Merge remote-tracking branch 'origin/1.15' into 1.15

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modmuss50 2020-11-07 20:10:59 +00:00
commit 2297c32bb1
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# Fabric
# Fabric API
Essential hooks and patches for modding with Fabric.
Essential hooks for modding with Fabric.
## Getting Started
Fabric API is the library for essential hooks and interoperability mechanisms for Fabric mods. Examples include:
To setup a Fabric development environment, check out the [example fabric mod](https://github.com/FabricMC/fabric-example-mod) and follow the instructions there.
- Exposing functionality that is useful but difficult to access for many mods such as particles, biomes and dimensions
- Adding events, hooks and APIs to improve interopability between mods.
- Essential features such as registry synchronization and adding information to crash reports.
- An advanced rendering API designed for compatibility with optimization mods and graphics overhaul mods.
Also check out [Fabric Loader](https://github.com/FabricMC/fabric-loader), the (mostly) version-independent mod loader that powers Fabric. Fabric API is a mod like any other Fabric mod which requires Fabric Loader to be installed.
For support and discussion for both developers and users, visit [the Fabric Discord server](https://discord.gg/v6v4pMv).
## Using Fabric API to play with mods
Make sure you have install fabric loader first. More information about installing Fabric Loader can be found [here](https://fabricmc.net/use/).
To use Fabric API, download it from [CurseForge](https://www.curseforge.com/minecraft/mc-mods/fabric-api) or [GitHub Releases](https://github.com/FabricMC/fabric/releases).
The downloaded jar file should be placed in your `mods` folder.
## Using Fabric API to develop mods
To setup a Fabric development environment, check out the [Fabric example mod](https://github.com/FabricMC/fabric-example-mod) and follow the instructions there. The example mod already depends on Fabric API.
To include the full Fabric API with all modules in the development environment, add the following to your `dependencies` block in the gradle buildscript:
### Groovy DSL
```groovy
modImplementation "net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION"
```
### Kotlin DSL
```kotlin
modImplementation("net.fabricmc.fabric-api:fabric-api:FABRIC_API_VERSION")
```
Alternatively, modules from Fabric API can be specified individually as shown below:
### Groovy DSL
```groovy
// Make a collection of all api modules we wish to use
Set<String> apiModules = [
"fabric-api-base",
"fabric-command-api-v1",
"fabric-lifecycle-events-v1",
"fabric-networking-v0"
]
// Add each module as a dependency
apiModules.forEach {
modImplementation(fabricApi.module(it, FABRIC_API_VERSION))
}
```
### Kotlin DSL
```kotlin
// Make a set of all api modules we wish to use
setOf(
"fabric-api-base",
"fabric-command-api-v1",
"fabric-lifecycle-events-v1",
"fabric-networking-v0"
).forEach {
// Add each module as a dependency
modImplementation(fabricApi.module(it, FABRIC_API_VERSION))
}
```
<!--Linked to gradle documentation on properties-->
Instead of hardcoding version constants all over the build script, Gradle properties may be used to replace these constants. Properties are defined in the `gradle.properties` file at the root of a project. More information is available [here](https://docs.gradle.org/current/userguide/organizing_gradle_projects.html#declare_properties_in_gradle_properties_file).
## Contributing
See something Fabric API doesn't support, a bug or something that may be useful? We welcome contributions to improve Fabric API.
Check out [the Contributing guidelines](../CONTRIBUTING.md)*.
\* The contributing guidelines are work in progress
## Modules
Fabric API is designed to be modular for ease of updating. This also has the advantage of splitting up the codebase into smaller chunks.
Each module contains its own `README.md`* explaining the module's purpose and additional info on using the module.
\* The README for each module is being worked on; not every module has a README at the moment

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@ -18,7 +18,7 @@ plugins {
def ENV = System.getenv()
class Globals {
static def baseVersion = "0.21.0"
static def baseVersion = "0.23.0"
static def mcVersion = "1.15.2"
static def yarnVersion = "+build.1"
static def loaderVersion = "0.10.5+build.213"

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archivesBaseName = "fabric-object-builder-api-v1"
version = getSubprojectVersion(project, "1.3.0")
version = getSubprojectVersion(project, "1.3.1")
dependencies {
compile project(path: ':fabric-api-base', configuration: 'dev')

