Commit graph

1722 commits

Author SHA1 Message Date
modmuss
f4b7e42468
Update to loom 1.3 and use Mod Publish Plugin (#3158)
* Update to loom 1.3

* Fix more 1.3 deprecations

* Opps

* Move to mod publish plugin

* Revert some changes

* Fix some more Gradle deprecations

* Fix names

* Remove extra stuff

* Cleanup
2023-08-02 18:51:21 +01:00
modmuss50
d9acd820fc Bump version 2023-07-25 14:55:57 +01:00
apple502j
1e61dba1a0
Fix data generation for custom dynamic registry (#3216)
* Fix datagen for custom dynamic registry

* Test datagen for custom dynamic registry

* Check if the dynamic registry is registered with Fabric API

* Cleanup testmod

* Don't apply to registries not added using the fabric api.

---------

Co-authored-by: modmuss50 <modmuss50@gmail.com>
2023-07-25 14:21:33 +01:00
PepperCode1
709a9871d4
Clarify nullability of ModelModifier.AfterBake (#3212)
* Clarify nullability of AfterBake modifier

* Fix documentation

Null baked models are cached, but only in the inner cache, which is not accessible after all baking is finished. The term "cache" is also ambiguous, so its use has been removed.

* Add breaks for v0 <0.4.0
2023-07-25 14:04:00 +01:00
modmuss
4df89eb2a6
Fix #3215 - Only add namespace to registries added using the Fabric API. (#3219)
* Fix #3215 - Only add namespace to registries added using the Fabric API.

* Cleanup
2023-07-25 14:03:45 +01:00
modmuss
23d91081b6
Sort item groups to ensure they are in a deterministic order between runs. (#3222) 2023-07-25 14:03:30 +01:00
modmuss50
e3d1b5f3d8 Bump version 2023-07-18 13:55:53 +01:00
Technici4n
cdf060b274
A few transfer API improvements and deprecations (#3204)
* A few transfer API improvements and deprecations

* Forward implementation of deprecated methods
2023-07-18 12:56:03 +01:00
Un roman
132c48c1fd
Ukrainian translations (#3169)
* Add files via upload

* Add files via upload
2023-07-18 12:55:27 +01:00
maityyy
a1a980dacd
Add the cherry grove to the floral biome tag (#3202) 2023-07-18 12:55:04 +01:00
Shnupbups
6c31357e16
Some more TAWs for block creation and block loot tables (#3201)
* Some more TAWs

Added some TAWs for various methods in `Blocks` used to create certain types of blocks that mods may want to also create. Using these methods will allow them to ensure they have all the right block settings they need to stay consistent with vanilla blocks that use the same methods.

* Add some fields from BlockLootTableGenerator

useful fields from BlockLootTableGenerator. also cleaned up the datagen api's accesswidener file
2023-07-18 12:54:51 +01:00
Technici4n
9172968c53
Fix Indigo handling of sculk sensor AO (#3200)
* Fix Indigo handling of sculk sensor AO. Fixes #3153

* Split offset and mean formula lighting config options
2023-07-18 12:54:39 +01:00
Jonathan Coates
e91849a835
Fix crash when beehive is broken by fake player (#3190)
* Fix crash when beehive is broken by fake player

When a beehive is broken, every nearby bee targets a random player.
However, if there are no nearby players, the game crashes.

This should not occur under normal (vanilla) conditions. However, if a
beehive is broken by a fake player there are no players in range, and so
we see a crash.

* Checkstyle, my beloved

* Remove public modifier

* See see see
2023-07-18 12:54:27 +01:00
Technici4n
7abfd5154a
Make event phase ordering logic usable in other contexts (internally only) (#3183)
* Make event phase ordering logic usable in other contexts (internally only)

* Rename and move to toposort package
2023-07-18 12:54:12 +01:00
Kevin
32651619ee
Fix incorrect behavior with ClientMessageEvents and CommandApi (#3182) 2023-07-18 12:54:01 +01:00
Juuz
2e061fd481
Add dynamic registry API (#3163)
* Add API for adding custom dynamic registries

Closes #1012, supersedes #1031 and #2719.

