Commit graph

20 commits

Author SHA1 Message Date
modmuss
78d798af9d
Update to loader 0.15 (#3451) 2023-12-08 15:19:17 +00:00
Technici4n
2034447cba FRAPI improvements: context getters, full removal of fallback consumers, small enhancements (#3287)
* Add cull check and item transformation mode getter to FRAPI

* Terminally deprecate `fallbackConsumer` and `bakedModelConsumer`

* Fix uvs in octagonal column test mod

* Review comments

(cherry picked from commit 39a511ba53)
2023-09-18 16:13:54 +01:00
PepperCode1
736900a307 Improve Indigo and FRAPI Test Mod (#3208)
* Improve flat shade

- Use AO mode to make flat shade calculation consistent with shade applied by smooth lighting
- Use face normal to calculate shade if necessary
- Use normal shade even if no custom normals are set

* Improve FRAPI test mod

- Add octagonal column to test irregular face lighting
- Use obsidian sprite instead of missing sprite for frame mesh
- Simplify and organize registration
- Inline `simple` package

* Fix crumbling on 45 degree faces

- Fix checkstyle
- Give octagonal column a non-zero hardness

* Fix checkstyle

* Improve PillarBakedModel to fully support custom block appearance

* Explain OverlayVertexConsumer fix
2023-08-13 16:14:49 +01:00
Technici4n
9172968c53
Fix Indigo handling of sculk sensor AO (#3200)
* Fix Indigo handling of sculk sensor AO. Fixes #3153

* Split offset and mean formula lighting config options
2023-07-18 12:54:39 +01:00
PepperCode1
c154966ed5 Interface inject FabricBakedModel (#3099)
### API Changes
- Interface inject `FabricBakedModel`
This change was done to eliminate the constant need to cast `BakedModel` to `FabricBakedModel`, especially when rendering sub-models. The implementations for the methods of `FabricBakedModel` were moved from `BakedModelMixin` to `FabricBakedModel` as default implementations. Some javadoc was updated to reflect this change.
- Deprecate the mesh consumer (`Consumer<Mesh>` retrieved from `RenderContext`)
This change was done to ensure consistency across all current and future contexts in which a mesh may need to be output to a quad emitter. The preferred direct replacement is the new method `Mesh#outputTo(QuadEmitter)`. Some javadoc was updated to reflect this change.
- Deprecate the baked model consumer (`BakedModelConsumer` retrieved from `RenderContext`)
This change was done to ensure consistent rendering of sub-models and to eliminate assumptions about what features a model uses. The preferred direct replacement is to use the appropriate `emit` method in `FabricBakedModel`. Some javadoc was updated to reflect this change.
Even though the consumer is now deprecated, the default `FabricBakedModel` method implementations still use it and renderers must still implement the getter. This is because Indigo and Indium sometimes apply smooth lighting differently based on if the quad came from a vanilla model or not. The eventual solution to allow all baked model consumer usage to be removed is to allow renderers to override the default `BakedModelMixin` and handle default vanilla models directly.
- Fix `QuadView#toVanilla`'s javadoc reporting the wrong minimum array size

### Implementation Changes
- Restructure `RenderContext` implementations
This change was done to reduce code duplication, improve standardization, and improve readability. Most code of `AbstractQuadRenderer` was moved into a new class called `AbstractBlockRenderContext` (which `BlockRenderContext` and `TerrainRenderContext` now extend), with the main buffering method being moved to `AbstractRenderContext`.
- Remove red blue color swap
It is unclear why this code was necessary in the first place. Indigo stores vertex color in ARGB format, then converts it to ABGR format only if the native byte order is little endian, and then reads the vertex color in ABGR format when buffering vertex data. This would mean that on big endian systems, all red and blue color components would be swapped.
Now, color is read in ARGB format when buffering and no color format conversion or swapping is done.
- Encode face normal
This change was done to improve the performance of meshes. Meshes already encoded all other geometry data, but the face normal would still have to be recomputed every time a mesh quad was rendered. Now, it is stored in the quad data header, so it is simply decoded, which is significantly faster.
- Fix some bugs
  - Outputting a mesh via the mesh consumer would result in the emitter retaining the data of the last quad in the mesh.
  - In non-terrain block rendering, the baked model consumer would incorrectly use the random seed provided by the block state instead of the passed random seed argument.
  - When converting to or from vanilla quad data, the color would not be converted. Indigo uses ARGB format to store color, while vanilla quads use ABGR or RGBA. See the comment near the bottom of `ColorHelper` for more information.
  - Fix TerrainRenderContext using incorrect overlay value of `0` instead of `OverlayTexture.DEFAULT_UV`.
- Improve performance of some code
  - `QuadViewImpl#computeGeometry()` was being called before transforms and the cull test were applied. These operations can change the geometry and invalidate computed geometry data or cancel the quad outright. Calling the method explicitly in those contexts was also not necessary in the first place.
  - A single `Vector4f` instance is now reused to transform the vertex position instead of allocating a new `Vector4f` for each vertex.
  - The random seed lazy computation now uses a separate boolean instead of checking if the seed is `-1`.
2023-06-21 10:05:43 +01:00
PepperCode1
dc5320edc0 Material inspection (#3066)
* Material inspection

- Add MaterialView to get material properties from RenderMaterial and MaterialFinder
- Add MaterialFinder#copyFrom to copy properties from another MaterialView
- Finish todo in QuadView#toBakedQuad
- Move material impl classes to material package

* Add glint material property

- Allow force enabling or force disabling glint on items
- Force enable glint on horizontal sides of pillar item model in test mod

