* Delete `FabricDimensions`
This broke during the 1.21 cycle and can be easily replaced with `Entity#teleportTo`.
* Rename testmod data directories
* [Breaking] use singular path in GameTest
* Fix attribute modifier in testmod
* Small mixin refactors related to teleportTo
* Fix behavior change in ModNioResourcePack for invalid paths
* Fix javadocs referencing Identifier ctor
* Add new FabricCodecDataProvider ctor
* Move empty structure
* Fix transfer api testmod
* pro tip: don't write datagen output by hand
* Refactor networking API to remove redundant code
* Stop calling CustomDamageHandler in creative mode
* [BREAKING] pass entity to EquipmentSlotProvider
* Improve mixin for chunk unload event
* `TestContext#getBlockEntity` result can be used without checks/casts now
* Fix typos
* Buildscript changes
* Particle API: port and some refactor
* Add support for Ingredient in FabricBrewingRecipeRegistry
* Add private ctor to ClientPlayerBlockBreakEvents
Not related to port, but something I've found during the process.
Also adds final to CommonLifecycleEvents.
* Fix Sound API testmod
* Fix broken javadocs
* Codec-related changes
* Document behavior of SUCCESS_NO_ITEM_USED in UseEntityCallback
* Add getEnabledFeatures
* checkstyle
* First pass on transfer API
* More fixes
* Another fix
* Small fixes
* Move transfer API tests to junit
* Fix client run
* Small fixes
* Copy stack when component changes
* Small improvement
* More tests and docs fixes
* Mutate existing stack
* Deprecate FabricBlockSettings
* Deprecate FabricItemSettings
* Start on 24w03a
* Main menu :)
* Update mappings
* PayloadTypeRegistry
* Networking part 2 of many
* Networking part 3 of many
* Networking part 4 of many
* Recipe api
* Port Item API to 1.20.5
* Is this even right?
* Port FabricParticleTypes to 1.20.5
* Remove redundant fuel caching logic
* Remove fabric-containers-v0, deprecated since 2020
* Regsync work
* Adapt screen handler to new networking
* Update yarn + more work
* More mapping updates
* Compile fixes
* Checkstyle + small fixes
* Single and multiplayer fixes
* Handle play packets on main thread.
* Update mappings
* Even more networking
* Networking tests
* Fix todo's
* Update javadocs
* Networking API improvements
* Some small regsync refactors
* Fix handling of null NBT in NbtIngredient
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Update fabric-object-builder-api-v1/src/main/java/net/fabricmc/fabric/api/object/builder/v1/block/FabricBlockSettings.java
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
* Add context objects
* ChannelInfoHolder.getPendingChannelsNames -> fabric_getPendingChannelsNames
* Fix crash
* send `c:register` packet for play phase instead of config (#3544)
* Bump version
---------
Co-authored-by: ErrorCraft <51973682+ErrorCraft@users.noreply.github.com>
Co-authored-by: apple502j <33279053+apple502j@users.noreply.github.com>
Co-authored-by: Drex <nicknamedrex@gmail.com>
Co-authored-by: deirn <deirn@bai.lol>
Breaking changes:
- `FabricBrewingRecipeRegistry.registerPotionRecipe` takes `RegistryEntry<Potion>` instead of `Potion`
- `SculkSensorFrequencyRegistry.regster` takes `RegistryKey<GameEvent>` instead of `GameEvent`
- `FabricLanguageProvider.add` takes `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `FabricTagProvider.GameEventTagProvider` was removed replace with `FabricTagProvider<GameEvent>`
- `FabricItem.getAttributeModifiers` returns a Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
- `ModifyItemAttributeModifiersCallback.modifyAttributeModifiers` takes Multimap with a key of `RegistryEntry<EntityAttribute>` instead of `EntityAttribute`
* Update to loom 1.3
* Fix more 1.3 deprecations
* Opps
* Move to mod publish plugin
* Revert some changes
* Fix some more Gradle deprecations
* Fix names
* Remove extra stuff
* Cleanup
* Add toStrings to Storage, ContainerItemContext and Transaction impls
* StorageUtil: Use crash reports for adding context to errors
* Drop Impl suffix from variant impl toStrings
Since they are the only implementations, it offers no meaningful info for
callers.
* Centralise formatting code, include BE inventory position
* Include amount and resource in all ContainerItemContext.toString impls
* Use crash callables in StorageUtil
* Add crash report to FluidStorageUtil
* Add owning thread to TransactionImpl.toString
* Use thread name in TransactionImpl.toString
The other info clutters the message.
* Fix code style