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Fix sendError discrepency with client commands (#1358)
This fixes a discrepancy between how error messages are formatted in client commands vs server commands.
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1 changed files with 2 additions and 1 deletions
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@ -25,6 +25,7 @@ import net.minecraft.client.network.ClientCommandSource;
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import net.minecraft.client.network.ClientPlayerEntity;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.network.MessageType;
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import net.minecraft.text.LiteralText;
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import net.minecraft.text.Text;
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import net.minecraft.util.Formatting;
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import net.minecraft.util.Util;
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@ -44,7 +45,7 @@ abstract class ClientCommandSourceMixin implements FabricClientCommandSource {
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@Override
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public void sendError(Text message) {
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client.inGameHud.addChatMessage(MessageType.SYSTEM, message.copy().formatted(Formatting.RED), Util.NIL_UUID);
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client.inGameHud.addChatMessage(MessageType.SYSTEM, new LiteralText("").append(message).formatted(Formatting.RED), Util.NIL_UUID);
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}
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@Override
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