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@ -47,7 +47,7 @@ public abstract class TypeAwareTradeMixin {
/**
* To prevent "item" -> "air" trades, if the result of a type aware trade is air, make sure no offer is created.
*/
@Inject(method = "create", at = @At(value = "NEW", target = "net/minecraft/village/TradeOffer"), locals = LocalCapture.CAPTURE_FAILEXCEPTION, cancellable = true)
@Inject(method = "create(Lnet/minecraft/entity/Entity;Ljava/util/Random;)Lnet/minecraft/village/TradeOffer;", at = @At(value = "NEW", target = "net/minecraft/village/TradeOffer"), locals = LocalCapture.CAPTURE_FAILEXCEPTION, cancellable = true)
private void failOnNullItem(Entity entity, Random random, CallbackInfoReturnable<TradeOffer> cir, ItemStack buyingItem) {
if (buyingItem.isEmpty()) { // Will return true for an "empty" item stack that had null passed in the ctor
cir.setReturnValue(null); // Return null to prevent creation of empty trades

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@ -1,5 +1,5 @@
archivesBaseName = "fabric-object-builders"
version = getSubprojectVersion(project, "0.5.1")
version = getSubprojectVersion(project, "0.6.0")
dependencies {
compile project(path: ':fabric-api-base', configuration: 'dev')

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@ -0,0 +1,79 @@
/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.api.world.v1.gen;
import java.util.function.Supplier;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import net.minecraft.world.World;
import net.minecraft.world.biome.source.BiomeSource;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.chunk.ChunkGeneratorConfig;
import net.minecraft.world.gen.chunk.ChunkGeneratorType;
/**
* Wrapper class that allows for {@link ChunkGeneratorType} creation.
* The standard {@link ChunkGeneratorType} class constructor requires a {@link net.minecraft.world.gen.chunk.ChunkGeneratorFactory}, which is protected.
*
* @param <C> config of the {@link ChunkGenerator} stored by this type
* @param <T> {@link ChunkGenerator} stored by this type
*/
public final class FabricChunkGeneratorType<C extends ChunkGeneratorConfig, T extends ChunkGenerator<C>> extends ChunkGeneratorType<C, T> {
private final FabricChunkGeneratorFactory<C, T> factory;
private FabricChunkGeneratorType(FabricChunkGeneratorFactory<C, T> factory, boolean buffetScreenOption, Supplier<C> settingsSupplier) {
super(null, buffetScreenOption, settingsSupplier);
this.factory = factory;
}
/**
* Registers and returns a new instance of {@link ChunkGeneratorType}.
*
* @param id registry ID of the ChunkGeneratorType
* @param factory factory instance to provide a ChunkGenerator
* @param settingsSupplier config supplier
* @param buffetScreenOption whether or not the ChunkGeneratorType should appear in the buffet screen options page
*/
public static <C extends ChunkGeneratorConfig, T extends ChunkGenerator<C>> FabricChunkGeneratorType<C, T> register(Identifier id, FabricChunkGeneratorFactory<C, T> factory, Supplier<C> settingsSupplier, boolean buffetScreenOption) {
return Registry.register(Registry.CHUNK_GENERATOR_TYPE, id, new FabricChunkGeneratorType<>(factory, buffetScreenOption, settingsSupplier));
}
/**
* Creates and returns an instance of the ChunkGeneratorType's ChunkGenerator.
*
* @param world DimensionType's world instance
* @param biomeSource BiomeSource to use while generating the world
* @param config ChunkGenerator config instance
*/
@Override
public T create(World world, BiomeSource biomeSource, C config) {
return factory.create(world, biomeSource, config);
}
/**
* Responsible for creating the FabricChunkGeneratorType's ChunkGenerator instance.
* Called when a new instance of a ChunkGenerator is requested in {@link FabricChunkGeneratorType#create(World, BiomeSource, ChunkGeneratorConfig)}.
*
* @param <C> ChunkGeneratorConfig
* @param <T> ChunkGenerator
*/
@FunctionalInterface
public interface FabricChunkGeneratorFactory<C extends ChunkGeneratorConfig, T extends ChunkGenerator<C>> {
T create(World world, BiomeSource source, C config);
}
}