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Structure Pool Callback (#1540)
* Structure Pool Callback * Update build.gradle * Update fabric-structure-api-v1/src/main/java/net/fabricmc/fabric/api/structure/v1/FabricStructurePool.java Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Update fabric-structure-api-v1/src/main/java/net/fabricmc/fabric/api/structure/v1/FabricStructurePool.java Co-authored-by: liach <7806504+liach@users.noreply.github.com> * Fix certain concerns * Expose identifier for easier access * Final test mod thing * fix access widener * Fix a few things * Fix a few things * Fix license * haha lets see if this works * checkstyle was working after I did checkstyleMain so u bettar work * i take too much time to do checkstyle fixes * checkstyle fix testmod ugh amirite * Fix a few concerns brought up <3 * Oops, forgot to add a mutanle there * Let's test this one more time? * Remove Access Widener woop woop * rename to poolAccessor * Simplify the pool modification a bit Co-authored-by: liach <7806504+liach@users.noreply.github.com>
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.api.structure.v1;
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import net.minecraft.structure.pool.StructurePool;
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import net.minecraft.structure.pool.StructurePoolElement;
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import net.minecraft.util.Identifier;
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/**
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* Represents a modifiable structure pool that has several helper methods for modders.
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*/
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public interface FabricStructurePool {
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/**
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* Adds a new {@link StructurePoolElement} to the {@link StructurePool}.
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* See the alternative {@link #addStructurePoolElement(StructurePoolElement, int)} for details.
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*
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* @param element the element to add
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*/
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void addStructurePoolElement(StructurePoolElement element);
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/**
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* Adds a new {@link StructurePoolElement} to the {@link StructurePool}.
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* Its weight determines the amount of times an element is added to a list used for sampling during structure generation.
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*
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* @param element the element to add
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* @param weight the weight of the element
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*/
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void addStructurePoolElement(StructurePoolElement element, int weight);
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/**
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* Gets the underlying structure pool.
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*/
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StructurePool getUnderlyingPool();
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/**
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* Gets the identifier for the pool.
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*/
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default Identifier getId() {
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return getUnderlyingPool().getId();
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}
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}
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.api.structure.v1;
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import net.fabricmc.fabric.api.event.Event;
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import net.fabricmc.fabric.api.event.EventFactory;
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/**
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* A callback for newly added structure pools.
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*
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* <p><strong>Word of warning</strong>: Mods may be editing on the structure pool from user configured data packs
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* instead of the builtin Minecraft or mod resources.
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*
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* <p>Example usage:
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* <pre>{@code
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* StructurePoolAddCallback.EVENT.register(structurePool -> {
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* if (structurePool.getId().equals(new Identifier("minecraft:village/desert/houses"))) {
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* structurePool.addStructurePoolElement(StructurePoolElement.ofProcessedLegacySingle("fabric:cactus_farm", StructureProcessorLists.FARM_PLAINS).apply(StructurePool.Projection.RIGID));
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* }
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* });}
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* </pre>
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*/
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public interface StructurePoolAddCallback {
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/**
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* Called when structure pools are reloaded at data pack reload time.
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*/
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Event<StructurePoolAddCallback> EVENT = EventFactory.createArrayBacked(StructurePoolAddCallback.class,
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listeners -> initialPool -> {
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for (StructurePoolAddCallback listener : listeners) {
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listener.onAdd(initialPool);
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}
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}
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);
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void onAdd(FabricStructurePool initialPool);
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}
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.impl.structure;
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import java.util.ArrayList;
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import java.util.List;
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import com.google.common.collect.ImmutableList;
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import com.mojang.datafixers.util.Pair;
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import net.minecraft.structure.pool.StructurePool;
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import net.minecraft.structure.pool.StructurePoolElement;
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import net.fabricmc.fabric.api.structure.v1.FabricStructurePool;
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import net.fabricmc.fabric.mixin.structure.StructurePoolAccessor;
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public class FabricStructurePoolImpl implements FabricStructurePool {
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private final StructurePool pool;
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public FabricStructurePoolImpl(StructurePool pool) {
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this.pool = pool;
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}
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@Override
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public void addStructurePoolElement(StructurePoolElement element) {
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addStructurePoolElement(element, 1);
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}
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@Override
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public void addStructurePoolElement(StructurePoolElement element, int weight) {
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if (weight <= 0) {
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throw new IllegalArgumentException("weight must be positive");
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}
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//adds to elementCounts list; minecraft makes these immutable lists, so we temporarily replace them with an array list
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StructurePoolAccessor poolAccessor = (StructurePoolAccessor) getUnderlyingPool();
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List<Pair<StructurePoolElement, Integer>> list = new ArrayList<>(poolAccessor.getElementCounts());
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list.add(Pair.of(element, weight));
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poolAccessor.setElementCounts(ImmutableList.copyOf(list));
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//adds to elements list
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for (int i = 0; i < weight; i++) {
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poolAccessor.getElements().add(element);
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}
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}
