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Fix the bitwise comparison for BAKE_NORMALIZED (#2353)
The bitwise comparison is doing the opposite of what we want. It's currently checking for the *absence* of the BAKE_NORMALIZED flag. And if the flag is absent, it is normalizing. This should do the opposite.
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@ -39,7 +39,7 @@ public class TextureHelper {
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if (quad.nominalFace() != null && (MutableQuadView.BAKE_LOCK_UV & bakeFlags) != 0) {
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// Assigns normalized UV coordinates based on vertex positions
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applyModifier(quad, spriteIndex, UVLOCKERS[quad.nominalFace().getId()]);
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} else if ((MutableQuadView.BAKE_NORMALIZED & bakeFlags) == 0) {
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} else if ((MutableQuadView.BAKE_NORMALIZED & bakeFlags) != 0) {
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// Scales from 0-16 to 0-1
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applyModifier(quad, spriteIndex, (q, i, t) -> q.sprite(i, t, q.spriteU(i, t) * NORMALIZER, q.spriteV(i, t) * NORMALIZER));
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}
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