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Fix crash when beehive is broken by fake player (#3190)
* Fix crash when beehive is broken by fake player When a beehive is broken, every nearby bee targets a random player. However, if there are no nearby players, the game crashes. This should not occur under normal (vanilla) conditions. However, if a beehive is broken by a fake player there are no players in range, and so we see a crash. * Checkstyle, my beloved * Remove public modifier * See see see
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.mixin.event.interaction;
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import java.util.List;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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import net.minecraft.block.BeehiveBlock;
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import net.minecraft.entity.passive.BeeEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@Mixin(BeehiveBlock.class)
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class BeehiveBlockMixin {
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@Inject(
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method = "angerNearbyBees",
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cancellable = true,
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at = @At(
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value = "INVOKE_ASSIGN",
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target = "Lnet/minecraft/world/World;getNonSpectatingEntities(Ljava/lang/Class;Lnet/minecraft/util/math/Box;)Ljava/util/List;",
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ordinal = 1 // Only capture the PlayerEntity call.
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),
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locals = LocalCapture.CAPTURE_FAILHARD
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)
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private void afterNearbyBeesPlayers(World world, BlockPos pos, CallbackInfo ci, List<BeeEntity> bees, List<PlayerEntity> players) {
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// If a fake player broke the beehive, there will be no nearby players. This causes a crash later on as we try
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// to pick a random player - we early return to avoid this.
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if (players.isEmpty()) ci.cancel();
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}
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}
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@ -3,6 +3,7 @@
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"package": "net.fabricmc.fabric.mixin.event.interaction",
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"compatibilityLevel": "JAVA_16",
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"mixins": [
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"BeehiveBlockMixin",
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"PlayerAdvancementTrackerMixin",
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"ServerPlayerEntityMixin",
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"ServerPlayerInteractionManagerMixin",
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@ -17,10 +17,12 @@
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package net.fabricmc.fabric.test.event.interaction;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUsageContext;
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import net.minecraft.item.Items;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.test.GameTest;
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import net.minecraft.test.TestContext;
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import net.minecraft.util.Hand;
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@ -60,4 +62,23 @@ public class FakePlayerTests {
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context.assertTrue(signStack.isEmpty(), "Sign stack was not emptied");
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context.complete();
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}
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/**
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* Try breaking a beehive with a fake player (see {@code BeehiveBlockMixin}).
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*/
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@GameTest(templateName = FabricGameTest.EMPTY_STRUCTURE)
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public void testFakePlayerBreakBeehive(TestContext context) {
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BlockPos basePos = new BlockPos(0, 1, 0);
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context.setBlockState(basePos, Blocks.BEEHIVE);
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context.spawnEntity(EntityType.BEE, basePos.up());
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ServerPlayerEntity fakePlayer = FakePlayer.get(context.getWorld());
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BlockPos fakePlayerPos = context.getAbsolutePos(basePos.add(2, 0, 2));
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fakePlayer.setPosition(fakePlayerPos.getX(), fakePlayerPos.getY(), fakePlayerPos.getZ());
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context.assertTrue(fakePlayer.interactionManager.tryBreakBlock(context.getAbsolutePos(basePos)), "Block was not broken");
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context.expectBlock(Blocks.AIR, basePos);
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context.complete();
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}
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}
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