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Add MinecraftClient/Server instances to networking contexts (#3850)
* change: add MinecraftClient/Server instances to networking contexts Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> * style: optimize imports Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> * change: use client instance from context in FabricRegistryClientInit Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> * fix: remove unused import <_< Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> * fix: update Javadocs in Networking classes Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com> --------- Signed-off-by: Octol1ttle <l1ttleofficial@outlook.com>
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9 changed files with 58 additions and 24 deletions
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@ -22,6 +22,7 @@ import java.util.Set;
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import org.jetbrains.annotations.ApiStatus;
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import org.jetbrains.annotations.Nullable;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.network.packet.CustomPayload;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.thread.ThreadExecutor;
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@ -257,10 +258,11 @@ public final class ClientConfigurationNetworking {
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* <p>Unlike {@link ClientPlayNetworking.PlayPayloadHandler} this method is executed on {@linkplain io.netty.channel.EventLoop netty's event loops}.
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* Modification to the game should be {@linkplain ThreadExecutor#submit(Runnable) scheduled}.
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*
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* <p>An example usage of this is to display an overlay message:
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* <p>An example usage of this:
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* <pre>{@code
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* // See FabricPacket for creating the packet
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* ClientConfigurationNetworking.registerReceiver(OVERLAY_PACKET_TYPE, (packet, responseSender) -> {
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* // use PayloadTypeRegistry for registering the payload
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* ClientConfigurationNetworking.registerReceiver(OVERLAY_PACKET_TYPE, (payload, context) -> {
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*
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* });
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* }</pre>
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*
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@ -273,6 +275,11 @@ public final class ClientConfigurationNetworking {
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@ApiStatus.NonExtendable
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public interface Context {
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/**
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* @return The MinecraftClient instance
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*/
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MinecraftClient client();
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/**
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* @return The packet sender
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*/
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@ -266,9 +266,9 @@ public final class ClientPlayNetworking {
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*
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* <p>An example usage of this is to display an overlay message:
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* <pre>{@code
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* // See FabricPacket for creating the payload
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* ClientPlayNetworking.registerReceiver(OVERLAY_PACKET_TYPE, (player, payload, responseSender) -> {
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* MinecraftClient.getInstance().inGameHud.setOverlayMessage(payload.message(), true);
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* // use PayloadTypeRegistry for registering the payload
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* ClientPlayNetworking.registerReceiver(OVERLAY_PACKET_TYPE, (payload, context) -> {
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* context.client().inGameHud.setOverlayMessage(payload.message(), true);
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* });
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* }</pre>
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*
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@ -44,7 +44,7 @@ public final class ClientConfigurationNetworkAddon extends ClientCommonNetworkAd
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public ClientConfigurationNetworkAddon(ClientConfigurationNetworkHandler handler, MinecraftClient client) {
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super(ClientNetworkingImpl.CONFIGURATION, ((ClientCommonNetworkHandlerAccessor) handler).getConnection(), "ClientPlayNetworkAddon for " + ((ClientConfigurationNetworkHandlerAccessor) handler).getProfile().getName(), handler, client);
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this.context = new ContextImpl(this);
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this.context = new ContextImpl(client, this);
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// Must register pending channels via lateinit
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this.registerPendingChannels((ChannelInfoHolder) this.connection, NetworkPhase.CONFIGURATION);
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@ -128,8 +128,9 @@ public final class ClientConfigurationNetworkAddon extends ClientCommonNetworkAd
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return (ChannelInfoHolder) ((ClientCommonNetworkHandlerAccessor) handler).getConnection();
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}
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private record ContextImpl(PacketSender responseSender) implements ClientConfigurationNetworking.Context {
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private record ContextImpl(MinecraftClient client, PacketSender responseSender) implements ClientConfigurationNetworking.Context {
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private ContextImpl {
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Objects.requireNonNull(client, "client");
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Objects.requireNonNull(responseSender, "responseSender");
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}
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}
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@ -252,8 +252,8 @@ public final class ServerConfigurationNetworking {
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*
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* <p>An example usage of this:
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* <pre>{@code
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* // See FabricPacket for creating the packet
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* ServerConfigurationNetworking.registerReceiver(BOOM_PACKET_TYPE, (packet, responseSender) -> {
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* // use PayloadTypeRegistry for registering the payload
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* ServerConfigurationNetworking.registerReceiver(BOOM_PACKET_TYPE, (payload, context) -> {
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*
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* });
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* }</pre>
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@ -268,6 +268,11 @@ public final class ServerConfigurationNetworking {
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@ApiStatus.NonExtendable
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public interface Context {
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/**
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* @return The MinecraftServer instance
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*/
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MinecraftServer server();
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/**
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* @return The ServerConfigurationNetworkHandler instance
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*/
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@ -25,6 +25,7 @@ import org.jetbrains.annotations.Nullable;
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import net.minecraft.network.listener.ClientCommonPacketListener;
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import net.minecraft.network.packet.CustomPayload;
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import net.minecraft.network.packet.Packet;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.util.Identifier;
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@ -308,13 +309,12 @@ public final class ServerPlayNetworking {
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* <p>An example usage of this is to create an explosion where the player is looking:
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* <pre>{@code
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* // use PayloadTypeRegistry for registering the payload
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* ServerPlayNetworking.registerReceiver(BoomPayload.ID, (payload, player, responseSender) -> {
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* ModPacketHandler.createExplosion(player, payload.fire());
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* ServerPlayNetworking.registerReceiver(BoomPayload.ID, (payload, context) -> {
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* ModPacketHandler.createExplosion(context.player(), payload.fire());
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* });
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* }</pre>
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*
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* <p>The server and the network handler can be accessed via {@link ServerPlayerEntity#server}
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* and {@link ServerPlayerEntity#networkHandler}, respectively.
