* Networking api v1
Some final docs?
Licenses and testmod
Fix a bunch o imports and make things work for v1 (v0 is bork)
Make the testmod pass checkstyle and work
Docs for v1
* Deprecate v0 and implement using v1
* Drop files down one package due to package check error
* Fix issue with channel registration, add another testmod
* jaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaavadoc
* Make javadoc use `code`, move impl interface to package access
* this things
* Rename a few internal methods
* Mark all client side stuff client only, move client mixins
* Add null checks around the place, clarify some javadoc and method names
* Make FutureListeners uninstantiable
* Some internal nullable annotations
* An impl class I forgot to rename
* Some comments and clarify some client login handler javadoc
* Add a missing FunctionalInterface annotation
* Split play and login, move client stuff to right package
* No interface left behind
* Inline channel registries in api
* Login and play subpackages not needed
* Add helper method to create play custom packets
* hasGlobalChannel -> hasGlobalReceiver
* Just rename the collection method for now
* Inline PlayPacketSender into static methods
* Start on testmod idea for verifying dynamic registration
* Add client login events
* You don't say hello when talking to yourself.
Also more testmod stuff
* Make event names present tense
* Some javadoc and impl interface rename
* Change the test keybinding
* Begin working on dynamic reg
* Dynamic reg works, just need a lot of cleanup and reimpling global
* A few renames, readd global methods
* Try to reduce the amount of duplicate registration logic
* Reimplement dynamic accessors
* More impl
* Start reimplementing global receivers. Still very hacky solution.
* Reimplement some server global reciever stuff
* Add login init event for server login.
* Implement client login query start event
* Move event invocations into addon, don't dual register global recievers
* Finally reimplement global recievers for all networking phases
* A revelation: Send packets properly
This also finds the issue with screen getting the proper S2C channels, current on TODO list.
* Disconnect event does not need a packet sender
* Clarify, add methods to get channels net handler can recieve on client
* Unregister actually works now
* Bunch of null checks, add simpler login delay test for vanilla clients
* Add some debug logging entries, fix unregister on client's session reg
* Play channel event javadoc and rename login query handlers
* More channel -> channelName
* thisening
* Introduce the basics infrastructure for tracking global receivers
* Add more substantial javadoc to login connection events
* Javadoc, reimplement unreg methods on v0, 1 impl fix
* Implement tracking for global recievers
* Dont forget to start tracked sessions in 3/4 cases
* Global receiver docs and move methods in classes
* Complete null checks
* big boi javadoc part 1
* Finish the main javadoc, usage javadoc is left
* Set so has method is not needed
* Rename receiveable and sendable methods
* Add the two missing private ctors
* buildscript update to upstream
* Split out player finding stuff to networking player tracking API v1
Signed-off-by: liach <liach@users.noreply.github.com>
Forward v0 PlayerStream to new module, add entity track events
Rename module to player tracking
Well javadoc can make sense
Decide on tracking for the name
Update fabric-player-tracking-api-v1/src/main/java/net/fabricmc/fabric/api/networking/player/tracking/v1/package-info.java
Co-authored-by: Erlend Åmdal <erlend@aamdal.com>
Remove exceptions from javadoc that are not thrown
javadoc fix again
Handle a case where the player manager happens to be null
rename player tracking to player lookup
Yeet
* Cherrypick #1092
* Remove some redundant client networking methods, rename `(un)register` to `(un)registerReceiver`
* Simplify access to dynamic reg on client
* Param shifting, let users get sender.
* Warning about time and distance units
* Make sure these are client only
* Fix control flow in ClientPlayNetworking#send
* Correct example code javadoc
* javadoc correction in server login
* Put login delay tests behind system property
Also remove unnecessary junk added by old module that was merged together.
* Fix ordering so channel registrations during `PHASE`_INIT work
* Fix prod bug and an oversight
* Fix login when connecting to dedicated server
* Update registry sync to v0 to prevent issue with reg sync hanging client
* this is done
(cherry picked from commit fd11873744)
* Lifecycle Events V1
Now includes Chunk and (Block)Entity (un)load events
* Add some tests to verify worlds are ticking in the log
* Lambda boogaloo
* Add some docs. Distinguish between a server starting to stop and server which has stopped.
