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Fix jukebox state getting changed mid-transaction (#3693)
* fix jukebox state getting changed mid-transaction (#3517) * fix mixin --------- Co-authored-by: deirn <deirn@bai.lol>
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3 changed files with 82 additions and 0 deletions
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@ -0,0 +1,61 @@
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.mixin.transfer;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.block.entity.JukeboxBlockEntity;
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import net.minecraft.inventory.SingleStackInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.collection.DefaultedList;
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import net.fabricmc.fabric.impl.transfer.item.SpecialLogicInventory;
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@Mixin(JukeboxBlockEntity.class)
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abstract class JukeboxBlockEntityMixin implements SpecialLogicInventory, SingleStackInventory {
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@Shadow
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@Final
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private DefaultedList<ItemStack> inventory;
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@Unique
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private boolean fabric_suppressSpecialLogic = false;
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@Override
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public void fabric_setSuppress(boolean suppress) {
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fabric_suppressSpecialLogic = suppress;
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}
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@Inject(method = "setStack", at = @At("HEAD"), cancellable = true)
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private void setStackBypass(int slot, ItemStack stack, CallbackInfo ci) {
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if (fabric_suppressSpecialLogic) {
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inventory.set(0, stack);
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ci.cancel();
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}
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}
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@Override
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public void fabric_onFinalCommit(int slot, ItemStack oldStack, ItemStack newStack) {
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// Call setStack again without suppressing vanilla logic,
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// where now the record will actually getting played/stopped.
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setStack(newStack);
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}
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}
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@ -12,6 +12,7 @@
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"FluidMixin",
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"HopperBlockEntityMixin",
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"ItemMixin",
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"JukeboxBlockEntityMixin",
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"LootableContainerBlockEntityMixin",
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"SimpleInventoryMixin"
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]
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@ -23,6 +23,7 @@ import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.ComparatorBlock;
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import net.minecraft.block.ComposterBlock;
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import net.minecraft.block.JukeboxBlock;
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import net.minecraft.block.entity.BrewingStandBlockEntity;
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import net.minecraft.block.entity.ChiseledBookshelfBlockEntity;
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import net.minecraft.block.entity.FurnaceBlockEntity;
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@ -356,4 +357,23 @@ public class VanillaStorageTests {
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context.complete();
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}
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/**
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* Regression test for <a href="https://github.com/FabricMC/fabric/issues/3485">jukeboxes having their state changed mid-transaction</a>.
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*/
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@GameTest(templateName = FabricGameTest.EMPTY_STRUCTURE)
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public void testJukeboxState(TestContext context) {
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BlockPos pos = new BlockPos(2, 2, 2);
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context.setBlockState(pos, Blocks.JUKEBOX.getDefaultState());
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Storage<ItemVariant> storage = ItemStorage.SIDED.find(context.getWorld(), context.getAbsolutePos(pos), Direction.UP);
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try (Transaction tx = Transaction.openOuter()) {
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storage.insert(ItemVariant.of(Items.MUSIC_DISC_11), 1, tx);
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context.checkBlockState(pos, state -> !state.get(JukeboxBlock.HAS_RECORD), () -> "Jukebox should not have its state changed mid-transaction");
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tx.commit();
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}
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context.checkBlockState(pos, state -> state.get(JukeboxBlock.HAS_RECORD), () -> "Jukebox should have its state changed");
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context.complete();
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}
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}
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