* Add missing license headers

* Clarify RegistryLoaderMixin namespace injection

* Replace event with static registration, add skeleton for sorting registries

* Fix typo

* Refactor event phase sorting system for use with dynamic registries (#1)

* Make minor changes to Technici4n's PR

* Add test for nested dynamic objects

* Revert "Add test for nested dynamic objects"

This reverts commit 486e3e1ce0.

* Revert "Make minor changes to Technici4n's PR"

This reverts commit 741bd52c1e.

* Revert "Refactor event phase sorting system for use with dynamic registries (#1)"

This reverts commit bb7c8b8790.

* Remove sorting API

* Add support for defaulted dynamic registries

* Re-add test for nested dynamic objects

* Add missing license headers

* Fix typo

* Remove defaulted dynamic registries; flatten registration methods

* Remove last reference to registry sorting

* Add option to skip syncing for empty dynregs

* Update DynamicRegistrySyncOption docs

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>

* Address review feedback

* Add registry namespace to tag paths for modded registries

* Move dynamic registry tests into their own class for readibility

* Finish DynamicRegistries doc

* Only apply tag change to dynamic registries

* Fix checkstyle

* Update fabric-registry-sync-v0/src/main/java/net/fabricmc/fabric/api/event/registry/DynamicRegistries.java

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>

---------

Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com>
2023-07-18 12:53:34 +01:00
Technici4n
9386d8a793
Model Loading API v1 (#3145)
This PR deprecates and supersedes the old `fabric-models-v0` module.

## Refactors compared to v0
### Model loading hooks
Mods now register a single `ModelLoadingPlugin` for any change they want to make to the model loading process. (Or multiple plugins if they want to). This replaces the old `ModelLoadingRegistry`.

Here is an example:

```java
ModelLoadingPlugin.register(pluginContext -> {
    // ResourceManager access is provided like in the v0 API, but in a central place, and can be used for shared processing in the plugin.
    ResourceManager manager = pluginContext.resourceManager();

    // Model resource providers still exist, but they are called model resolvers now
    pluginContext.resolveModel().register(context -> {
        // ...
    });
});
```

#### `ModelVariantProvider` -> `BlockStateResolver`
`ModelVariantProvider` was heavily reworked, and is now replaced by the `BlockStateResolver`, with a much better defined contract.

#### `ModelResourceProvider` -> `ModelResolver`
The resource provider is mostly unchanged. The biggest difference is that it is now registered as an event listener. This allows mods to use event phases for ordering between conflicting ~~providers~~ resolvers.

#### Removed custom exception
Additionally, `ModelProviderException` could be thrown by a variant or resource provider in the v0 API. This was not explained in the documentation, and would according to the code stop further processing of the providers and log an error.

In the new API, any `Exception` is caught and logged. If that happens, the other resolvers are still processed. There is no custom `Exception` subclass anymore.

### Helper method to get a `BakedModel` by `Identifier` from the manager
The v0 had such a method in a helper class: `BakedModelManagerHelper#getBakedModel`. It is now interface-injected instead. See `FabricBakedModelManager`.

## New model wrapping hooks
New hooks are added for the various needs of mods that want to override or wrap specific models. Thanks to @embeddedt for contributing an initial version of them!

Here is an example of wrapping the gold model to remove the bottom quads, for example:
```java
ModelLoadingPlugin.register(pluginContext -> {
	// remove bottom face of gold blocks
	pluginContext.modifyModelAfterBake().register(ModelModifier.WRAP_PHASE, (model, context) -> {
		if (context.identifier().getPath().equals("block/gold_block")) {
			return new DownQuadRemovingModel(model);
		} else {
			return model;
		}
	});
});
```

There are 3 events, for the following use cases:
- Wrapping `UnbakedModel`s right when they are loaded. This allows replacing them entirely in dependent models too.
- Wrapping `UnbakedModel`s right before they are baked. This allows replacing them without affecting dependent models (which might not be expecting a model class change).
- Wrapping `BakedModel`s right when they are baked.