* Split up test mods, some tweaks to (block)entity (un)load events.
Bind the ServerWorld being closed during shutdown to unload (block)entities.
* Shift around a few profiler variables and finalize
* Complete the tests, Block entities on server should be reliably tracked now.
Entities on the server obviously still need to be wrangled.
* Drop Server Entity Unload callback.
Believe me, this was a hard decision but it stands on the fact that about 20-40% of entities silently unload without going through the proper "unloadEntity" method in ServerWorld. No amount of debug hacks, double tracking unload events and even replacing the entity maps do not fix this issue. So I have decided to drop this from the feature set.
* checkstyle
* generic-events -> item-api
* Server start -> Server started
* Allow getting current server from Lifecycle
People have asked for this, but it is not encouraged for obvious reasons. Should be staged well enough to revert if we decide to.
* checkstyle lol
* update injection name
* Checkstyle lol: Redundant modifiers
* Add client starting, stopping and stopped callbacks.
* Loicenses
* Reorganize so each event category has it's own class.
Also this collapses the pretty widely reaching interfaces into more specific inner classes to avoid issues with generics.
* Some docs and slight name changes
* Add start tick callbacks to worlds, server and client
* Enhance some client related docs to life cycle
* Deprecate for reasons of discouraging singletonish server getter methods in lifecycle
* Add some description related to integrated server on server stopping.
* Add small test to verify tick starts are right spot of load
* Docs and a tiny bit more testing.
* Try clarifying client docs
* Drop a slightly unnessecary event
* Actually call and implement START_SERVER_TICK event
* Remove non-existent test
* again
* Refer to minecraft itself in client lifecycle docs
* Refer to Minecraft itself within ServerLifecycleEvents
* Remove primary server getters
* IJ DO YOU SPEAK RESOLVING IMPORTS
(cherry picked from commit c9257e8a11d8361469349f4171263121bb111af7)
* Prune the tests that shouldn't exist
* Listen here checkstyle you bugger
(cherry picked from commit 9701bba4002cec089c9d3738b1f226128078c130)
* Split up events to individual interfaces. Make Chunk events use WorldChunk instead.
* Edited Clone of #244
- Fixed checkstyle issues
- Migrated to fabric-keybindings-v1
- Removed sticky keybindings from #244 as it sounds useless and you can just around it by simply adding that functionality yourself, I might add it back if someone can tell me the advantages of sticky keys except bloat
- Added a test mod
- Added FabricKeyBinding#getBoundKeyOf for getting vanilla bound keys with ease
- Renamed `registered` to `automaticallyRegister` as that is more of a better name
- Added a couple Objects.requireNonNull validations
* Add back StickyFabricKeyBinding as it is in vanilla, did not notice.
* Remove extra "key."
* Bump to 1.0.0
* build().register()
* Remove `register()`
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Fix test
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Rename module
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Fix checkstyle violation
Signed-off-by: shedaniel <daniel@shedaniel.me>
* major refactor
Signed-off-by: shedaniel <daniel@shedaniel.me>
* revert some stuff
Signed-off-by: shedaniel <daniel@shedaniel.me>
* fix build
Signed-off-by: shedaniel <daniel@shedaniel.me>
* major stuff
Signed-off-by: shedaniel <daniel@shedaniel.me>
* fix license, of course
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Add resource loader v0
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Let's not break the api.
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Rename to buildAndRegister
Signed-off-by: shedaniel <daniel@shedaniel.me>
* resolve reviews
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Use GLFW
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Dump the builder entirely
Signed-off-by: shedaniel <daniel@shedaniel.me>
* Rename to Key Binding
Signed-off-by: shedaniel <daniel@shedaniel.me>
Moves the ToolManager and tool tags declared in fabric-mining-levels-v0 to a new fabric-tool-attributes-v1, along with adding new interfaces to be implemented on tools so that mining speed, mining level, and entity attribute modifiers can be decided by the itemstack.
