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Fix Object Builder API classloading TexturedRenderLayers too early (#4278)
- This caused decorated pot pattern textures to not be initialized correctly - Now, WoodTypeMixin only manually adds textures after TexturedRenderLayers has been classloaded
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3 changed files with 55 additions and 27 deletions
fabric-object-builder-api-v1/src/client/java/net/fabricmc/fabric
impl/object/builder/client
mixin/object/builder/client
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@ -0,0 +1,30 @@
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.impl.object.builder.client;
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import net.minecraft.block.WoodType;
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import net.minecraft.client.render.TexturedRenderLayers;
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public final class SignTypeTextureHelper {
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/**
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* Set to true after {@link TexturedRenderLayers} has been classloaded. If any new {@link WoodType}s are registered
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* after this point, they need to be added to the texture maps manually. Always adding textures manually classloads
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* {@link TexturedRenderLayers} too early, which causes issues such as decorated pot pattern textures not being
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* initialized correctly.
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*/
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public static boolean shouldAddTextures = false;
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}
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@ -16,37 +16,31 @@
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package net.fabricmc.fabric.mixin.object.builder.client;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.block.WoodType;
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import net.minecraft.client.render.TexturedRenderLayers;
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import net.minecraft.client.util.SpriteIdentifier;
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import net.minecraft.util.Identifier;
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@Mixin(TexturedRenderLayers.class)
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public class TexturedRenderLayersMixin {
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@Shadow
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@Final
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public static Identifier SIGNS_ATLAS_TEXTURE;
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import net.fabricmc.fabric.impl.object.builder.client.SignTypeTextureHelper;
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@Inject(method = "createSignTextureId", at = @At("HEAD"), cancellable = true)
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private static void modifyTextureId(WoodType type, CallbackInfoReturnable<SpriteIdentifier> cir) {
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if (type.name().indexOf(Identifier.NAMESPACE_SEPARATOR) != -1) {
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Identifier identifier = Identifier.of(type.name());
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cir.setReturnValue(new SpriteIdentifier(SIGNS_ATLAS_TEXTURE, Identifier.of(identifier.getNamespace(), "entity/signs/" + identifier.getPath())));
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}
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@Mixin(TexturedRenderLayers.class)
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abstract class TexturedRenderLayersMixin {
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@Inject(method = "<clinit>*", at = @At("RETURN"))
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private static void onReturnClinit(CallbackInfo ci) {
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SignTypeTextureHelper.shouldAddTextures = true;
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}
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@Inject(method = "createHangingSignTextureId", at = @At("HEAD"), cancellable = true)
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private static void modifyHangingTextureId(WoodType type, CallbackInfoReturnable<SpriteIdentifier> cir) {
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if (type.name().indexOf(Identifier.NAMESPACE_SEPARATOR) != -1) {
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Identifier identifier = Identifier.of(type.name());
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cir.setReturnValue(new SpriteIdentifier(SIGNS_ATLAS_TEXTURE, Identifier.of(identifier.getNamespace(), "entity/signs/hanging/" + identifier.getPath())));
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}
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@Redirect(method = "createSignTextureId", at = @At(value = "INVOKE", target = "net/minecraft/util/Identifier.ofVanilla(Ljava/lang/String;)Lnet/minecraft/util/Identifier;"))
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private static Identifier redirectSignVanillaId(String name) {
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return Identifier.of(name);
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}
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@Redirect(method = "createHangingSignTextureId", at = @At(value = "INVOKE", target = "net/minecraft/util/Identifier.ofVanilla(Ljava/lang/String;)Lnet/minecraft/util/Identifier;"))
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private static Identifier redirectHangingVanillaId(String name) {
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return Identifier.of(name);
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}
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}
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@ -25,12 +25,16 @@ import net.minecraft.block.WoodType;
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import net.minecraft.client.render.TexturedRenderLayers;
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import net.minecraft.util.Identifier;
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import net.fabricmc.fabric.impl.object.builder.client.SignTypeTextureHelper;
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@Mixin(WoodType.class)
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public abstract class WoodTypeMixin {
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abstract class WoodTypeMixin {
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@Inject(method = "register", at = @At("RETURN"))
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private static void register(WoodType type, CallbackInfoReturnable<WoodType> cir) {
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final Identifier identifier = Identifier.of(type.name());
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TexturedRenderLayers.SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createSignTextureId(identifier));
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TexturedRenderLayers.HANGING_SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createHangingSignTextureId(identifier));
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private static void onReturnRegister(WoodType type, CallbackInfoReturnable<WoodType> cir) {
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if (SignTypeTextureHelper.shouldAddTextures) {
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final Identifier identifier = Identifier.of(type.name());
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TexturedRenderLayers.SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createSignTextureId(identifier));
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TexturedRenderLayers.HANGING_SIGN_TYPE_TEXTURES.put(type, TexturedRenderLayers.createHangingSignTextureId(identifier));
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}
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}
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}
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