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Fix registry sync being applied when its not supposed to be.
Fixes #1217 Fixes #1216
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1 changed files with 1 additions and 1 deletions
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@ -31,7 +31,7 @@ public class FabricRegistryClientInit implements ClientModInitializer {
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public void onInitializeClient() {
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public void onInitializeClient() {
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ClientPlayNetworking.registerGlobalReceiver(RegistrySyncManager.ID, (client, handler, buf, responseSender) -> {
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ClientPlayNetworking.registerGlobalReceiver(RegistrySyncManager.ID, (client, handler, buf, responseSender) -> {
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// if not hosting server, apply packet
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// if not hosting server, apply packet
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RegistrySyncManager.receivePacket(client, buf, RegistrySyncManager.DEBUG || client.isInSingleplayer(), (e) -> {
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RegistrySyncManager.receivePacket(client, buf, RegistrySyncManager.DEBUG || !client.isInSingleplayer(), (e) -> {
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LOGGER.error("Registry remapping failed!", e);
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LOGGER.error("Registry remapping failed!", e);
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client.execute(() -> {
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client.execute(() -> {
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