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Re-implement ArmorRenderingRegistry (#1607)
* reimplement ArmorRenderingRegistry * fix license headers * remove todo * move registry to static method * minor reformat * reduce api classes into one * reformat * make registry static * reformat * change Item in registry to ItemConvertible * register mixin properly this time * explain test mod * reformat * stricter null check
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6 changed files with 246 additions and 1 deletions
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.api.client.rendering.v1;
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import net.minecraft.client.model.Model;
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import net.minecraft.client.render.OverlayTexture;
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import net.minecraft.client.render.RenderLayer;
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import net.minecraft.client.render.VertexConsumer;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.entity.feature.FeatureRenderer;
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import net.minecraft.client.render.entity.model.BipedEntityModel;
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import net.minecraft.client.render.item.ItemRenderer;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.ItemConvertible;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.fabricmc.fabric.impl.client.rendering.ArmorRendererRegistryImpl;
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/**
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* Armor renderers render worn armor items with custom code.
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* They may be used to render armor with special models or effects.
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*
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* <p>The renderers are registered with {@link net.fabricmc.fabric.api.client.rendering.v1.ArmorRenderer#register(ArmorRenderer, ItemConvertible...)}.
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*/
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@Environment(EnvType.CLIENT)
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@FunctionalInterface
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public interface ArmorRenderer {
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/**
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* Registers the armor renderer for the specified items.
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* @param renderer the renderer
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* @param items the items
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* @throws IllegalArgumentException if an item already has a registered armor renderer
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* @throws NullPointerException if either an item or the renderer is null
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*/
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static void register(ArmorRenderer renderer, ItemConvertible... items) {
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ArmorRendererRegistryImpl.register(renderer, items);
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}
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/**
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* Helper method for rendering a specific armor model, comes after setting visibility.
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*
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* <p>This primarily handles applying glint and the correct {@link RenderLayer}
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* @param matrices the matrix stack
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* @param vertexConsumers the vertex consumer provider
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* @param light packed lightmap coordinates
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* @param stack the item stack of the armor item
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* @param model the model to be rendered
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* @param texture the texture to be applied
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*/
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static void renderPart(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, ItemStack stack, Model model, Identifier texture) {
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VertexConsumer vertexConsumer = ItemRenderer.getArmorGlintConsumer(vertexConsumers, RenderLayer.getArmorCutoutNoCull(texture), false, stack.hasGlint());
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model.render(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV, 1, 1, 1, 1);
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}
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/**
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* Renders an armor part.
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*
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* @param matrices the matrix stack
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* @param vertexConsumers the vertex consumer provider
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* @param stack the item stack of the armor item
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* @param entity the entity wearing the armor item
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* @param slot the equipment slot in which the armor stack is worn
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* @param light packed lightmap coordinates
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* @param contextModel the model provided by {@link FeatureRenderer#getContextModel()}
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*/
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void render(MatrixStack matrices, VertexConsumerProvider vertexConsumers, ItemStack stack, LivingEntity entity, EquipmentSlot slot, int light, BipedEntityModel<LivingEntity> contextModel);
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}
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.impl.client.rendering;
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import java.util.HashMap;
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import java.util.Objects;
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import org.jetbrains.annotations.Nullable;
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import net.minecraft.item.ItemConvertible;
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import net.minecraft.item.Item;
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import net.minecraft.util.registry.Registry;
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import net.fabricmc.fabric.api.client.rendering.v1.ArmorRenderer;
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public class ArmorRendererRegistryImpl {
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private static final HashMap<Item, ArmorRenderer> RENDERERS = new HashMap<>();
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public static void register(ArmorRenderer renderer, ItemConvertible... items) {
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Objects.requireNonNull(renderer, "renderer is null");
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if (items.length == 0) {
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throw new IllegalArgumentException("Armor renderer registered for no item");
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}
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for (ItemConvertible item : items) {
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Objects.requireNonNull(item.asItem(), "armor item is null");
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if (RENDERERS.putIfAbsent(item.asItem(), renderer) != null) {
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throw new IllegalArgumentException("Custom armor renderer already exists for " + Registry.ITEM.getId(item.asItem()));
