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Replace redirect in lifecycle events with wrap operation (#3887)
* Replace redirect in lifecycle events with wrap operation * Remove old javadoc
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1 changed files with 5 additions and 6 deletions
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@ -22,11 +22,12 @@ import java.util.Map;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.BooleanSupplier;
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import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
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import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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@ -73,11 +74,9 @@ public abstract class MinecraftServerMixin {
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ServerTickEvents.END_SERVER_TICK.invoker().onEndTick((MinecraftServer) (Object) this);
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}
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// The locals you have to manage for an inject are insane. And do it twice. A redirect is much cleaner.
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// Here is what it looks like with an inject: https://gist.github.com/i509VCB/f80077cc536eb4dba62b794eba5611c1
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@Redirect(method = "createWorlds", at = @At(value = "INVOKE", target = "Ljava/util/Map;put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"))
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private <K, V> V onLoadWorld(Map<K, V> worlds, K registryKey, V serverWorld) {
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final V result = worlds.put(registryKey, serverWorld);
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@WrapOperation(method = "createWorlds", at = @At(value = "INVOKE", target = "Ljava/util/Map;put(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;"))
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private <K, V> V onLoadWorld(Map<K, V> worlds, K registryKey, V serverWorld, Operation<V> original) {
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final V result = original.call(worlds, registryKey, serverWorld);
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ServerWorldEvents.LOAD.invoker().onWorldLoad((MinecraftServer) (Object) this, (ServerWorld) serverWorld);
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return result;
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