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31 commits

Author SHA1 Message Date
modmuss50
9ff28f4026
Split client only code into its own sourceset. (#2179)
A common source of crashes on modded Minecraft servers comes from modders accidently calling client only code from the client, this PR is another large step towards elimitating that.

This PR has been months in the making and years in the planning, requiring major changes to Loom & Loader. In recent Minecraft versions Mojang has made it easier than ever to cleanly split the jar, going against the status-quo of merging the client and server into one jar.

From the start we have designed Fabric to have a very clear split between client and common (client & server) code. Fabric has always encoraged keeping client only code seprate from the server, this can be seen at a fundamental level with the entrypoints in Loader. Fabric API's have all been designed with this mind.

This PR provides a compile safety net around Fabric API using client only code on the server. Even though there are almost 400 changed files, minimal changes beyond moving the files were required to achieve this in Fabric API, thanks to the effort of all contributors in the past.

These changes should not affect modders or players in anyway, a single "universal" jar is still produced. Im happy to awnswer any questions.
2022-05-21 16:26:46 +01:00
modmuss50
d882b91555
Port to 22w06a (#1989)
This snapshot is possibly one of the most impactful for API we have ever had. This PR is an inital port to support 22w06a, stuff will be missing and broken. 

# Removed modules:
- fabric-mining-levels-v0 - Previously deprecated
- fabric-object-builders-v0 - Previously deprecated
- fabric-tag-extensions-v0
- fabric-tool-attribute-api-v1

# Modules with API breaking changes:
- fabric-biome-api-v1
- fabric-content-registries-v0
- fabric-data-generation-api-v1
- fabric-mining-level-api-v1
- fabric-object-builder-api-v1
- fabric-resource-conditions-api-v1
- fabric-structure-api-v1

# Impactful API changes:
### fabric-object-builder-api-v1
- Removed - FabricBlockSettings.breakByHand
- Removed - FabricBlockSettings.breakByTool  - Previously deprecated

# Notable changes

- fabric-registry-sync-v0 moves vanilla's new registry freezing to a later point in time, allowing mods to add to the registry during init.

# Known issues:
- ServerBugfixMixin used to fix https://bugs.mojang.com/browse/MC-195468 has not yet been ported.
2022-02-11 17:02:44 +00:00
modmuss50
b4f4f6cda4 Update Loom and Loader. Cleanup/improve buildscript. 2021-11-12 15:02:54 +00:00
modmuss50
65d505fc8a Bump versions
All of the version need to be bumped due to fabric-api-base being updated, this highlights the need for a better solution.
2021-11-05 17:09:48 +00:00
modmuss50
168f4a3be2 Bump version 2021-10-31 11:13:10 +00:00
modmuss50
0b944752fc 21w43a 2021-10-27 20:48:33 +01:00
modmuss50
bb09662468 21w41a
Remove SurfaceBuilder related APIs.

Remove PersistentDynamicRegistryHandler as the bug (MC-202036) it fixed was fixed a few weeks ago.
2021-10-13 18:55:15 +01:00
modmuss50
d1937ce458 21w40a 2021-10-07 16:10:04 +01:00
modmuss50
6eb8b35a31 21w39a 2021-09-29 20:03:16 +01:00
modmuss50
dc3d5c4769 21w38a 2021-09-23 18:30:50 +01:00
modmuss50
8f2c3e04fb Bump version 2021-09-21 11:41:06 +01:00
modmuss50
cbda9318cd
Update Gradle/Loom and mappings. (#1692)
* Update Gradle/Loom and mappings.

* Fix deprecations and enforce

* Review feedback

* More cleanup and deprecation fixes.
2021-08-31 14:00:20 +01:00
modmuss50
b06cb95bac Bump version 2021-08-24 18:52:24 +01:00
deirn
647b9e3efb
Add biome tag selector (#1640)
* Move biome modifications after datapack loaded

* Biome tag selector
2021-08-24 17:44:19 +01:00
modmuss50
3fe74aa162 Bump version 2021-08-18 18:39:11 +01:00
Player
9e521e1377 Fix biome modifications not being applied (matching/porting bug)
Co-authored-by: frqnny <45723631+frqnny@users.noreply.github.com>
2021-05-27 04:20:34 +02:00
modmuss50
5d08011ac3 Bump version 2021-05-25 18:33:34 +01:00
modmuss50
a02b4463f9 21w19a 2021-05-12 20:23:04 +01:00
modmuss50
413ddf6456 21w14a - Mappings update 2021-04-07 18:46:09 +01:00
modmuss50
23b3c92ea9 21w13a 2021-03-31 20:52:51 +01:00
modmuss50
03bff30f22 21w11a 2021-03-17 19:14:28 +00:00
modmuss50
41a6855274 21w10a 2021-03-10 19:21:48 +00:00
modmuss50
1eb2670e8a 21w05a 2021-02-03 19:53:20 +00:00
modmuss50
36b77c3e9f 21w03a 2021-01-20 19:50:47 +00:00
modmuss50
92519afafe Version bump 2021-01-19 19:38:22 +00:00
modmuss50
1a369faf20 20w51a 2020-12-16 19:06:02 +00:00
modmuss50
f1dfa4ca83 Bump version 2020-11-15 19:58:59 +00:00
modmuss50
df3673f0bc 20w46a 2020-11-11 20:18:14 +00:00
modmuss50
8367596d56 Bump Version 2020-10-30 20:44:41 +00:00
shartte
f5a9be8988
Biome Modification API (#1097)
* Biome Modification API

* Improved docs on Mixins.

* Added convenience methods to select biomes by mob-spawns, and added a top-level convenience method to add new spawns.

* Checkstyle fixes.

* Replace a reference to DRM with DynamicRegistryManager

* Replaced integer order with phase-based ordering.

* Changed to @Deprecated

* Checkstyle fix

* Added category selector.
2020-10-30 20:08:54 +00:00
shartte
c29459abaf
Ported 1.16.1 biomes-api-v1 to 1.16.2 (#1053)
* Ported 1.16.1 biomes-api-v1 to 1.16.2.
Public API changes:
- Removed flagging biomes as suitable for player spawns since that is now handled in the Biome Builder.
- Changed API over to RegistryKey's, not because it's necessary, but because it is more ergonomic since Vanilla Biomes in BuiltInBiomes are now all exposed as keys, rather than instances.

* Changed to CheaterCode's mixin for modifying the nether biomes, saving us one accessor.

* Move Bonanza

* Finished moving and updating of the module, added experimental markers.

* Adjusted experimental notes.

* Finished rename from biomes-v1 to biome-api-v1

* Reverted memory settings in preparation for loom-0.5
2020-09-18 18:11:51 +01:00