* Fix EntityRenderDispatcher hook (again)
* Add fabric-particles-v1
* Add a sync() method to BlockEntityClientSerializable
* Prevent CME due to off-thread block entity updates (#367)
* Restore rendering features disabled in first 19w39a release
* Remove rendering stuffs no longer needed due to snapshots
* Bump versions as needed
* 19w39a fixes (#387)
* Bump versions
* Breaks: BlockEntityRendererRegistry and EntityRendererRegistry
* Remove broken parts of rendering, bump major version
* Add renderer-registries, replaces broken parts of rendering api
* Slap a band-aid on renderer/Indigo - won't render properly, but runs
* Bump distribution versions, add renderer-registries to main build
* Clean up blockrenderlayer implementation package name
* Update versioning to match 1.15 branch
* Fix builtin mods being added as resource packs
* Update fabric-loader to replace deprecated methods
* Add more metadata to the modules (#353)
* Add fabric-api-base as a dep to fabric-networking-v0
* Allow for running fabric-api-base on the server-side environment (#360)
* Set curse version to 1.14.4
Also forces it to build again
* Fix NPE in fluid renderer mixin (#361)
* Fix NPE in fluid renderer mixin
* Ensure state, view, and pos are never null
* Bump fabric-rendering-fluids-v1 version
* Cooler dimension API, #309 (#319)
* pyro API
* Update fabric-dimensions-v1/src/main/java/net/fabricmc/fabric/api/dimension/EntityPlacer.java
clarify portalDir param
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
* Update fabric-dimensions-v1/src/main/java/net/fabricmc/fabric/api/dimension/EntityPlacer.java
rename & clarify verticalOffset param
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
* Update fabric-dimensions-v1/src/main/java/net/fabricmc/fabric/api/dimension/FabricDimensions.java
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
* Update fabric-dimensions-v1/src/main/java/net/fabricmc/fabric/api/dimension/EntityPlacer.java
Co-Authored-By: Pyrofab <redstoneinfire@gmail.com>
* update parameter
* Add fabric-networking and fabric-registry-sync to dependencies
* Refactor FabricDimensionType to use a builder
Also adds a desiredRawId field separate from the actual raw
id fixed internally. The fixedRawId field is now set by
DimensionIdsFixer through reflection.
This change addresses concerns about the ability for any mod
to set a FabricDimensionType's raw id at any time.
* Improve javadoc of FabricDimensions#teleport
* Add an overload for FabricDimensions#teleport
* Update javadoc on DimensionIdsFixer
* Inline clientside packet handling
* Add side assertions to FabricDimensions#teleport
* Nuke minecraft's attempts to overwrite bad level properties
* Add license headers
* Reformat dimension API source code
* Update FabricDimensionType javadoc
* Remove redundant ThreadLocal from FabricDimensionInternals
* Fix crash on dedicated servers
* Fix Illegal Access during remapping
* Fix dimension remap exception propagation
* clarify EntityPlacer docs
* spacing fixes
* api.dimension -> api.dimension.v1
* Increment API patch version
Signifies inclusion of new Dimension API
* Partial fix to FabricDimensionType
* Bump dimension version
* Updates based on feedback
* Fix compilation errors (untested)
* Random fixes
* Various modded rendering fixes
* Restore contract of RenderAttachedBlockView
* Bump versions as needed
* Add API for BlockRenderLayer
* Minor format / name cleanup
Will do a more comprehensive pass as part of separate refactor PR
* Bump versions not handled earlier
* Bump loader/mc bounds for dependent modules
* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Update fabric-blockrenderlayer-v1/src/main/java/net/fabricmc/fabric/impl/blockrenderlayer/v1/BlockRenderLayerMapImpl.java
Co-Authored-By: liach <7806504+liach@users.noreply.github.com>
* Minor clean ups
* Improve docs, minor format corrections.
* Update MC dependency