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}
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}
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}
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@Nullable
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public static ArmorRenderer get(Item item) {
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return RENDERERS.get(item);
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}
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}
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.mixin.client.rendering;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.entity.feature.ArmorFeatureRenderer;
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import net.minecraft.client.render.entity.feature.FeatureRenderer;
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import net.minecraft.client.render.entity.feature.FeatureRendererContext;
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import net.minecraft.client.render.entity.model.BipedEntityModel;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.ItemStack;
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import net.fabricmc.fabric.api.client.rendering.v1.ArmorRenderer;
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import net.fabricmc.fabric.impl.client.rendering.ArmorRendererRegistryImpl;
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@Mixin(ArmorFeatureRenderer.class)
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public abstract class MixinArmorFeatureRenderer extends FeatureRenderer<LivingEntity, BipedEntityModel<LivingEntity>> {
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private MixinArmorFeatureRenderer(FeatureRendererContext<LivingEntity, BipedEntityModel<LivingEntity>> context) {
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super(context);
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}
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@Inject(method = "renderArmor", at = @At("HEAD"), cancellable = true)
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private void renderArmor(MatrixStack matrices, VertexConsumerProvider vertexConsumers, LivingEntity entity, EquipmentSlot armorSlot, int light, BipedEntityModel<LivingEntity> model, CallbackInfo ci) {
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ItemStack stack = entity.getEquippedStack(armorSlot);
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ArmorRenderer renderer = ArmorRendererRegistryImpl.get(stack.getItem());
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if (renderer != null) {
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renderer.render(matrices, vertexConsumers, stack, entity, armorSlot, light, getContextModel());
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ci.cancel();
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}
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}
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}
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@ -3,6 +3,7 @@
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"package": "net.fabricmc.fabric.mixin.client.rendering",
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"package": "net.fabricmc.fabric.mixin.client.rendering",
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"compatibilityLevel": "JAVA_16",
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"compatibilityLevel": "JAVA_16",
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"client": [
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"client": [
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"MixinArmorFeatureRenderer",
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"MixinBlockColorMap",
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"MixinBlockColorMap",
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"MixinBuiltinModelItemRenderer",
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"MixinBuiltinModelItemRenderer",
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"MixinInGameHud",
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"MixinInGameHud",
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/*
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* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package net.fabricmc.fabric.test.rendering.client;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.entity.model.BipedEntityModel;
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import net.minecraft.client.render.entity.model.EntityModelLayers;
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import net.minecraft.entity.EquipmentSlot;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.item.Items;
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import net.minecraft.util.Identifier;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.fabric.api.client.rendering.v1.ArmorRenderer;
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public class ArmorRenderingTests implements ClientModInitializer {
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private BipedEntityModel<LivingEntity> armorModel;
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private final Identifier texture = new Identifier("textures/block/dirt.png");
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// Renders a biped model with dirt texture, replacing diamond helmet and diamond chest plate rendering
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@Override
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public void onInitializeClient() {
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ArmorRenderer.register((matrices, vertexConsumers, stack, entity, slot, light, model) -> {
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if (armorModel == null) {
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armorModel = new BipedEntityModel<>(MinecraftClient.getInstance().getEntityModelLoader().getModelPart(EntityModelLayers.PLAYER_OUTER_ARMOR));
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}
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model.setAttributes(armorModel);
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armorModel.setVisible(false);
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armorModel.body.visible = slot == EquipmentSlot.CHEST;
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armorModel.leftArm.visible = slot == EquipmentSlot.CHEST;
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armorModel.rightArm.visible = slot == EquipmentSlot.CHEST;
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armorModel.head.visible = slot == EquipmentSlot.HEAD;
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ArmorRenderer.renderPart(matrices, vertexConsumers, light, stack, armorModel, texture);
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}, Items.DIAMOND_HELMET, Items.DIAMOND_CHESTPLATE);
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}
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}
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},
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},
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"entrypoints": {
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"entrypoints": {
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"client": [
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"client": [
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"net.fabricmc.fabric.test.rendering.client.WorldRenderEventsTests"
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"net.fabricmc.fabric.test.rendering.client.WorldRenderEventsTests",
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"net.fabricmc.fabric.test.rendering.client.ArmorRenderingTests"
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]
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]
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}
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}
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}
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}
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