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(cherry picked from commit c2e6f67424
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1 changed files with 9 additions and 13 deletions
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@ -18,6 +18,7 @@ package net.fabricmc.fabric.api.blockrenderlayer.v1;
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import net.minecraft.block.Block;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.RenderLayers;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.item.Item;
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@ -25,10 +26,9 @@ import net.fabricmc.fabric.impl.blockrenderlayer.BlockRenderLayerMapImpl;
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/**
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* Use to associate blocks or fluids with block render layer other than default.
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* Replaces the {@code renderLayer} property previously on {@code Block}.
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*
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* <p>{@code BlockRenderLayer} controls how sprite pixels for fluids and blocks are blended
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* with the scene. Consult the vanilla {@code BlockRenderLayer} implementation for examples.
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* <p>{@link RenderLayers} control how sprite pixels for fluids and blocks are blended
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* with the scene. Consult the vanilla {@link RenderLayers} implementation for examples.
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*
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* <p>The Fabric Renderer API can be used to control this at a per-quad level at the code
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* via {@code BlendMode}.
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@ -57,21 +57,17 @@ public interface BlockRenderLayerMap {
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void putBlocks(RenderLayer renderLayer, Block... blocks);
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/**
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* Map (or re-map) an item with a render layer. Re-mapping is not recommended but if done, last one in wins.
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* Must be called from client thread prior to world load/rendering. Best practice will be to call from mod's client initializer.
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*
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* @param item Identifies item to be mapped.
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* @param renderLayer Render layer. Should be one of the layers used for entity rendering.
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* @deprecated For blocks, calling {@link #putBlock(Block, RenderLayer)} is enough.
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* Other items always use a translucent render layer.
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*/
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@Deprecated(forRemoval = true)
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void putItem(Item item, RenderLayer renderLayer);
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/**
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* Map (or re-map) multiple items with a render layer. Re-mapping is not recommended but if done, last one in wins.
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* Must be called from client thread prior to world load/rendering. Best practice will be to call from mod's client initializer.
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*
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* @param renderLayer Render layer. Should be one of the layers used for entity rendering.
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* @param items Identifies items to be mapped.
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* @deprecated For blocks, calling {@link #putBlocks(RenderLayer, Block...)} is enough.
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* Other items always use a translucent render layer.
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*/
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@Deprecated(forRemoval = true)
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void putItems(RenderLayer renderLayer, Item... items);
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/**
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