Add mixin audit unit test (#4153)

This is useful when porting to a new version as you don't need to wait for the game to load to check for mixin errors.
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modmuss 2024-10-11 15:02:46 +01:00 committed by GitHub
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/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.test.base;
import org.junit.jupiter.api.BeforeAll;
import org.junit.jupiter.api.Test;
import org.spongepowered.asm.mixin.MixinEnvironment;
import net.minecraft.Bootstrap;
import net.minecraft.SharedConstants;
/**
* A simple unit test that forces Mixin to load and apply all mixins.
*
* <p>This test is useful when porting to a new version as you don't need to wait for the game to load to check for mixin errors.
*/
public class MixinAuditTest {
@BeforeAll
static void beforeAll() {
SharedConstants.createGameVersion();
Bootstrap.initialize();
}
@Test
void auditMixins() {
MixinEnvironment.getCurrentEnvironment().audit();
}
}