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* <p>The network handler can be accessed via {@link ServerPlayerEntity#networkHandler}.
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*
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* @param payload the packet payload
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* @param context the play networking context
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@ -325,6 +325,11 @@ public final class ServerPlayNetworking {
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@ApiStatus.NonExtendable
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public interface Context {
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/**
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* @return The MinecraftServer instance
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*/
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MinecraftServer server();
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/**
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* @return The player that received the packet
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*/
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@ -49,7 +49,7 @@ public final class ServerConfigurationNetworkAddon extends AbstractChanneledNetw
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super(ServerNetworkingImpl.CONFIGURATION, ((ServerCommonNetworkHandlerAccessor) handler).getConnection(), "ServerConfigurationNetworkAddon for " + handler.getDebugProfile().getName());
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this.handler = handler;
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this.server = server;
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this.context = new ContextImpl(handler, this);
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this.context = new ContextImpl(server, handler, this);
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// Must register pending channels via lateinit
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this.registerPendingChannels((ChannelInfoHolder) this.connection, NetworkPhase.CONFIGURATION);
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@ -180,8 +180,9 @@ public final class ServerConfigurationNetworkAddon extends AbstractChanneledNetw
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return (ChannelInfoHolder) ((ServerCommonNetworkHandlerAccessor) handler).getConnection();
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}
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private record ContextImpl(ServerConfigurationNetworkHandler networkHandler, PacketSender responseSender) implements ServerConfigurationNetworking.Context {
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private record ContextImpl(MinecraftServer server, ServerConfigurationNetworkHandler networkHandler, PacketSender responseSender) implements ServerConfigurationNetworking.Context {
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private ContextImpl {
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Objects.requireNonNull(server, "server");
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Objects.requireNonNull(networkHandler, "networkHandler");
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Objects.requireNonNull(responseSender, "responseSender");
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}
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@ -48,7 +48,7 @@ public final class ServerPlayNetworkAddon extends AbstractChanneledNetworkAddon<
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super(ServerNetworkingImpl.PLAY, connection, "ServerPlayNetworkAddon for " + handler.player.getDisplayName());
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this.handler = handler;
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this.server = server;
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this.context = new ContextImpl(handler, this);
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this.context = new ContextImpl(server, handler, this);
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// Must register pending channels via lateinit
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this.registerPendingChannels((ChannelInfoHolder) this.connection, NetworkPhase.PLAY);
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@ -129,8 +129,9 @@ public final class ServerPlayNetworkAddon extends AbstractChanneledNetworkAddon<
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return NetworkingImpl.isReservedCommonChannel(channelName);
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}
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private record ContextImpl(ServerPlayNetworkHandler handler, PacketSender responseSender) implements ServerPlayNetworking.Context {
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private record ContextImpl(MinecraftServer server, ServerPlayNetworkHandler handler, PacketSender responseSender) implements ServerPlayNetworking.Context {
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private ContextImpl {
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Objects.requireNonNull(server, "server");
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Objects.requireNonNull(handler, "handler");
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Objects.requireNonNull(responseSender, "responseSender");
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}
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@ -40,12 +40,14 @@ import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import org.mockito.ArgumentCaptor;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.network.ClientConfigurationNetworkHandler;
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import net.minecraft.network.NetworkPhase;
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import net.minecraft.network.PacketByteBuf;
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import net.minecraft.network.RegistryByteBuf;
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import net.minecraft.network.codec.PacketCodec;
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import net.minecraft.network.packet.CustomPayload;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.network.ServerConfigurationNetworkHandler;
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import net.minecraft.util.Identifier;
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@ -130,8 +132,23 @@ public class CommonPacketTests {
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ClientNetworkingImpl.setClientConfigurationAddon(clientAddon);
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clientContext = () -> packetSender;
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clientContext = new ClientConfigurationNetworking.Context() {
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@Override
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public MinecraftClient client() {
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return null;
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}
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@Override
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public PacketSender responseSender() {
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return packetSender;
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}
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};
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serverContext = new ServerConfigurationNetworking.Context() {
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@Override
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public MinecraftServer server() {
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return null;
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}
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@Override
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public ServerConfigurationNetworkHandler networkHandler() {
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return serverNetworkHandler;
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@ -21,7 +21,6 @@ import java.util.concurrent.CompletionException;
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import org.slf4j.Logger;
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import org.slf4j.LoggerFactory;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.text.Text;
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import net.fabricmc.api.ClientModInitializer;
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@ -41,13 +40,11 @@ public class FabricRegistryClientInit implements ClientModInitializer {
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private <T extends RegistryPacketHandler.RegistrySyncPayload> void registerSyncPacketReceiver(RegistryPacketHandler<T> packetHandler) {
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ClientConfigurationNetworking.registerGlobalReceiver(packetHandler.getPacketId(), (payload, context) -> {
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MinecraftClient client = MinecraftClient.getInstance();
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RegistrySyncManager.receivePacket(client, packetHandler, payload, RegistrySyncManager.DEBUG || !client.isInSingleplayer())
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RegistrySyncManager.receivePacket(context.client(), packetHandler, payload, RegistrySyncManager.DEBUG || !context.client().isInSingleplayer())
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.whenComplete((complete, throwable) -> {
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if (throwable != null) {
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LOGGER.error("Registry remapping failed!", throwable);
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client.execute(() -> context.responseSender().disconnect(getText(throwable)));
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context.client().execute(() -> context.responseSender().disconnect(getText(throwable)));
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return;
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}
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