* Fix imports

* Add documentation

* Do not create invalid materials

- Ensure material bits are valid before creating material
- Assert that default MaterialFinder bits are valid
- Remove ordinal checks in MaterialViewImpl since bits are now guaranteed to be valid
- Set default glint mode to default instead of false
- Remove getter overrides in RenderMaterialImpl

* Add MutableQuadView#copyFrom

- Deprecate QuadView#copyTo

* Add missing nullability annotations
2023-05-24 17:30:58 +02:00
Technici4n
7bf08b2e0c Remove texture indices and make material AO a TriState (#3044)
* Reorganize method order

* Remove texture indices

- Add allow passing shade boolean to QuadView#toBakedQuad
- Add MutableQuadView#fromVanilla(int[], int)
- Add NonExtendable annotation to SpriteFinder and RendererAccess
- Add note to RenderContext#bakedModelConsumer

* Make Material AO a TriState

Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>

* Rename spriteUnitSquare -> uvUnitSquare

* Remove toBakedQuad with shade boolean parameter

* Add custom apiNote, implSpec, and implNote javadoc tags

* Reject null BlendMode and AO; clarify fromVanilla(int[], int) javadoc

* cullFace nullability, fromBakedQuad shade clarification, toBakedQuad color index

* Add QuadView#copyUv and minor improvements

* Nullability tweaks

---------

Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
2023-05-14 15:01:41 +01:00
PepperCode1
81e8c5765a Indigo shade related fixes and other changes (#2898)
* Apply disabled shade from vanilla quads directly to material

- Remove QuadViewImpl.shade

* Fix enhanced AO calculation and respect non-terrain culling state

- Fix AoCalculator using AO face data computed with a potentially different shade state
- Move non-cached computation code to separate method in AoCalculator
- Turn AoCalculator's brightnessFunc and aoFunc into abstract methods
- Do not check null check world in non-terrain AO calculation since it cannot be null
- Pass through lightFace and shade state as method arguments in AoCalculator methods to prevent additional lookups
- Do not check for the axis aligned flag in AbstractQuadRenderer.shadeFlatQuad
- Respect cull parameter passed to non-terrain rendering by merging TerrainBlockRenderInfo into BlockRenderInfo
- Use reusable search pos when calling Block.shouldDrawSide to prevent additional BlockPos allocation
- Change BlockRenderContext.render and TerrainRenderContext.tessellateBlock to return void since return value is no longer used
- Remove QuadViewImpl.vertexStart since it is unused

* Add suggestions

- Mark Direction parameter to BlockRenderInfo.shouldDrawFace as Nullable
- Reuse MaterialFinder in FrameBakedModel

(cherry picked from commit 3a95925af4)
2023-02-23 10:15:13 +00:00
modmuss50
e45f7c6532 23w07a 2023-02-15 19:54:58 +00:00
modmuss50
57338cbe24 23w06a 2023-02-08 17:54:34 +00:00
Technici4n
9f179aa14c
Indigo and Renderer API fixes related to fallback consumers (#2775)
* Fix #2639: Indigo fallback consumer does not respect BlendMode or emissivity

* Change renderer testmod to test material change

* Remove presumably unneeded `quad.geometryFlags()` call

* Also test emissivity

* Call emitBlockQuads in the testmod

* Allow passing the block state explicitly to the fallback consumer. Fixes #1871

* Expand testmod to also test item models

* Also fix fallback consumer ignoring material for items

* Slight changes

* Introduce new interface for the expanded fallback consumer

* Add javadoc to ModelHelper
2023-01-02 13:05:49 +00:00
modmuss50
99f9db8063
Cleanup Environment annotation usage. (#2755)
* Remove @Environment(EnvType.CLIENT) from BoundedIntRule.validate

* Move ItemTooltipCallback to client source set

* Remove @Environment(EnvType.CLIENT) annotation

* Remove @Environment(EnvType.SERVER) from WorldChunkMixin
2022-12-23 13:10:16 +00:00
modmuss50
11ba9c3b22
22w43a (#2610)
Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
2022-10-26 20:48:38 +01:00
modmuss50
aeb40ebeab
Rename and validate Mixin class names. (#2450)
And update loom.
2022-08-15 18:59:19 +01:00
PepperCode1
5187d39fe0
Fix Indigo AO calculation (#2344)
* Fix AO calculation

- Ensure calcFastVanilla and computeFace have parity with vanilla
- Ensure BlockStates are not queried more than once for the same position
- Replace deprecated FabricLoader#getConfigDirectory call with FabricLoader#getConfigDir

* Revert opaque sides fix

* More AO fixes and optimizations
2022-07-21 20:07:20 +01:00
Player
1f92344eb5 Clarify Indigo TextureHelper BAKE_NORMALIZED use 2022-06-24 05:51:57 +02:00
Player
b29f2732f8 Revert "Fix the bitwise comparison for BAKE_NORMALIZED (#2353)"
This reverts commit d0a4acbdc1.
2022-06-24 05:51:48 +02:00
RichieSams
d0a4acbdc1
Fix the bitwise comparison for BAKE_NORMALIZED (#2353)
The bitwise comparison is doing the opposite of what we want. It's currently checking for the *absence* of the BAKE_NORMALIZED flag. And if the flag is absent, it is normalizing. This should do the opposite.
2022-06-23 20:17:51 +01:00
PepperCode1
c57dbccabe
Defer Indigo item rendering (#2336)
- Move ItemRenderer injection point from head to before isBuiltin check to allow model replacement to run
2022-06-19 19:18:26 +01:00
modmuss50
9ff28f4026
Split client only code into its own sourceset. (#2179)
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.

This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.

From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.

This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.

These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
2022-05-21 16:26:46 +01:00