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FIX: Honor null blend mode in Indigo material finder (#213)
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1 changed files with 8 additions and 2 deletions
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@ -29,7 +29,9 @@ import net.minecraft.block.BlockRenderLayer;
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* easy/fast interning via int/object hashmap.
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*/
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public abstract class RenderMaterialImpl {
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private static final BlockRenderLayer[] BLEND_MODES = BlockRenderLayer.values();
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/** zero position (default value) will be NULL */
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private static final BlockRenderLayer[] BLEND_MODES = new BlockRenderLayer[5];
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/**
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* Indigo currently support up to 3 sprite layers but is configured to recognize only one.
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@ -47,6 +49,8 @@ public abstract class RenderMaterialImpl {
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private static final int[] AO_FLAGS = new int[3];
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static {
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System.arraycopy(BlockRenderLayer.values(), 0, BLEND_MODES, 1, 4);
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int shift = Integer.bitCount(TEXTURE_DEPTH_MASK);
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for(int i = 0; i < 3; i++) {
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BLEND_MODE_SHIFT[i] = shift;
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@ -135,7 +139,9 @@ public abstract class RenderMaterialImpl {
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@Override
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public MaterialFinder blendMode(int textureIndex, BlockRenderLayer blendMode) {
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final int shift = BLEND_MODE_SHIFT[textureIndex];
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bits = (bits & ~(BLEND_MODE_MASK << shift)) | (blendMode.ordinal() << shift);
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// zero position is null (default) value
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final int ordinal = blendMode == null ? 0 : blendMode.ordinal() + 1;
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bits = (bits & ~(BLEND_MODE_MASK << shift)) | (ordinal << shift);
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return this;
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}
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