.