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19w34a - not being built just yet
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parent
9f55aa704f
commit
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4 changed files with 9 additions and 9 deletions
.gitignorebuild.gradle
fabric-item-groups-v0/src/main/java/net/fabricmc/fabric/impl/itemgroup
fabric-renderer-indigo/src/main/java/net/fabricmc/indigo/renderer/render
1
.gitignore
vendored
1
.gitignore
vendored
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@ -20,6 +20,7 @@ bin/
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build/
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jars/
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out/
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classes/
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# Debug artifacts
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run
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@ -13,8 +13,8 @@ def ENV = System.getenv()
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class Globals {
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static def baseVersion = "0.3.1"
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static def mcVersion = "1.14.4"
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static def yarnVersion = "+build.1"
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static def mcVersion = "19w34a"
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static def yarnVersion = "+build.2"
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}
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import org.apache.commons.codec.digest.DigestUtils
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@ -16,7 +16,7 @@
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package net.fabricmc.fabric.impl.itemgroup;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.screen.ingame.CreativeInventoryScreen;
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@ -61,8 +61,8 @@ public class FabricCreativeGuiComponents {
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if (this.visible) {
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MinecraftClient minecraftClient = MinecraftClient.getInstance();
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minecraftClient.getTextureManager().bindTexture(BUTTON_TEX);
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GlStateManager.disableLighting();
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GlStateManager.color4f(1F, 1F, 1F, 1F);
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RenderSystem.disableLighting();
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RenderSystem.color4f(1F, 1F, 1F, 1F);
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this.blit(this.x, this.y, (type == Type.NEXT ? 12 : 0), (active ? 0 : 12), 12, 12);
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if (mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height) {
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@ -21,10 +21,9 @@ import java.util.Random;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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import com.mojang.blaze3d.systems.RenderSystem;
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import org.lwjgl.opengl.GL11;
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import com.mojang.blaze3d.platform.GlStateManager;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
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@ -112,7 +111,7 @@ public class ItemRenderContext extends AbstractRenderContext implements RenderCo
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tessellator.draw();
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if(smoothShading) {
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GlStateManager.shadeModel(GL11.GL_FLAT);
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RenderSystem.shadeModel(GL11.GL_FLAT);
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smoothShading = false;
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}
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@ -167,7 +166,7 @@ public class ItemRenderContext extends AbstractRenderContext implements RenderCo
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private void handleShading() {
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if(!smoothShading && editorQuad.hasVertexNormals()) {
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smoothShading = true;
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GlStateManager.shadeModel(GL11.GL_SMOOTH);
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RenderSystem.shadeModel(GL11.GL_SMOOTH);
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}
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}
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