Multiple mods have implemented their own version of them. Providing them in Fabric API will make it easier on these mods, and will additionally allow optimization mods that perform on-demand model loading to simply fire the hooks themselves instead of working around injections performed by other mods.

Co-authored-by: embeddedt <42941056+embeddedt@users.noreply.github.com>
Co-authored-by: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
Co-authored-by: Juuz <6596629+Juuxel@users.noreply.github.com>
2023-07-18 12:53:13 +01:00
modmuss50
1ac061308b Bump version 2023-07-03 14:05:25 +01:00
Julian Burner
e3d6ed250b
Fix injected resources not overriding certain vanilla resources (1.20) (#3164)
* Fix injected resources not overriding certain vanilla resources

* Adjust comment

* Add test blocks for High Contrast pack, too

* Fix `GroupResourcePack`

* Deduplicate logic between `GroupResourcePack` and `FabricWrappedVanillaResourcePack`

* Fix checkstyle

* Delete gravel texture override, change dirt to diamond block
2023-07-03 13:54:38 +01:00
Juuz
201a23a0e9
Add event for preventing particle tinting for colored blocks (#3146)
- Adds an event, `ParticleRenderEvents.ALLOW_BLOCK_DUST_TINT`, that checks
  if a block dust particle of a specific block can be tinted.
- Bumps Fabric Loader requirement of fabric-particles-v1 to latest to
  disable Loader's mixin compatibility mode that ignores slices for
  certain At annotations.
2023-07-03 13:11:13 +01:00
Technici4n
43a3fedd62
Fix default fluid names for non-placeable fluids, clarify Storage iterator lifecycle with modification (#3141)
* Fix default fluid names for non-placeable fluids, clarify Storage iterator lifecycle with modification

* Fix blank variant translation accidentally changing
2023-07-03 13:11:03 +01:00
Deximus-Maximus
97bb207586
Add support for partially synced client tags (#3118)
* Draft v1.1.0

* Resolve some comments

* Add javadoc

* Remove old behavior

* Minor cleanup

* Add test for partially synced tags

* Address nitpick

* Fix checkstyle

* Hard fail when datapack fails to regsiter

Co-authored-by: modmuss <modmuss50@gmail.com>

* Fix missing import

* Refactor
Don't recurse through tag hierarchy

* Add note for test

* Adjustments to logic to handle server-missing nested tags

* Restore recursive search, add tracking of checked tags

* Cleanup

---------

Co-authored-by: modmuss <modmuss50@gmail.com>
2023-07-03 13:10:52 +01:00
Shnupbups
6beca848ff
Add builders for BlockSetType and WoodType to replace registries (#3115)
* Add builders for BlockSetType and WoodType to replace registries

Adds `BlockSetTypeBuilder` and `WoodTypeBuilder` to replace `BlockSetTypeRegistry` and `WoodTypeRegistry` respectively.

* whoops

* double whoops

* Register and Build now separate methods

Separated the register and build methods, with the former calling the latter. Their relationship is explained in the javadoc.

* Update BlockSetTypeBuilder.java
2023-07-03 13:10:39 +01:00
Juuz
778f92eb32
Update Finnish translation (#3166) 2023-07-03 13:10:23 +01:00
I_am_Vietnam
40e50c46ea
Add vi_vn.json (#3167)
* Create vi_vn.json

