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Add mixin audit unit test (#4153)
This is useful when porting to a new version as you don't need to wait for the game to load to check for mixin errors.
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.test.base;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.Test;
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import org.spongepowered.asm.mixin.MixinEnvironment;
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import net.minecraft.Bootstrap;
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import net.minecraft.SharedConstants;
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/**
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* A simple unit test that forces Mixin to load and apply all mixins.
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*
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* <p>This test is useful when porting to a new version as you don't need to wait for the game to load to check for mixin errors.
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*/
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public class MixinAuditTest {
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@BeforeAll
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static void beforeAll() {
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SharedConstants.createGameVersion();
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Bootstrap.initialize();
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}
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@Test
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void auditMixins() {
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MixinEnvironment.getCurrentEnvironment().audit();
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}
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}
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