Commit graph

17 commits

Author SHA1 Message Date
Technici4n
6b21378a26 Add AllowElytraFlight event (#1815)
Use explicit casts instead of .class.cast in mixins

Reorganize API class, and make it work for any living entity

add LivingEntityFeatureRenderEvents to disable cape rendering

Reorganize/rename hook, and add ALLOW event

Fix missing mixin return & cosmetic adjustements
2021-11-23 17:26:51 +00:00
modmuss50
b4f4f6cda4 Update Loom and Loader. Cleanup/improve buildscript. 2021-11-12 15:02:54 +00:00
modmuss50
65d505fc8a Bump versions
All of the version need to be bumped due to fabric-api-base being updated, this highlights the need for a better solution.
2021-11-05 17:09:48 +00:00
modmuss50
e14f9c8f05 21w44a 2021-11-03 18:57:29 +00:00
modmuss50
938d6de077 21w42a 2021-10-20 21:31:17 +01:00
Juuxel
86675b35dc Add two more sleep events (#1755)
* Add event for setting bed occupation state

* Add wake up pos event and update tests

* Bump version

Just in case. I have a bad feeling that
this could become a patch version otherwise.

* Add code tags for true/false/null in EntitySleepEvents jd

* Add Dynamic annotations for lambda body mixins

* Update class javadoc to contain the new events
2021-10-17 19:15:37 +01:00
modmuss50
8f2c3e04fb Bump version 2021-09-21 11:41:06 +01:00
Juuxel
87cc6e4c30
Sleeping event fixes (#1681)
* Un-hardcode FACING property checks from only BedBlocks

* Use a better injection point for EntitySleepEvents.ALLOW_BED

* Fix #1680

* Bump entity events version

* Clarify javadoc

* Let's not forget license headers

* Add a note about the vanilla bug

* Update BedBlockMixin.java
2021-08-31 13:59:48 +01:00
modmuss50
62e33f4127 Fix dedicated dev server crash #1670 2021-08-25 20:05:23 +01:00
modmuss50
077fc48468 Work around shadowed fields from super classes not getting remapped... dejavu anyone?
See: 2e359e933a (diff-0956caa3cd38a54f5910979f0cfd98198a93e4d585e111300f2f7ab7301ad122)
2021-08-24 21:49:05 +01:00
Juuxel
8a9f12e01d
Add sleeping events (#1633)
* Add sleeping events

* Fix wake up event triggering on every wakeUp() call

* Make direction modifications stackable

* Simplify by not using Optional in MODIFY_SLEEPING_DIRECTION

* Add two new events

* Let's call it VERIFY_BED

* And it's ALLOW_BED now

* Add the rest of the events

* Clarify docs

* Expand docs, add missing vanillaResult

* WAKE_UP -> STOP_SLEEPING, javadoc

* Make sleepingPos checks more consistent in LivingEntityMixin
2021-08-24 17:44:12 +01:00
modmuss50
a02b4463f9 21w19a 2021-05-12 20:23:04 +01:00
Player
8d89ed54f2 Bump versions 2021-05-01 23:36:32 +02:00
modmuss50
92519afafe Version bump 2021-01-19 19:38:22 +00:00
modmuss50
05c818887e Bump version 2021-01-03 16:35:12 +00:00
modmuss50
ce504de521 Bump versions 2021-01-01 14:50:26 +00:00
i509VCB
1d561d2678 Entity Events v1 (#957)
* Entity Events v1.

First up is an event fired after a living entity is damaged. All vanilla living entities except armor stands work with this event.

* Events related to killing of entities, changing world, player respawn/copyFrom

Death related:
an entity killing something and an entity being killed by an adversary

Player related:
After respawn, copy to

* Adversary stuff isn't needed

* checkstyle again

* Call AFTER_KILLED_OTHER on a ServerPlayerEntity upon death.

* Add event which is fired when a player first joined a server and add functional interface annotations

* Update build.gradle

* mispelled

* Some renames, test events, drop damage event

Damage events need further consideration in future

* Comments and null check

* Update for mappings

* Warning comment

* Remove first join event and teleport helper

First join does not work atm and teleport is in dimensions pr

* Module dependencies

* Javadoc tweaks

* The serverening

(cherry picked from commit 79b23bee5b)
2020-12-30 17:10:56 +00:00