* Create vi_vn.json
2023-07-03 13:10:15 +01:00
CoolChicken321
2825407a16 Update Spanish translations 2023-07-03 13:09:05 +01:00
Frederik van der Els
28c3473064
Fix typos (#3127) 2023-06-25 12:00:39 +01:00
modmuss50
8643158e89 Bump version 2023-06-21 10:18:14 +01:00
PepperCode1
c154966ed5 Interface inject FabricBakedModel (#3099)
### API Changes
- Interface inject `FabricBakedModel`
This change was done to eliminate the constant need to cast `BakedModel` to `FabricBakedModel`, especially when rendering sub-models. The implementations for the methods of `FabricBakedModel` were moved from `BakedModelMixin` to `FabricBakedModel` as default implementations. Some javadoc was updated to reflect this change.
- Deprecate the mesh consumer (`Consumer<Mesh>` retrieved from `RenderContext`)
This change was done to ensure consistency across all current and future contexts in which a mesh may need to be output to a quad emitter. The preferred direct replacement is the new method `Mesh#outputTo(QuadEmitter)`. Some javadoc was updated to reflect this change.
- Deprecate the baked model consumer (`BakedModelConsumer` retrieved from `RenderContext`)
This change was done to ensure consistent rendering of sub-models and to eliminate assumptions about what features a model uses. The preferred direct replacement is to use the appropriate `emit` method in `FabricBakedModel`. Some javadoc was updated to reflect this change.
Even though the consumer is now deprecated, the default `FabricBakedModel` method implementations still use it and renderers must still implement the getter. This is because Indigo and Indium sometimes apply smooth lighting differently based on if the quad came from a vanilla model or not. The eventual solution to allow all baked model consumer usage to be removed is to allow renderers to override the default `BakedModelMixin` and handle default vanilla models directly.
- Fix `QuadView#toVanilla`'s javadoc reporting the wrong minimum array size

### Implementation Changes
- Restructure `RenderContext` implementations
This change was done to reduce code duplication, improve standardization, and improve readability. Most code of `AbstractQuadRenderer` was moved into a new class called `AbstractBlockRenderContext` (which `BlockRenderContext` and `TerrainRenderContext` now extend), with the main buffering method being moved to `AbstractRenderContext`.
- Remove red blue color swap
It is unclear why this code was necessary in the first place. Indigo stores vertex color in ARGB format, then converts it to ABGR format only if the native byte order is little endian, and then reads the vertex color in ABGR format when buffering vertex data. This would mean that on big endian systems, all red and blue color components would be swapped.
Now, color is read in ARGB format when buffering and no color format conversion or swapping is done.
- Encode face normal
This change was done to improve the performance of meshes. Meshes already encoded all other geometry data, but the face normal would still have to be recomputed every time a mesh quad was rendered. Now, it is stored in the quad data header, so it is simply decoded, which is significantly faster.
- Fix some bugs
  - Outputting a mesh via the mesh consumer would result in the emitter retaining the data of the last quad in the mesh.
  - In non-terrain block rendering, the baked model consumer would incorrectly use the random seed provided by the block state instead of the passed random seed argument.
  - When converting to or from vanilla quad data, the color would not be converted. Indigo uses ARGB format to store color, while vanilla quads use ABGR or RGBA. See the comment near the bottom of `ColorHelper` for more information.
  - Fix TerrainRenderContext using incorrect overlay value of `0` instead of `OverlayTexture.DEFAULT_UV`.
- Improve performance of some code
  - `QuadViewImpl#computeGeometry()` was being called before transforms and the cull test were applied. These operations can change the geometry and invalidate computed geometry data or cancel the quad outright. Calling the method explicitly in those contexts was also not necessary in the first place.
  - A single `Vector4f` instance is now reused to transform the vertex position instead of allocating a new `Vector4f` for each vertex.
  - The random seed lazy computation now uses a separate boolean instead of checking if the seed is `-1`.
2023-06-21 10:05:43 +01:00
modmuss50
91e182c28a Bump version 2023-06-13 12:49:45 +01:00
apple502j
ea08f9d850
Fix resource conditions for loot tables (#3117)
* Add test for LootManager