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@Override
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public StructurePool getUnderlyingPool() {
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return pool;
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}
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}
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.mixin.structure;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Coerce;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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import org.spongepowered.asm.mixin.Mixin;
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import net.minecraft.structure.pool.StructurePool;
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import net.minecraft.util.dynamic.RegistryOps;
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import net.minecraft.util.registry.DynamicRegistryManager;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.util.registry.RegistryKey;
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import net.fabricmc.fabric.api.structure.v1.StructurePoolAddCallback;
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import net.fabricmc.fabric.impl.structure.FabricStructurePoolImpl;
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@Mixin(DynamicRegistryManager.class)
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public abstract class DynamicRegistryManagerMixin {
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@Inject(method = "load(Lnet/minecraft/util/dynamic/RegistryOps;Lnet/minecraft/util/registry/DynamicRegistryManager;Lnet/minecraft/util/registry/DynamicRegistryManager$Info;)V", at = @At("TAIL"), locals = LocalCapture.CAPTURE_FAILHARD)
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private static <E> void load(RegistryOps<?> ops, DynamicRegistryManager manager, @Coerce Object info, CallbackInfo ci, RegistryKey<? extends Registry<E>> registryKey) {
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if (registryKey.equals(Registry.STRUCTURE_POOL_KEY)) {
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for (E registryEntry : manager.get(registryKey)) {
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if (registryEntry instanceof StructurePool pool) {
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StructurePoolAddCallback.EVENT.invoker().onAdd(new FabricStructurePoolImpl(pool));
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}
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}
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}
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}
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}
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.mixin.structure;
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import java.util.List;
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import com.mojang.datafixers.util.Pair;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mutable;
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import org.spongepowered.asm.mixin.gen.Accessor;
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import net.minecraft.structure.pool.StructurePool;
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import net.minecraft.structure.pool.StructurePoolElement;
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@Mixin(StructurePool.class)
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public interface StructurePoolAccessor {
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@Accessor(value = "elements")
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List<StructurePoolElement> getElements();
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@Accessor(value = "elementCounts")
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List<Pair<StructurePoolElement, Integer>> getElementCounts();
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@Mutable
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@Accessor(value = "elementCounts")
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void setElementCounts(List<Pair<StructurePoolElement, Integer>> list);
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}
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"compatibilityLevel": "JAVA_16",
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"compatibilityLevel": "JAVA_16",
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"mixins": [
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"mixins": [
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"ChunkSerializerMixin",
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"ChunkSerializerMixin",
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"DynamicRegistryManagerMixin",
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"FlatChunkGeneratorConfigAccessor",
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"FlatChunkGeneratorConfigAccessor",
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"StructureFeatureAccessor",
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"StructureFeatureAccessor",
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"StructurePoolAccessor",
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"StructuresConfigAccessor"
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"StructuresConfigAccessor"
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],
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],
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"client": [
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"client": [
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.nbt.NbtCompound;
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import net.minecraft.structure.pool.StructurePool;
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import net.minecraft.structure.pool.StructurePoolElement;
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import net.minecraft.structure.processor.StructureProcessorLists;
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import net.minecraft.structure.StructureManager;
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import net.minecraft.structure.StructureManager;
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import net.minecraft.structure.StructurePieceType;
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import net.minecraft.structure.StructurePieceType;
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import net.minecraft.structure.StructurePieceWithDimensions;
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import net.minecraft.structure.StructurePieceWithDimensions;
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import net.minecraft.world.gen.feature.StructureFeature;
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import net.minecraft.world.gen.feature.StructureFeature;
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import net.fabricmc.fabric.api.structure.v1.FabricStructureBuilder;
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import net.fabricmc.fabric.api.structure.v1.FabricStructureBuilder;
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import net.fabricmc.fabric.api.structure.v1.StructurePoolAddCallback;
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public class StructureTest {
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public class StructureTest {
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private static final Logger LOGGER = LogManager.getLogger();
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private static final Logger LOGGER = LogManager.getLogger();
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@ -64,6 +68,16 @@ public class StructureTest {
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.adjustsSurface()
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.adjustsSurface()
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.register();
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.register();
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Registry.register(Registry.STRUCTURE_PIECE, new Identifier("fabric", "test_structure_piece"), PIECE);
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Registry.register(Registry.STRUCTURE_PIECE, new Identifier("fabric", "test_structure_piece"), PIECE);
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//Basic Test of Callback
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StructurePoolAddCallback.EVENT.register(structurePool -> LOGGER.info("Structure pool {} added", structurePool.getId()));
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//The ideal usage of this callback is to add structures to a Village. Here, I constructed a Cactus Farm, which will be added to the house pool for deserts. For testing purposes, we will make it very common, and use a plains-style log outline so it is clear that it doesn't belong.
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StructurePoolAddCallback.EVENT.register(structurePool -> {
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if (structurePool.getId().equals(new Identifier("minecraft:village/desert/houses"))) {
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structurePool.addStructurePoolElement(StructurePoolElement.ofProcessedLegacySingle("fabric:cactus_farm", StructureProcessorLists.FARM_PLAINS).apply(StructurePool.Projection.RIGID));
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}
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});
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}
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}
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public static class TestStructureFeature extends StructureFeature<DefaultFeatureConfig> {
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public static class TestStructureFeature extends StructureFeature<DefaultFeatureConfig> {
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