Add RenderReloadCallback Event (#217)

This commit is contained in:
grondag 2019-06-09 21:36:12 +02:00 committed by asie
parent e46586a959
commit 6dad974e70
4 changed files with 77 additions and 2 deletions

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@ -1,5 +1,5 @@
archivesBaseName = "fabric-rendering-v0"
version = getSubprojectVersion(project, "0.1.0")
version = getSubprojectVersion(project, "0.1.1")
dependencies {
compile project(path: ':fabric-api-base', configuration: 'dev')

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@ -0,0 +1,41 @@
/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.api.client.render;
import net.fabricmc.fabric.api.event.Event;
import net.fabricmc.fabric.api.event.EventFactory;
/**
* Called when the world renderer reloads, usually as result of changing resource pack
* or video configuration, or when the player types F3+A in the debug screen.
* Afterwards all render chunks will be reset and reloaded.<p>
*
* Render chunks and other render-related object instances will be made null
* or invalid after this event so do not use it to capture dependent state.
* Instead, use it to invalidate state and reinitialize lazily.
*/
public interface InvalidateRenderStateCallback {
public static final Event<InvalidateRenderStateCallback> EVENT = EventFactory.createArrayBacked(InvalidateRenderStateCallback.class,
(listeners) -> () -> {
for (InvalidateRenderStateCallback event : listeners) {
event.onInvalidate();
}
}
);
void onInvalidate();
}

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@ -0,0 +1,33 @@
/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.mixin.client.render;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.fabricmc.fabric.api.client.render.InvalidateRenderStateCallback;
import net.minecraft.client.render.WorldRenderer;
@Mixin(WorldRenderer.class)
public abstract class MixinWorldRenderer {
@Inject(method = "reload", at = @At("HEAD"))
private void onReload(CallbackInfo ci) {
InvalidateRenderStateCallback.EVENT.invoker().onInvalidate();
}
}

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@ -6,7 +6,8 @@
"MixinBlockColorMap",
"MixinBlockEntityRenderManager",
"MixinEntityRenderManager",
"MixinItemColorMap"
"MixinItemColorMap",
"MixinWorldRenderer"
],
"injectors": {
"defaultRequire": 1