From d795f854a90b76964bed019bd0112c05bed82855 Mon Sep 17 00:00:00 2001 From: PepperCode1 <44146161+PepperCode1@users.noreply.github.com> Date: Tue, 19 Jan 2021 10:47:29 -0800 Subject: [PATCH] Fix javadoc and typo (#1270) * Update RenderContext.java * Update WorldRenderEvents.java --- .../fabric/api/renderer/v1/render/RenderContext.java | 4 ++-- .../fabric/api/client/rendering/v1/WorldRenderEvents.java | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/fabric-renderer-api-v1/src/main/java/net/fabricmc/fabric/api/renderer/v1/render/RenderContext.java b/fabric-renderer-api-v1/src/main/java/net/fabricmc/fabric/api/renderer/v1/render/RenderContext.java index 0883992c2..fa0de2bdf 100644 --- a/fabric-renderer-api-v1/src/main/java/net/fabricmc/fabric/api/renderer/v1/render/RenderContext.java +++ b/fabric-renderer-api-v1/src/main/java/net/fabricmc/fabric/api/renderer/v1/render/RenderContext.java @@ -28,6 +28,8 @@ import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel; /** * This defines the instance made available to models for buffering vertex data at render time. + * + * <p>Only the renderer should implement or extend this interface. */ public interface RenderContext { /** @@ -70,8 +72,6 @@ public interface RenderContext { * * <p>Meshes are never mutated by the transformer - only buffered quads. This ensures thread-safe * use of meshes/models across multiple chunk builders. - * - * <p>Only the renderer should implement or extend this interface. */ void pushTransform(QuadTransform transform); diff --git a/fabric-rendering-v1/src/main/java/net/fabricmc/fabric/api/client/rendering/v1/WorldRenderEvents.java b/fabric-rendering-v1/src/main/java/net/fabricmc/fabric/api/client/rendering/v1/WorldRenderEvents.java index 7d45d9d99..9359ee956 100644 --- a/fabric-rendering-v1/src/main/java/net/fabricmc/fabric/api/client/rendering/v1/WorldRenderEvents.java +++ b/fabric-rendering-v1/src/main/java/net/fabricmc/fabric/api/client/rendering/v1/WorldRenderEvents.java @@ -175,11 +175,11 @@ public final class WorldRenderEvents { * be accomplished by mixin to the block outline render routine itself, typically * by targeting {@link WorldRenderer#drawShapeOutline}. */ - public static final Event<BlockOutline> BLOCK_OUTLINE = EventFactory.createArrayBacked(BlockOutline.class, (worldRenderContext, blockOutlieContext) -> true, callbacks -> (worldRenderContext, blockOutlieContext) -> { + public static final Event<BlockOutline> BLOCK_OUTLINE = EventFactory.createArrayBacked(BlockOutline.class, (worldRenderContext, blockOutlineContext) -> true, callbacks -> (worldRenderContext, blockOutlineContext) -> { boolean shouldRender = true; for (final BlockOutline callback : callbacks) { - if (!callback.onBlockOutline(worldRenderContext, blockOutlieContext)) { + if (!callback.onBlockOutline(worldRenderContext, blockOutlineContext)) { shouldRender = false; } } @@ -298,7 +298,7 @@ public final class WorldRenderEvents { @Environment(EnvType.CLIENT) @FunctionalInterface public interface BlockOutline { - boolean onBlockOutline(WorldRenderContext worldRenderContext, BlockOutlineContext blockOutlieContext); + boolean onBlockOutline(WorldRenderContext worldRenderContext, BlockOutlineContext blockOutlineContext); } @Environment(EnvType.CLIENT)