* Fix resource conditions for loot tables
2023-06-13 12:43:12 +01:00
modmuss50
5c1d40156b 1.20.1-rc1 2023-06-09 16:09:11 +01:00
modmuss50
96a7932e17 Bump version 2023-05-30 13:41:14 +01:00
modmuss
b3afc78b68
Setup unit tests & format gradle files. (#3073) 2023-05-30 13:07:11 +01:00
Technici4n
8cec7577f3 Move injection point of TooltipComponentCallback (#3085) 2023-05-30 13:05:02 +01:00
Maity
daba44536b
fix: floral tag missing meadow biome (#3078)
* floral tag missing meadow biome

* run datagen
2023-05-30 12:58:48 +01:00
modmuss
8e779a4048
Set player.currentScreenHandler before invoking ExtendedScreenHandlerFactory (#3077)
* Set player.currentScreenHandler before invoking ExtendedScreenHandlerFactory

* Add comment

* Cleanup code
2023-05-30 12:58:26 +01:00
Technici4n
01925f0fc2
Fix FabricBlockLootTableProvider breaking depending on the mapping set (#3070)
* Initial fix for FabricBlockLootTableProvider depending on mappings

* Remove internal implementation methods from  interface
2023-05-30 12:58:12 +01:00
Roman / Linnea Gräf
7f4bf1fd8e
Add metadata information to POMs (#3074)
* Add metadata information to POMs

* Add name, description, url and issue management

Also update the license name and an url to the fabric website
Pulls name and description from the fabric.mod.json

* Fix imports and make git optional

* Remove commit from maven metadata
2023-05-30 12:52:53 +01:00
qouteall
4014940769 Add an event that fires when client player left-clicks (#3043)
The ClientPreAttackCallback will fire every tick when the attack key is pressed, before vanilla attack handling. If the callback returns true, then the vanilla handling (breaking block, attacking entity, swining hand) will be cancelled. For multiple callbacks, if the former callback returns true, the later callback won't execute.

This event does not consider attack cooldown.
2023-05-30 12:51:54 +01:00
modmuss50
e808a8f296 1.20-pre7 2023-05-29 16:13:02 +01:00
modmuss50
df34a27454 1.20-pre6 2023-05-25 14:26:11 +01:00
modmuss50
488c3cd2d8 Bump version 2023-05-24 21:22:22 +01:00
Technici4n
01ca5976e1
Removes default implementations for the new FRAPI methods (#3076) 2023-05-24 21:13:51 +01:00
PepperCode1
dc5320edc0 Material inspection (#3066)
* Material inspection

- Add MaterialView to get material properties from RenderMaterial and MaterialFinder
- Add MaterialFinder#copyFrom to copy properties from another MaterialView
- Finish todo in QuadView#toBakedQuad
- Move material impl classes to material package

* Add glint material property

- Allow force enabling or force disabling glint on items
- Force enable glint on horizontal sides of pillar item model in test mod

* Fix imports

* Add documentation

* Do not create invalid materials

- Ensure material bits are valid before creating material
- Assert that default MaterialFinder bits are valid
- Remove ordinal checks in MaterialViewImpl since bits are now guaranteed to be valid
- Set default glint mode to default instead of false
- Remove getter overrides in RenderMaterialImpl

* Add MutableQuadView#copyFrom

- Deprecate QuadView#copyTo

* Add missing nullability annotations
2023-05-24 17:30:58 +02:00
modmuss50
ec0bbba5e9 1.20-pre5 2023-05-23 14:58:33 +01:00
modmuss50
63e9e1806d 1.20-pre3
- Only mapping updates.
2023-05-19 13:34:23 +01:00
modmuss50
0bf4e42290 Fix build 2023-05-16 15:56:23 +01:00
modmuss50
b04edc7ab9 1.20-pre2 2023-05-16 15:36:50 +01:00
Technici4n
6b6af38432 Bump version 2023-05-15 21:36:03 +02:00